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Author Topic: Planet Rendering - Found this  (Read 20633 times)

KelvinNZ

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Planet Rendering - Found this
« on: April 23, 2012, 05:05:33 am »

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ZeosPantera

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Re: Planet Rendering - Found this
« Reply #1 on: April 23, 2012, 10:08:39 am »

May be time to send in a hitman. Or hire the bastard. It even uses OpenGL. BUT, this video is almost a year old and I am not sure if there are any plans to continue development or what. Text looks Japanese on the video description.

This one's water is insane.

« Last Edit: April 23, 2012, 10:11:15 am by ZeosPantera »
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DeltaSim

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Re: Planet Rendering - Found this
« Reply #2 on: April 23, 2012, 03:41:45 pm »

Wow, the refraction in the water looks impressive.
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PTTG

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Re: Planet Rendering - Found this
« Reply #3 on: April 23, 2012, 04:17:36 pm »

I say split the difference and hire the guy AS a hitman.
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necro

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Re: Planet Rendering - Found this
« Reply #4 on: April 24, 2012, 02:14:07 am »

yah this water has nice displacements, but it hasn't foams ;) So camenis water is nicer - even at the coast.
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PytonPago

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Re: Planet Rendering - Found this
« Reply #5 on: April 24, 2012, 02:26:51 am »

yah this water has nice displacements, but it hasn't foams ;) So camenis water is nicer - even at the coast.

Its impressive, but, i think the dimensions are a little bad (waves/hills/planet scales and regarding the speed it shows while mowing), or is it just my bad feeling?
« Last Edit: April 24, 2012, 02:28:33 am by PytonPago »
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necro

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Re: Planet Rendering - Found this
« Reply #6 on: April 24, 2012, 03:26:32 am »

The size can be adjusted. So his world can be even bigger. But i guess, that his resolution is smaller than outerras one. And he surely didnt use the logarithmic-depth-buffer-technique. Thats why OT has always nice resolutions on every distance. But at all he did a great job. He can generate infinite worlds with water and atmospheres. For a tech-demo more than enough ;)
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cameni

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Re: Planet Rendering - Found this
« Reply #7 on: April 24, 2012, 05:36:55 am »

Fractal worlds based on Perlin noise and its various derivatives using floating point have problems with precision once they start go lower than a certain tile level. OT can go down to centimeters, while they stop at tens of meters per vertices on an earth-sized planet. So they usually scale the objects, making the planet effectively smaller.
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KelvinNZ

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Re: Planet Rendering - Found this
« Reply #8 on: April 24, 2012, 07:37:15 pm »

Looking at the water, will Outerra handle this kind of water?
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cameni

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Re: Planet Rendering - Found this
« Reply #9 on: April 25, 2012, 01:27:48 am »

Water has to be tuned up much better in OT, and extended its range of wave scales. My implementation is different from what people used here (Bruneton's code, I think), because that cannot effectively support shore hitting waves. It needs another iteration or two to make it better, remove artifacts etc.
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Bartolomeus

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Re: Planet Rendering - Found this
« Reply #10 on: April 25, 2012, 02:15:23 am »

Thx for the explanation Cameni. I am looking forward to the OT water progress!