Luxembourg radio...yes, I think it's just a bit of a novelty- that we can pick it up!
We're building a dem of Middle Earth. Simple as that really. That includes textures of course, and once
the dem is released for Outerra, we hope people will add stuff to it- buildings, etc, whatever.
We have all of the core data in Global Mapper, dem + vector maps for stuff like roads and vegetation distribution.
It's georeffed according to what Tolkien stated in his letters, Minas Tirith = Florence, Hobbiton = Birmingham, UK.
The dem is currently at 100m res. Not much point in going larger than that until we get the first version out
the door. Also, Outerra fills in the small scale details which helps greatly. One of the original objectives was to have good hydrology on the dem- that is for the main rivers on the Tolkien maps to flow correctly in a physics
sim. It's a tall order and Robes (one of our members) has written a physics sim so we can test it. It won't be possible though for all of the rivers, just potentially the main ones.
In Global Mapper did you have the simplify contours slider set? You might want to check that that was set to 0.
Hmm, yes, they are very straight- they're definitely not natural and they're not artifacts produced in the export.
I've never had anything like that when using GM. So really it's a DSM. I don't see how analysts could miss those.
Maybe this is still not an exact science. I mean they really have to cobble together full coverage dems from what's out there. It must be difficult. If it's difficult for Google, imagine what it's like for everyone else! The terrain is great though in Google- so are they using 30m res?
monks