Of course, the performance depends on many things - what kind of detail should be generated at what speed, detail settings, but the engine is in development and we'll be adding more things but also optimizing it.
But I'd say that the engine architecture really pays off.
Now for the question of when ..
We can't really apply the same time frame to estimate the timelines, and the big question is also what will be done. There are more areas where we are taking this engine, but with regard to simulators, the closest and most probable thing I can foresee right now is that the engine could be used in a combat flight simulator (or two), as a few developers approached us about that some time ago already. Generally they want to start their development in 2011, with some 2-3 years development time. But of course this is very very early and nothing could come out of it as well.
Otherwise there will be a flyable/drivable demo (alpha) sometime later this year, that should give some initial impressions. Beware though, whole world is a single land type with pines everywhere.
It will allow building roads and runways and placing some buildings etc.