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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Few houses guys..  (Read 14441 times)

gramofonomanek

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Few houses guys..
« on: October 27, 2014, 11:54:27 am »

I just convert few of them so enjoy..http://www37.zippyshare.com/v/51426596/file.html
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soulunite

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Re: Few houses guys..
« Reply #1 on: October 27, 2014, 05:11:47 pm »

Hi gramofonomanek, Would you have any screenshots for us?
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gramofonomanek

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Re: Few houses guys..
« Reply #2 on: October 27, 2014, 05:47:59 pm »

Sorry soulunite,of course he we go..
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gramofonomanek

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Re: Few houses guys..
« Reply #3 on: October 27, 2014, 05:58:49 pm »

I will trying get more i need some time....
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HiFlyer

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Re: Few houses guys..
« Reply #4 on: October 27, 2014, 07:22:19 pm »

Wasn't there an initiative once to gather all this stuff in one place and categorize it?

Keeping track of models is beginning to get a little wild, and the situation can only get worse unless some organization is implemented early.........
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soulunite

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Re: Few houses guys..
« Reply #5 on: October 27, 2014, 07:45:58 pm »

Very nice! thank you :)
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ZeosPantera

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Re: Few houses guys..
« Reply #6 on: October 27, 2014, 11:31:20 pm »

Real estate prices have skyrocketed.
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PytonPago

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Re: Few houses guys..
« Reply #7 on: October 29, 2014, 09:09:21 am »

Real estate prices have skyrocketed.

 ... another bubble on the horizont ... turbulent times comming.  ;D
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AnimatedSyn

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Re: Few houses guys..
« Reply #8 on: October 29, 2014, 03:39:12 pm »

Wasn't there an initiative once to gather all this stuff in one place and categorize it?

Keeping track of models is beginning to get a little wild, and the situation can only get worse unless some organization is implemented early.........


I Would love to add everyones work to my model library at camdavre.com.

I would just want to get the okay from the importers first.
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HiFlyer

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Re: Few houses guys..
« Reply #9 on: October 29, 2014, 05:23:43 pm »

Wasn't there an initiative once to gather all this stuff in one place and categorize it?

Keeping track of models is beginning to get a little wild, and the situation can only get worse unless some organization is implemented early.........


I Would love to add everyones work to my model library at camdavre.com.

I would just want to get the okay from the importers first.

Looks pretty cool
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PytonPago

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Re: Few houses guys..
« Reply #10 on: October 30, 2014, 02:44:30 am »

Wasn't there an initiative once to gather all this stuff in one place and categorize it?

Keeping track of models is beginning to get a little wild, and the situation can only get worse unless some organization is implemented early.........


I Would love to add everyones work to my model library at camdavre.com.

I would just want to get the okay from the importers first.

 ... well, you have mine ... doe, i will probably step on your toes wintertime i make a change in my projects. (doe, just those two vehicles now)  ;D
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

aWac9

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Re: Few houses guys..
« Reply #11 on: December 19, 2014, 07:54:37 am »

houses "Adam House" gramofonomanek are of high quality,, but give me problems and conflicts with other mods,, and just expelling me from Outerra ...
Anyone you think so? Is there a solution?
thank you
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aWac9

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Re: Few houses guys..
« Reply #12 on: February 22, 2015, 02:20:57 pm »

I eidité a video to help identify houses gramofonomanek, while averted my outstanding textures errors and mipmapping (increased speed rendering)



-Photoshop CS5
-NVIDIA Texture Tools for Adobe Photoshop: Photoshop plugin that can open and save dds textures.
https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop


PROCESS
-for The first texture
-Open Texture with photoshop> "Load using default sizes" and "Load MIP Maps"
'I may appear a warning message missing profile:> No change (do not color management)
He will open an image without mipmaps
-File> Save as file -sobreescribir
-In The window Nvidia dds format select the following and save:
· DXT5 ARG 8bpp / interpolated Alpha
· 2d texture
· Generate MipMaps activated-Close File
-Back To open the texture with photoshop> "Load using default sizes" and "Load MIP Maps"
Now'll see how were created Mipmaps.
« Last Edit: February 22, 2015, 02:23:19 pm by aWac9 »
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Levi

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Re: Few houses guys..
« Reply #13 on: February 22, 2015, 02:32:43 pm »

· DXT5 ARG 8bpp / interpolated Alpha
aWac9, I would recommend you to save the textures as DXT1 | no alpha instead of DTX5, because Outerra doesn't make use of alpha channel from albedo textures, and you will save half memory in textures.
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HiFlyer

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Re: Few houses guys..
« Reply #14 on: February 22, 2015, 07:55:09 pm »

· DXT5 ARG 8bpp / interpolated Alpha
aWac9, I would recommend you to save the textures as DXT1 | no alpha instead of DTX5, because Outerra doesn't make use of alpha channel from albedo textures, and you will save half memory in textures.

I concur. I went and mipmapped the living crap out of everything in sight in outerra using paint.net (have to use an early version for it to work) and its bulk editing plugin. Took maybe ten minutes to do my entire Outerra folder.

http://filehippo.com/download_paint.net/15781/

Note: DO NOT ALLOW IT TO UPDATE TO VERSION 4!! THE BULK EDIT TOOL WON"T WORK WITH HIGHER VERSIONS!!

Bulk edit tool:

https://pdnbulkupdater.codeplex.com/

As always, back up your crap, first!
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