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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: CARsim  (Read 140684 times)

HiFlyer

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Re: CARsim
« Reply #150 on: January 07, 2016, 12:31:18 pm »

I did not understand the question

... thats that new nvidia driver bug ... i was on the older, but they did another update recently and OT then forced me to install the new one. So it looks so weird for now (at least still for me).

Eh...... I'm beginning to like purple......
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SteelRat

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Re: CARsim
« Reply #151 on: January 07, 2016, 01:38:18 pm »

PytonPago

Я проводил опыты, и столкнулся с проблемой.
Этот mesh нужно разделить BONE_ZS-23-2_Legs, из этих опор придётся делать колёса.

ZS-23-2_Legs
      BONE_leg_1
      BONE_leg_2
      BONE_leg_3


« Last Edit: January 07, 2016, 01:41:48 pm by SteelRat »
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SteelRat

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Re: CARsim
« Reply #152 on: January 07, 2016, 03:26:40 pm »

PytonPago

Я проводил опыты, и столкнулся с проблемой.
Этот mesh нужно разделить BONE_ZS-23-2_Legs, из этих опор придётся делать колёса.

ZS-23-2_Legs
      BONE_leg_1
      BONE_leg_2
      BONE_leg_3

Not necessary.
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SteelRat

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Re: CARsim
« Reply #153 on: January 07, 2016, 04:51:28 pm »

PytonPago

Заберите обновлённую модель.
Пришлось добавить legs что бы дальше работать)

https://onedrive.live.com/redir?resid=BA7B7E2655BF556D!6918&authkey=!AMQLBOgtDUXRt-c&ithint=file%2czip
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SteelRat

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Re: CARsim
« Reply #154 on: January 07, 2016, 06:26:28 pm »




 :facepalm: :)
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SteelRat

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Re: CARsim
« Reply #155 on: January 07, 2016, 07:21:07 pm »

...
But it rotates a little bit too fast ... cant imagine wielding those levers like that. :D ( ... and i dont know how the ratio of rotation between the valves and the gun direction/elevation movement looks like. Couldnt find any info about it.)

Quote
В ЗУ-23-2 применены очень удачные и компактные ручные приводы вертикальной и горизонтальной наводки с уравновешивающим механизмом пружинного типа. Блестяще спроектированные агрегаты позволяют перебросить стволы на противоположную сторону всего за три секунды.

180 градусов за 3 секунды
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KW71

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Re: CARsim
« Reply #156 on: January 08, 2016, 12:03:13 am »

Recoil !!!   :D

I didn't realize that the whole ZU 32 could move when firing, very evident in this video (00:18 and ahead).



What about a little recoil in the cannons? If I see right, they move a little backwards.

____


Do both cannons fire at the same time? Or alternate the firing?
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"A man who is contented with what he has done, will never become famous for what he will do".

PytonPago

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  • It´s way too complex, dont let me try to explain !
Re: CARsim
« Reply #157 on: January 08, 2016, 03:58:51 am »

Well, that munition is quite owerpowered as it has to have enough energy at a decent distance to deal damage to aerial targets. Thus, it can literally propell itself backwards. Also, that fire-rate has some serious recoil growth effects.

But it shouldnt actually move at all. Have some schematics and the whole thing hasent even any recoil-dampers. Its mostly due to keeping the most acuracy at least for short-fire bursts. Dont think the whole thing would survive two magazines full auto due to the stress it puts on the gun-mounts and theyre mouned directly to the turret basin. (the barrel would need to be scrapped too due to owerheating deformalityes ... know there was a recent thing involving a TunguskaM1 system that needed the moutnts checked after it got bersec by some software fault and barrels replaced before further use (it may be 30mm but its kinda the same white 23mm AA guns) ) And im pretty sure that one gun wasnt really properly mounted (you can see the other fixed just fine and other fire-shots dont have such a laggy gun on others).


