Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Sam's valley  (Read 8249 times)

Sam

  • Full Member
  • ***
  • Posts: 247
  • nearby
Sam's valley
« on: March 20, 2012, 03:09:59 pm »

Now the first Farmers are arrived in that valley  ;)
But where are the cows and the horses?  ;D




« Last Edit: March 20, 2012, 03:12:48 pm by Sam »
Logged
Resident of Outerra

PTTG

  • Member
  • **
  • Posts: 63
  • The following post is procedurally generated:
Re: Sam's valley
« Reply #1 on: March 20, 2012, 03:48:30 pm »

Looks like a good use of roads there! I can't wait until we have a little bit of control over terrain types, myself.
Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1563
Re: Sam's valley
« Reply #2 on: March 20, 2012, 03:49:29 pm »

You stole my idea from my post a few days ago.  :P
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

Sam

  • Full Member
  • ***
  • Posts: 247
  • nearby
Re: Sam's valley
« Reply #3 on: March 20, 2012, 04:36:20 pm »

You stole my idea from my post a few days ago.  :P
Realy? I'm never see that, sorry.  :)
Logged
Resident of Outerra

C. Shawn Smith

  • Hero Member
  • *****
  • Posts: 712
    • C. Shawn Smith's Art Gallery & Portfolio
Re: Sam's valley
« Reply #4 on: March 20, 2012, 08:18:16 pm »

lol ... I've actually been thinking about doing this myself, though with the narrower 2 track dirt roads, spaced evenly apart like corn fields.
Logged
What we think, we become -- Buddha
There is no spoon -- Neo, The Matrix
The Cosmos is all that is, or ever was, or ever will be. -- Carl Sagan
Outerra is all that is, or ever was, or ever will be. -- Me :)
- Yes, I'm still around ... just been busy with other projects ;)

ZeosPantera

  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2520
  • #1 Outerra Fan Boy
    • My Youtube
Re: Sam's valley
« Reply #5 on: March 20, 2012, 09:41:34 pm »

Who is going to make a field of stop signs?
Logged
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1563
Re: Sam's valley
« Reply #6 on: March 20, 2012, 10:14:29 pm »

 ;D
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

Sam

  • Full Member
  • ***
  • Posts: 247
  • nearby
Re: Sam's valley
« Reply #7 on: March 28, 2012, 04:11:32 pm »

Now the road is finish until Ambri airport on the south from the Alps.
On top of the St. Gotthard I'll build a Zen-monastery as think tank for Outerra developers.  ;D  :P
But it's still work in progress.

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

« Last Edit: April 28, 2012, 10:33:14 am by Sam »
Logged
Resident of Outerra

Sam

  • Full Member
  • ***
  • Posts: 247
  • nearby
Re: Sam's valley
« Reply #8 on: April 28, 2012, 10:37:21 am »

On the way back to the construction area  ;)


28

29

30

31

32

33

34

35

36

37

38

Logged
Resident of Outerra

lookastdu

  • Member
  • **
  • Posts: 74
  • cars <3
Re: Sam's valley
« Reply #9 on: April 29, 2012, 10:50:36 am »

Logged

Bartolomeus

  • Sr. Member
  • ****
  • Posts: 288
    • VirtualTechArt Design
Re: Sam's valley
« Reply #10 on: May 02, 2012, 01:32:48 am »

Awesome road! Great work.

Marko