Outerra Tech Demo download. Help with graphics driver issues
Any idea when this might be included in the Alpha for us?
Quote from: Kelvinr on May 04, 2012, 11:30:31 pmAny idea when this might be included in the Alpha for us?I still need a couple of days to finish it. But once it's slightly more advanced, I plan to add a setting for it in the terrain settings so it can be enabled for testing, even if it's not fully finished.
Quote from: cameni on May 05, 2012, 04:15:22 amQuote from: Kelvinr on May 04, 2012, 11:30:31 pmAny idea when this might be included in the Alpha for us?I still need a couple of days to finish it. But once it's slightly more advanced, I plan to add a setting for it in the terrain settings so it can be enabled for testing, even if it's not fully finished.Just out of curiosity.... do you get sleep sometimes?You answer the forums, you fix bugs, and develop new things.... I'm just wondering if last some time to sleep btw, great grass.Sq.
So you mentioned there were placeholder bumps right now. Could the distance on these be increased so you could hide in grass even out of range of the 3D grass? I feel like you just potentially solved one of the biggest problems with tactical games and long distance... May not fix it from above, though.
Quote from: Spudly on May 05, 2012, 08:11:38 pmSo you mentioned there were placeholder bumps right now. Could the distance on these be increased so you could hide in grass even out of range of the 3D grass? I feel like you just potentially solved one of the biggest problems with tactical games and long distance... May not fix it from above, though.The bumps define the envelope of the 3D grass, meaning the height of the grass equals the height of the bumps. Collision surface is down under the bumps, so the tires/feet are immersed into the grass regardless if the grass is 3D or just bumpy envelope. An object hidden in the grass will be hidden at a distance as well.