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Middle Earth
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Topic: Middle Earth (Read 114944 times)
monks
Full Member
Posts: 212
Re: Middle Earth
«
Reply #90 on:
June 26, 2013, 05:38:06 pm »
Just mucking about with Max...not modelled by me I might add (Google Warehouse).
monks
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PytonPago
Hero Member
Posts: 2284
It´s way too complex, dont let me try to explain !
Re: Middle Earth
«
Reply #91 on:
June 27, 2013, 03:43:48 am »
Dark side comes first i see
... has it some insides there ?
Logged
We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.
monks
Full Member
Posts: 212
Re: Middle Earth
«
Reply #92 on:
December 28, 2013, 06:57:37 pm »
Has it insides there in its pocketses..yessss...*gollum *gollum*
monks
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monks
Full Member
Posts: 212
Re: Middle Earth
«
Reply #93 on:
December 28, 2013, 07:19:54 pm »
Incoming....
Some piccys of the biomes. This is alpha though since it's a quick hack to preview a texture we kinda had lying around.
Full Size here:
http://www.me-dem.me.uk/galleries/Outerra1/gallery.htm
Looking ahead now to getting some better data into Outerra; terrain and biomes. We're going to do some development on the textures. Mordor colouration needs changing. Snow needs taking out. The whole northern end of the map needs tundra and much less snow. There's a few things we need to do...
monks
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Arandil
Newbie
Posts: 3
newbie
Re: Middle Earth
«
Reply #94 on:
January 09, 2014, 10:30:32 pm »
Beautiful! These are looking really sharp for a hack. The biome and terrain texture developments are really showing. With rivers and lakes flowing, these shots would look practically finished already. It's a heck of a "start"! ;p
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monks
Full Member
Posts: 212
Re: Middle Earth
«
Reply #95 on:
January 11, 2014, 03:11:25 pm »
Long time, no see!
We'll be making more progress soon.
monks
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PatB
Jr. Member
Posts: 13
newbie
Re: Middle Earth
«
Reply #96 on:
January 31, 2014, 05:46:45 am »
Amazing project ! Congratulations !
As a long (very long) time Tolkien fan, I should admit that it's a very strong feeling to be able to wander around middle-earth, to fly over the mountains, to feel the huge distances of this wonderful world. When we'll have rivers, waterfalls, it will be amazing.
Just a few hacks with existing sketchup models, waiting for talentous models creators
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Redrobes
Member
Posts: 73
Re: Middle Earth
«
Reply #97 on:
January 31, 2014, 06:05:59 am »
Yes yes yes... Nice one. Are these sitting in the MeDem Outerra landscape. It looks like they are. So this is exactly what we were hoping to achieve. If we could only get a set of roughed out shapes in there we could tweak the terrain a bit to ensure that they fit as expected.
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ViewingDale
ME-DEM
.
monks
Full Member
Posts: 212
Re: Middle Earth
«
Reply #98 on:
January 31, 2014, 10:19:51 am »
PatB, that's cool!
That was done lickety split. We got a new texture coming out very soon. Then we can move on to fixing the terrain with a new render.
monks
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PytonPago
Hero Member
Posts: 2284
It´s way too complex, dont let me try to explain !
Re: Middle Earth
«
Reply #99 on:
January 31, 2014, 11:22:49 am »
Nice screens ... will be cool to have some life there ...
P.S.: Isnt the Rohan city a little off ? .. by map it should be few kilometers from those mountains on a small double-hill ...
Logged
We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.
monks
Full Member
Posts: 212
Re: Middle Earth
«
Reply #100 on:
January 31, 2014, 03:29:07 pm »
Minas Tirith in Max. Converted from MineCraft to obj.
monks
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Redrobes
Member
Posts: 73
Re: Middle Earth
«
Reply #101 on:
January 31, 2014, 03:33:41 pm »
That will do for a place holder. I like the idea that its possible to draw on a resource like this just for the mean time whilst we model up some non blobky versions of them. Really good call that !
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ViewingDale
ME-DEM
.
monks
Full Member
Posts: 212
Re: Middle Earth
«
Reply #102 on:
January 31, 2014, 03:39:17 pm »
Yes, thanks to Morcrist for that one and the chap that modelleid it in the first place of course.
monks
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monks
Full Member
Posts: 212
Re: Middle Earth
«
Reply #103 on:
January 31, 2014, 03:57:56 pm »
With textures. Couldn't import the side of the prow for some reason. Will have to check that.
//prow is ok, I didn't get a lot of textures for the rooms inside -I think - the King's Hall. Looks pretty sweet!
monks
«
Last Edit: January 31, 2014, 04:09:17 pm by monks
»
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Juggernautz
Jr. Member
Posts: 48
newbie
Re: Middle Earth
«
Reply #104 on:
January 31, 2014, 04:26:02 pm »
Wait... that has a fully modelled interior as well?! Good god. What kind of poly count are we looking at there...
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Middle Earth