Outerra Apps > Outerra World Simulator
Ideas for People
RaikoRaufoss:
Given that Outerra will eventually be used in games which have people in them, it would be wise, IMHO, to create playable humans in the engine and give them basic functionality. At the least, they should be able to walk around and crew the vehicles already available.
This topic is where anyone can make suggestions as to what people we can put in. Feel free to make suggestions! =D
MatthewS:
It would be good if "crowds" could be simulated with low fps hit. I'm thinking low poly models so that airports, train stations, city streets etc could be populated with people.
I know Outerra is OpenGL based and not DirectX. Does OpenGL support hardware instancing of objects such as tree, building and people models? It would seem this is a way populate the world with thousands of objects and still have high FPS.
angrypig:
--- Quote from: MatthewS ---I know Outerra is OpenGL based and not DirectX. Does OpenGL support hardware instancing of objects such as tree, building and people models? It would seem this is a way populate the world with thousands of objects and still have high FPS.
--- End quote ---
Yes OpenGL supports hardware instancing, it supports every HW feature as DirectX and a few more which are specific for ATI or Nvidia cards. But instancing is not a universal cure, in scenes filled with lots of objects you are still limited to polygon count/vertex count/bandwidth. When you make a barrel with 200 faces and instance it in a scene one thousand times you are still creating scene with 200 000 faces... We are already using HW instancing in Outerra, but under OpenGL it's not such big difference because OpenGL is more effective in this area.
McArcher:
I want to add about playable human characters.
Apart from nice looking models and animations, the most important moment is interraction with the environment. What do I mean? In many games, embarking and disembarking vehicles is made simplified - no process is shown and in many games you cannot act when sitting inside of vehicles of other objects.
I want playable humans to be able to, for example, jump and walk inside of transport airplane, shoot from weapons sitting in truck's back, get inside vehicles using programmed animations for each vehicle, not just teleporting to driver's position, hit objects with weapons or hands if collision detected, not just penetrating the walls. Also sitting on the armored vehicles is a great examaple of this. This thing is used in some armies of the world to make disembarking rapid, to get extra capacity or to have doubled defence and more chances to survive from mines.
People must be able to carry objects (on thei back, in hands, on their suits, or can change their uniform). Several models of different body types can be made and a lot of addtional addon objects will be weared on them... Would be nice... Also many faces can be made to choose from.
P.S. I'm for OpenGL as a crossplatform engine, it will bring people from different OSes and will make engine really universal.
Chrischn:
As soon as I read the word "crowd" I remembered instantly a video I saw on YouTube.
It is called Kynapse AI and is made specifically to simulate large groups of moving AIs.
Would be awesome if Outerra would be at least compatible to this. I´m no game developer so I dont even know if these to branches of simulation even have the slightest thing to do with each other... I just wanted to spread the word for no reason :D
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