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TXAA vs FXAA
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Topic: TXAA vs FXAA (Read 3759 times)
KelvinNZ
Hero Member
Posts: 509
A clock that doesn't work still works twice a day!
TXAA vs FXAA
«
on:
April 09, 2012, 01:52:09 am »
Hi Devs,
Any chance to see TXAA in Outerra in the future rather than using FXAA which it already does?? I thought I would raise this question now because it appears TXAA is game coded rather than at the driver level so I though striking now while OT is in the oven would be the best option.
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If a man who cannot count finds a four-leaf clover, is he lucky?
cameni
Brano Kemen
Outerra Administrator
Hero Member
Posts: 6721
No sense of urgency.
Re: TXAA vs FXAA
«
Reply #1 on:
April 09, 2012, 02:30:39 am »
FXAA in OT is game coded. TXAA should be accessible via the driver panel on the latest line of Nvidia cards, but if there's an accessible shader implementation it can be incorporated into OT as well.
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TXAA vs FXAA