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Author Topic: Vehicle simulator  (Read 26831 times)

ZeosPantera

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Re: Vehicle simulator
« Reply #15 on: April 13, 2012, 07:41:05 pm »

Should basically be two different systems controlling the bodies.. HOWEVER.. JSBsim can act on things like spoilers on vehicles and affect them via air resistance and hopefully when a plane is on the ground or "crashing" into it some of the detailed interaction physics will be in play.
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KelvinNZ

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Re: Vehicle simulator
« Reply #16 on: April 14, 2012, 12:48:35 am »

Ok, so it seems like both systems will interact with "the vehicle" depending on the context of what the vehicle is and what it is doing. Is this correct?
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ZeosPantera

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Re: Vehicle simulator
« Reply #17 on: April 14, 2012, 01:10:49 am »

That is my current belief. Cameni at some point mentioned JSBsim being used for aero on vehicles. A long time ago.
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cameni

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Re: Vehicle simulator
« Reply #18 on: April 14, 2012, 07:11:15 am »

JSBSim has its own handling of contact points, but tire simulation can be reused there to some extent, I think.
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blackviper

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Re: Vehicle simulator
« Reply #19 on: April 25, 2012, 06:41:43 pm »

With an engine like outerra I would hate to see it go ashame to a measly vehicle simulator I would much rather see it becoming something unique not just a vehicle simulator but I would love the real physics to be there as well as vehicles.
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