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Dynamic terrain self-shadowing
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Topic: Dynamic terrain self-shadowing (Read 3539 times)
Unsurt
Jr. Member
Posts: 37
1/T
Dynamic terrain self-shadowing
«
on:
April 10, 2013, 09:55:12 am »
Will you integrate dynamic terrain self-shadowing?
I think, it will be a very good realisme improvment...
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cameni
Brano Kemen
Outerra Administrator
Hero Member
Posts: 6721
No sense of urgency.
Re: Dynamic terrain self-shadowing
«
Reply #1 on:
April 10, 2013, 10:28:53 am »
Yes it's going add a lot, as the screens from the test clearly showed. However, it was just a test - as such it worked only for some sun angles and had a lot of artifacts elsewhere. We have to change our showing system because the current one can't handle it.
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Unsurt
Jr. Member
Posts: 37
1/T
Re: Dynamic terrain self-shadowing
«
Reply #2 on:
April 10, 2013, 02:45:53 pm »
Thanks for the answer
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Outerra forum
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Outerra Engine
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Dynamic terrain self-shadowing