Modelling is for people with patience and poor eyesight and maybe no life.....:-D
Then i better not reveal my real life hand work "modeling" stuff ...
... doe, i have to do in blender my vision of a future-society house i would like to have someday.
You go deeper and deeper into the tiny details- until you have hands like shovels eh?...or disappear into a pixel singularity.
... dont speak about singularity whyte a chemist pal, or i blow your mind whyte a few hours of stuff and possibilities of our reality that will make you watch stuff like the original Star-trek series at days and crouch under your bed from terror at nights
(dont worry, you get the full philosophy-psychological safety and precaution seminar before i start
)
... Minas tirith is fine ... but ... im an child of Edoras. The 8.-15. century times like wood-work city of craftsmanship and nature-based life (not to mention my favorite hills in the scenery) makes me wont to live like that. Im pretty sure, if i would lived there, i would be a magic/alchemy interested black-smith or wood worker.
I probably start working on that city when i get to contribute. Doe, some mapping stuff i have to learn, didnt do that like ewer, and those would be the most important things to do in that wood engraved city. And i would wont it in the greatest detail as possible - probably cinema style - then we can remake the film in OT, together whyte the other books of Tolkien. (word by word by the book)
As for the programs, if you want some serious work being done in the future, than Max is definitely the right choice. Blender is more artistically based than technical (thats why its so "user friendly" and its free what i like so much, that such kind of project gets a name for itself (like the linux endeavor)). The pals that have made Max are a real peace of right workers, if i would be a programmer, i would dream of their kind of work - i respect them and their users greatly.