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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Terrain Defects Post here  (Read 19969 times)

cameni

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Re: Terrain Defects Post here
« Reply #15 on: March 19, 2013, 02:12:40 am »

Hmm, looks as if the tree mask from Middle-Earth got somehow applied there.
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Revolver

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Re: Terrain Defects Post here
« Reply #16 on: June 06, 2013, 09:43:58 am »

Terrain Bug in LIMA...






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bugsblake

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Re: Terrain Defects Post here
« Reply #17 on: June 24, 2013, 03:38:26 pm »

just found a small bug with spikes coming out of the ground by the default airport 2 location! marked the location in red in the pic!
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Bureaucop

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Re: Terrain Defects Post here
« Reply #18 on: July 15, 2013, 03:43:18 pm »

Lake Baikal and a lot of the Northern Asian lakes are grass and not water, don't know if that just hasn't been implemented yet
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WormSlayer

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Re: Terrain Defects Post here
« Reply #19 on: July 16, 2013, 11:18:51 pm »

I found a whole big series of glitches in the matrix a while back and remembered to take screenshots!

http://imgur.com/a/7SjtN
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Jagerbomber

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Re: Terrain Defects Post here
« Reply #20 on: July 16, 2013, 11:37:25 pm »

Some of those pics make me wonder if there's a Pie Island.  ;)

Also, another island... but I won't say it haha.
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WormSlayer

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Re: Terrain Defects Post here
« Reply #21 on: July 16, 2013, 11:42:39 pm »

This one made me want some fractal-shaped islands!

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PytonPago

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Re: Terrain Defects Post here
« Reply #22 on: July 24, 2013, 06:41:54 am »

Wanted to look up the wast Siberian north ...


 ... the north pole was alresdy known if i recall it right ...




... the most northern icy islands of russia have a little strange mesh doe - but the data was probably just made to fit up places, witch are much problems to scan whyte satellites due to bad weather and lot of ice, the "lighted" effect are actual waves in small water areas, the chess pattern tend to make the waves some disco effects there ... fading white areas of the sea between them and mainland are probably clouds gotten into the data - kind of strange to be implemented as height data points (that is, that they didnt filter them out). : )
« Last Edit: July 24, 2013, 06:45:35 am by PytonPago »
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DivineSense

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Re: Terrain Defects Post here
« Reply #23 on: August 08, 2013, 04:05:14 am »

Interresting terraces :)

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AnotherLostKing

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Re: Terrain Defects Post here
« Reply #24 on: August 12, 2013, 04:50:14 pm »

Went to the North Pole... flew around...
Found an abomination.


images
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Rudeboy1988

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Re: Terrain Defects Post here
« Reply #25 on: November 06, 2013, 03:52:57 am »

Hello! Check please, anyone have the same problem in the region of the Sitka airport. Not loaded surface. This has been observed for a long time. How I can fix this? :'(

Thank you!
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Evildropbear

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Re: Terrain Defects Post here
« Reply #26 on: November 17, 2013, 12:30:23 pm »

I wonder what this arrow points to?

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ZeosPantera

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Re: Terrain Defects Post here
« Reply #27 on: November 17, 2013, 01:07:25 pm »

Geo-Caching Game mode ACTIVATE!
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Rudeboy1988

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Re: Terrain Defects Post here
« Reply #28 on: November 18, 2013, 04:04:41 am »

Is the answer to my question?
Or how i can activate geo-caching game mode?
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ZeosPantera

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Re: Terrain Defects Post here
« Reply #29 on: November 18, 2013, 04:47:48 am »

Nope..  No idea what that is.
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