Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

Author Topic: Could anyone explain the terrain engine parameters?  (Read 15667 times)

Freeman

  • Jr. Member
  • *
  • Posts: 19
Could anyone explain the terrain engine parameters?
« on: March 21, 2012, 11:57:19 pm »

Could anyone explain the terrain engine parameters on the Terrain config?
Thanks!
Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1564
Re: Could anyone explain the terrain engine parameters?
« Reply #1 on: March 22, 2012, 01:01:00 am »

Except for maybe the terrain quality setting, I'd probably say don't touch.
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

ZeosPantera

  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2520
  • #1 Outerra Fan Boy
    • My Youtube
Re: Could anyone explain the terrain engine parameters?
« Reply #2 on: March 22, 2012, 01:50:59 am »

TOUCH ALL THE THINGS!!!!   Yeah, I don't know. You can play with them until it breaks and then reinstall. Move one slider to the extreme and see what happens.
Logged
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Could anyone explain the terrain engine parameters?
« Reply #3 on: March 22, 2012, 02:08:33 am »

The limit-* specify cache size for various terrain tile types. These can be adjusted when the terrain doesn't refine and you have enough GPU memory.

Other sliders are various internal limits and coefficients, probably of no interest to you.
Logged

Freeman

  • Jr. Member
  • *
  • Posts: 19
Re: Could anyone explain the terrain engine parameters?
« Reply #4 on: March 22, 2012, 02:59:47 am »

The limit-* specify cache size for various terrain tile types. These can be adjusted when the terrain doesn't refine and you have enough GPU memory.

Other sliders are various internal limits and coefficients, probably of no interest to you.
I don't understand what's tree coefficient and prefetch levels?
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Could anyone explain the terrain engine parameters?
« Reply #5 on: March 22, 2012, 03:28:48 am »

Tree coef drives when the billboard trees start to appear. However, it's also dependent on overall terrain quality setting.

Prefetch levels says how many terrain levels are being cached and their tiles not pruned when they fall off the frustum. Higher levels require more GPU memory and adjusted fractal limit.
Logged