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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Camera question  (Read 4511 times)

murkz

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Camera question
« on: April 30, 2013, 02:37:09 am »

Hi Outerrans,

Is it possible to add more cameras?

I was thinking for the tanks, where we can switch between driver, commander, radio operator, loader etc...

Jeff

angrypig

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Re: Camera question
« Reply #1 on: April 30, 2013, 06:37:30 am »

It's possible but such functionality isn't available in the API now. My proposal is to attach the camera to a bone. It means you can create a dummy object in MAX/Blender orient it to initial position/rotation and then mark it as bone in importer. Then in the script you will be able to call this.add_camera_attach_point("bone name", ...);
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deathevor

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Re: Camera question
« Reply #2 on: April 30, 2013, 10:33:47 am »

Just was thinking to ask about the same question :)

One thing to mention - it wouldbe good if the camera rotation angle (orientation properties) can be specified (Locked, Unlocked, Limited + degrees)

  • Basically if it's second Pilot - then camera unlocked and controlled by mouse.
  • If it's a Wing camera or Gear camera - then locked - just watching the same direction as it was set up.
  • And if it's small window in a tank or the passenger in airliner (with no 360 interiors) then the camera can be limited. So pointed specified  direction, can be controlled but within the specified angle.
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angrypig

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Re: Camera question
« Reply #3 on: April 30, 2013, 10:40:34 am »

that those camera constraints are hidden in the "..." :)
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ZeosPantera

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Re: Camera question
« Reply #4 on: April 30, 2013, 01:14:25 pm »

I always imagined camera's could be set in game and saved. Go into UFO mode around a set vehicle, adjust the FOV and positioning and press a key combo.
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necro

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Re: Camera question
« Reply #5 on: April 30, 2013, 01:36:43 pm »

A bone constrained individual camera is an awesome idea.

But first off all, fixing the wingman cam would also be nice :D
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deathevor

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Re: Camera question
« Reply #6 on: April 30, 2013, 03:16:08 pm »

that those camera constraints are hidden in the "..." :)

Lost a bit...

Code: [Select]
//Add camera
  this.set_fps_camera_pos({x:0,y:3.5,z:2.45});
?
 
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