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Tessellated Mesh
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Hornsj2
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3
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4487
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February 28, 2015, 03:25:29 pm
by Hornsj2
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A couple of technological questions!
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Edding3000
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1
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4478
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March 02, 2013, 08:06:20 am
by cameni
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Roads and vector layers
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giucam
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3
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4392
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March 18, 2014, 07:20:56 am
by cameni
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Does Outerra use 64-bits floating point precision?
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Freeman
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1
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4247
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November 20, 2012, 12:15:23 pm
by cameni
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Virtual Texturing?
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Freeman
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1
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4218
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April 10, 2013, 06:07:28 am
by cameni
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Global Resolution
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HiFlyer
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4
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4095
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March 02, 2014, 04:10:59 pm
by HiFlyer
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OSM AUTOGEN
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HiFlyer
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2
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4066
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February 26, 2015, 07:37:46 pm
by HiFlyer
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Halo Destiny.... not like Outerra at all then !
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Redrobes
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2
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3995
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February 18, 2013, 06:04:07 am
by OttoPus
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Home server
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Metallica
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4
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3970
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December 02, 2013, 01:20:19 pm
by PytonPago
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Nvidia about to make the jump to lightspeed?
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HiFlyer
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0
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3942
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January 05, 2016, 12:38:31 pm
by HiFlyer
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more specifics on vehicle movement
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Grey
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2
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3914
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June 08, 2012, 01:07:17 pm
by Grey
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NYPD VR training gear
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PytonPago
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1
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3892
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May 10, 2019, 02:12:55 am
by aWac9
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Log-depth buffer (gl_FragDepth writes) vs. MSAA
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anatolij
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1
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3843
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May 12, 2014, 05:09:32 am
by cameni
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Pathfinding
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Juggernautz
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2
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3836
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May 11, 2012, 11:12:02 am
by Juggernautz
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STEM System
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Jagerbomber
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3
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3802
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August 14, 2014, 01:53:49 pm
by Jagerbomber
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Ocean transparency & multisampling
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fixeli
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3
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3776
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July 15, 2014, 02:37:15 am
by cameni
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Anybody tried Outerra in SLI yet?
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HiFlyer
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1
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3717
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November 11, 2014, 02:55:54 pm
by HiFlyer
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NVidia's research Stacks Two Cheap LCD Panels to Quadruple Display Resol...
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foxfiles
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3
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3699
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August 08, 2014, 11:08:20 am
by foxfiles
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Megascan
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M7
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2
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3660
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December 18, 2014, 11:42:51 am
by M7
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Interesting web demo (how weird is this!)
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HiFlyer
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2
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3659
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January 04, 2016, 09:48:40 am
by HiFlyer
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