Steel-Rat ... I can split up those legs too - some little nivelation tweaking would be possible then (adjusting the platforms stance a little in inclined terrain). Ill try to do all the stuff in the model, but might take till saturday. Also, not sure if i should do collision meshes on the wheels --- as i remember speaking white Cameni, wheels are just in vertical direction. If an animation of putting this thing on its wheels should take plance, im pretty sure id need them to let it stand up properly on them.
« Last Edit: January 08, 2016, 04:08:28 am by PytonPago »
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

SteelRat

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Re: CARsim
« Reply #158 on: January 08, 2016, 10:23:58 am »

Recoil !!!   :D

I didn't realize that the whole ZU 32 could move when firing, very evident in this video (00:18 and ahead).



What about a little recoil in the cannons? If I see right, they move a little backwards.

____


Do both cannons fire at the same time? Or alternate the firing?

Стальные опоры zu23 имеют более слабый коэффициент сцепления с бетоном, чем резина.
По этому энергии пули, переданной взрывом пороховых газов, 90 KJoules хватает для смещения массы 950 Kg)

Quote
Do both cannons fire at the same time? Or alternate the firing?
Fire mode: one_shot, avto
Select weapon: left_gun, right_gun, left_right_gun
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SteelRat

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Re: CARsim
« Reply #159 on: January 08, 2016, 10:34:26 am »

PytonPago

Quote
Steel-Rat ... I can split up those legs too - some little nivelation tweaking would be possible then (adjusting the platforms stance a little in inclined terrain). Ill try to do all the stuff in the model, but might take till saturday. Also, not sure if i should do collision meshes on the wheels --- as i remember speaking white Cameni, wheels are just in vertical direction. If an animation of putting this thing on its wheels should take plance, im pretty sure id need them to let it stand up properly on them.

Я уже решил эту проблему
http://forum.outerra.com/index.php?topic=3360.msg39583#msg39583

Но разделить наверное стоит.
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SteelRat

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Re: CARsim
« Reply #160 on: January 08, 2016, 01:54:49 pm »

Hmmm!
Не понимаю!
Что за проблема с колёсами?
Колёса не только не хотят менять свой вектор, так же нет анимации вращения.
Я уже испытал кучу костей из модели.

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SteelRat

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Re: CARsim
« Reply #161 on: January 08, 2016, 04:44:42 pm »

LOL :)

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KW71

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Re: CARsim
« Reply #162 on: January 08, 2016, 06:12:01 pm »

I want that drone!!   :D


"Hmmm!
Не понимаю!
Что за проблема с колёсами?
Колёса не только не хотят менять свой вектор, так же нет анимации вращения.
Я уже испытал кучу костей из модели."


I don't know about this, but are you rotating the weels in global axis or local axis? Perhaps is an issue with the model (reset x-form  max or apply rotation -keep transformation- in Blender to the wheels could help).
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"A man who is contented with what he has done, will never become famous for what he will do".

SteelRat

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Re: CARsim
« Reply #163 on: January 08, 2016, 08:04:57 pm »

I want that drone!!   :D


"Hmmm!
Не понимаю!
Что за проблема с колёсами?
Колёса не только не хотят менять свой вектор, так же нет анимации вращения.
Я уже испытал кучу костей из модели."


I don't know about this, but are you rotating the weels in global axis or local axis? Perhaps is an issue with the model (reset x-form  max or apply rotation -keep transformation- in Blender to the wheels could help).

Вопрос с вращением колёс я решил. Только проблема в модели. Оси колёс вращаются относительно оси Y, а эти оси не под тем углом.
Я вот пытаюсь развернуть оси, но что бы сетка осталась в прежнем положении, если это возможно.
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SteelRat

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Re: CARsim
« Reply #164 on: January 09, 2016, 07:22:54 pm »

Hi PytonPago!

Нужно ставить модель ZS на колёса, что бы не было такого безобразия)
http://forum.outerra.com/index.php?topic=3360.msg39600#msg39600

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