At the moment we're preparing for a version 1.0 release. Maybe that should be 1.5 but who's counting?
If I travel in a straight line it'll be weeks not months.
Things to do:
* Improve the coastlines. The previous version had much better coastlines. Here's a shot of the new stuff. You
can see that there are many more crinkles and outlets into the sea. The trick is to not affect it so much that
it changers the map at the edges too much. I'm not sure about the underwater channels. I've not given that much thought to bathymetry yet, but I did download a 1 km res data set recently.
* Finish the lowlands and hills. At the moment the coverage is patchy. It's a case of either creating a multiplication mask
or directly changing the dem itself. Mask preferred.
* Add small scale noise to the mountains. This tends to create better mountains when you get in really close to them in Outerra. At the moment this has been done already via the base dem being noised, but that's not an ideal solution, but it would probably achieve the desired result quickly. The other option is to use masks and noise the mountains separately from the rest of the terrain. That would take a bit longer so may not make it into the release.
The release will be in Outerra's native format packaged up so it can dropped in easily to the install dir. We'll
have to arrange some download.
monks