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Further updates to texturing
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cameni
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14
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14948
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September 08, 2015, 10:15:03 am
by John514
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Flying away at the speed of light
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cameni
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4
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14833
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November 01, 2010, 03:15:43 pm
by cameni
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New object rendering pipeline
« 1 2 »
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angrypig
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17
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14766
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May 11, 2012, 12:37:59 pm
by ZeosPantera
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Collisions with displaced terrain
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cameni
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7
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14661
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April 25, 2012, 06:47:42 pm
by C. Shawn Smith
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Interesting Bugs Series
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cameni
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3
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14622
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June 20, 2010, 01:14:26 pm
by cameni
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Fractal resampling
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cameni
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14
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14270
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March 16, 2015, 12:00:24 am
by Revolver
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Writing on the grass
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cameni
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2
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12940
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December 23, 2010, 04:23:36 pm
by ZeosPantera
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Honey I shrank the planet
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cameni
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6
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12798
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July 07, 2015, 10:35:29 am
by PytonPago
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Grass shadowing
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cameni
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12
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12615
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July 31, 2012, 10:41:10 pm
by Timmo
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New AA filter MSAA2 / FXAA hybrid
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angrypig
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12
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11978
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June 11, 2012, 08:39:58 am
by Abyssus Games
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Great Flood
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cameni
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11
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11944
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July 23, 2012, 04:53:56 am
by ZeosPantera
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Adjustable center of mass, collisions between vehicles
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cameni
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13
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11786
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February 24, 2013, 04:23:08 am
by cameni
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Is it possible in Outerra?
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TheSquiffy
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2
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11241
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November 25, 2011, 03:14:09 am
by PytonPago
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Adjustable time flow
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cameni
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11
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10999
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January 21, 2013, 12:42:55 pm
by ChrisBLN
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Fixing lighting after sunset
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cameni
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14
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10721
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June 18, 2012, 12:14:53 pm
by ZeosPantera
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Absolute positioning with Oculus Rift development kit
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cameni
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9
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10569
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January 24, 2014, 03:35:33 pm
by cameni
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Basic environment sounds
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cameni
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1
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10334
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October 14, 2011, 10:22:47 am
by tim.holm
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Vehicle lights
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cameni
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6
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9264
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February 12, 2015, 12:14:59 pm
by John514
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Physically-based lighting model for objects
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angrypig
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9
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8812
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May 16, 2012, 01:31:00 am
by Foxiol
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A test of Phase-Functioned Neural Networks for character control
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cameni
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6
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8465
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August 14, 2017, 05:26:05 am
by TeslaK20
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