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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: 3D grass preview  (Read 23657 times)

KelvinNZ

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Re: 3D grass preview
« Reply #15 on: May 04, 2012, 11:30:31 pm »

Cameni,

Any idea when this might be included in the Alpha for us?
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Bartolomeus

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Re: 3D grass preview
« Reply #16 on: May 05, 2012, 03:40:40 am »

Wow! Impressive, looks really cool!

cameni

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Re: 3D grass preview
« Reply #17 on: May 05, 2012, 04:15:22 am »

Any idea when this might be included in the Alpha for us?
I still need a couple of days to finish it. But once it's slightly more advanced, I plan to add a setting for it in the terrain settings so it can be enabled for testing, even if it's not fully finished.
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KelvinNZ

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Re: 3D grass preview
« Reply #18 on: May 05, 2012, 04:24:30 am »

Thanks, eagerly awaiting the new feature.
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XZS

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Re: 3D grass preview
« Reply #19 on: May 05, 2012, 05:49:23 am »

Will the 3D grass works fine with the self-shadowing terrain ?
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lookastdu

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Re: 3D grass preview
« Reply #20 on: May 05, 2012, 07:54:40 am »

It's AA! :D Absolute Awesome!
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TheSquiffy

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Re: 3D grass preview
« Reply #21 on: May 05, 2012, 08:35:37 am »

Any idea when this might be included in the Alpha for us?
I still need a couple of days to finish it. But once it's slightly more advanced, I plan to add a setting for it in the terrain settings so it can be enabled for testing, even if it's not fully finished.

Just out of curiosity.... do you get sleep sometimes?

You answer the forums, you fix bugs, and develop new things.... I'm just wondering if last some time to sleep  ;)

btw, great grass.

Sq.
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[deleted]

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Re: 3D grass preview
« Reply #22 on: May 05, 2012, 10:20:21 am »

Any idea when this might be included in the Alpha for us?
I still need a couple of days to finish it. But once it's slightly more advanced, I plan to add a setting for it in the terrain settings so it can be enabled for testing, even if it's not fully finished.

Just out of curiosity.... do you get sleep sometimes?

You answer the forums, you fix bugs, and develop new things.... I'm just wondering if last some time to sleep  ;)

btw, great grass.

Sq.

There is no sleeping option in Anteworld yet. Therefore it's technically impossible for him to sleep  ;).
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cameni

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Re: 3D grass preview
« Reply #23 on: May 05, 2012, 04:11:01 pm »

Oh I'm actually getting more sleep than what's the average .. otherwise the brain would 3e3333faaaadv
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Spudly

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Re: 3D grass preview
« Reply #24 on: May 05, 2012, 08:11:38 pm »

So you mentioned there were placeholder bumps right now.  Could the distance on these be increased so you could hide in grass even out of range of the 3D grass?  I feel like you just potentially solved one of the biggest problems with tactical games and long distance... May not fix it from above, though.

Looks epic so far!
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ZeosPantera

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Re: 3D grass preview
« Reply #25 on: May 06, 2012, 12:48:27 am »

A literal gasp Cameni, Better than I hoped when I read the title.

Long grass needs work.

Cant wait for the tatra to crush it down with the tires.
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DeltaSim

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Re: 3D grass preview
« Reply #26 on: May 06, 2012, 01:25:10 am »

...and I was already so impressed by what the meadows look like right now. Once the wind is there - is it going to bend with it...?

Just to keep mentioning this: You're amazing!
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cameni

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Re: 3D grass preview
« Reply #27 on: May 06, 2012, 02:41:42 am »

So you mentioned there were placeholder bumps right now.  Could the distance on these be increased so you could hide in grass even out of range of the 3D grass?  I feel like you just potentially solved one of the biggest problems with tactical games and long distance... May not fix it from above, though.
The bumps define the envelope of the 3D grass, meaning the height of the grass equals the height of the bumps. Collision surface is down under the bumps, so the tires/feet are immersed into the grass regardless if the grass is 3D or just bumpy envelope. An object hidden in the grass will be hidden at a distance as well.
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Chaoss

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Re: 3D grass preview
« Reply #28 on: May 06, 2012, 04:00:18 pm »

So you mentioned there were placeholder bumps right now.  Could the distance on these be increased so you could hide in grass even out of range of the 3D grass?  I feel like you just potentially solved one of the biggest problems with tactical games and long distance... May not fix it from above, though.
The bumps define the envelope of the 3D grass, meaning the height of the grass equals the height of the bumps. Collision surface is down under the bumps, so the tires/feet are immersed into the grass regardless if the grass is 3D or just bumpy envelope. An object hidden in the grass will be hidden at a distance as well.

WHAT IS THIS SORCERY!? lol wow this looks absolutely stunning. Grats on the grass it looks better than what i've seen in most games. I like how bits are dark and it's not all the same color, although I'm not to fond of the longest grass (3rd) picture down, it looks kind of stretched, maybe some faux AO (on the grass sprite image itself).
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