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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Latest version: 0.8.3.4883  (Read 320929 times)

cameni

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Re: Latest version: 0.8.3.4853
« Reply #450 on: September 12, 2014, 08:40:28 am »

Well, to tell the truth I didn't even attempt to test it back then, reading everywhere that it didn't work. But when I specifically set fullscreen 1920x1080@75 mode on the display device where Rift is attached, it puts it into 75Hz mode while my primary monitor works normally.

Fix probably later today, along with some perf fixes.
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2eyed

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Re: Latest version: 0.8.3.4853
« Reply #451 on: September 12, 2014, 11:45:06 am »

So pleased to see the update! The whole shadow/shading thing adds a lot to the overall experience. Thanks to the Outerranians. You're terrific!
And of course DK2 support! :)
A few comments and questions:
IQ in the Rift: I know Dk2 res is fairly low, but there is need for better filtering or AA since I got a lot of "marching jaggies" kind of unsteady visuals. No AA setting in OT seem to have an effect. Forcing it through gfx panel doesn't work too.
I found in particular the dk2 enabled UE4 demos (hang gliding demo highly recommended) having a superior smoothness in terms of image quality. Afaik, there is used some sort of temporal AA.
Scale: the Cessna should be larger at least one third. Trunks of trees are too big and so on... . Is there a way to adjust the scale? Maybe ingame?
Apparently the controls have undergone some changes. Vertical mouse movement (panning) does not work in rift mode. No more view  to the plane from above or below. Now, there is no Ufo "flight mode" ( the one I used most) anymore. How to get it back?
Performance: simply too low for the rift even with low or mid settings. No way to get 75fps (It's more in the forties or fifties with i5 770gtx win7). How to optimize?
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cameni

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Re: Latest version: 0.8.3.4853
« Reply #452 on: September 12, 2014, 11:59:07 am »

Performance - there are some bugs, esp. trees are currently eating too much for some reason, we are working on it.
UFO flight mode is still there, except that it also automatically flies forward, but that can be stopped.
Vertical mouse in rift - I assume you mean in 3rd person? That would be a bug, I disabled vertical mouse in fps only.
Scale - cockpit should be the right size, Rift should give the right size feeling - not sure why you think so. MiG is ok?

AA other than FXAA is currently ignored.
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2eyed

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Re: Latest version: 0.8.3.4853
« Reply #453 on: September 12, 2014, 02:15:47 pm »

Ok, checked again, no vertical mouse movement for 3rd person view of planes, boats or vehicles with dk2 and no ufo flight mode with dk2 possible. On normal monitor it works as ever. Must be a bug.
Mig cockpit appears to be a bit to small too. In former versions there was a scale setting for the rift dk1. What was it for?
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cameni

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Re: Latest version: 0.8.3.4853
« Reply #454 on: September 12, 2014, 02:53:29 pm »

no ufo flight mode with dk2 possible
You mean no mouse control in ufo flight mode with dk2? Because in rift mode the mouse is intentionally disabled, and you turn by tilting head.

Quote
Mig cockpit appears to be a bit to small too. In former versions there was a scale setting for the rift dk1. What was it for?
It was a scale from source image to Rift, it could be used to compensate stretching of pixels in the center, in exchange for shrinking the lit area at the borders, since DK1 did not utilize the display fully. It didn't alter FOV nor the perceived scale of things though.
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gordo

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Re: Latest version: 0.8.3.4853
« Reply #455 on: September 12, 2014, 02:59:03 pm »

Let me try to explain... When in Rift mode, looking around works fine, but forward movement only works in the x-axis. When you look up or down and move forward simultaenously, you still only move in the x-axis. If I encounter a hill, I move up with the terrain of that hill, but then once I'm at the top of that hill, I continue to move horizontally regardless of where I look.
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gordo

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Re: Latest version: 0.8.3.4853
« Reply #456 on: September 12, 2014, 03:04:39 pm »

Another issue I noticed (and this may be due to the 75Hz refresh_rate cfg hack), but when I start Outerra having forgot to turn the Rift on first, it (I believe) tries to set my primary monitor 1920x1080@75Hz which is doesn't support, and so the monitor shuts down. I then had to turn on the rift, hit ctrl-alt-delete and use task manager through the rift to kill the Outerra process to get my monitor back.

This probably gets resolved after supporting Direct-to-Rift mode, but in the meantime I guess there should be a check (or some other method) for making sure we send 75Hz signal only to the Rift.
« Last Edit: September 12, 2014, 03:07:13 pm by gordo »
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2eyed

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Re: Latest version: 0.8.3.4853
« Reply #457 on: September 12, 2014, 03:47:21 pm »

The head movement should be independent from flight direction in Ufo flight mode. Just looking around with head tracking via rift and steering the flight path with the mouse. Not tilting the head for ascending or descending, which btw is not what I get.
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cameni

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Re: Latest version: 0.8.3.4861
« Reply #458 on: September 12, 2014, 04:13:18 pm »

Version 0.8.3.4861
  • fix for rift mode not setting 75Hz refresh rate
  • quality levels for tree range
  • optimizations for tree rendering and tree shadows
  • fixed SSAO in stereo mode
  • fixed aircraft rotation on placement
  • FPS counter rendered with translucent background for better visibility on the sky
  • added buggy Nvidia 331.65 driver check

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Varldsligist

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Re: Latest version: 0.8.3.4861
« Reply #459 on: September 12, 2014, 04:32:36 pm »

Version 0.8.3.4861
  • fix for rift mode not setting 75Hz refresh rate
  • quality levels for tree range
  • optimizations for tree rendering and tree shadows
  • fixed SSAO in stereo mode
  • fixed aircraft rotation on placement
  • FPS counter rendered with translucent background for better visibility on the sky
  • added buggy Nvidia 331.65 driver check
It's not working for me. Though it has changed from 1920x1080 50Hz to 1080x720 50Hz. And as far as I can see there is no 1920x1080 75Hz option in the graphics settings menu.
« Last Edit: September 12, 2014, 04:36:28 pm by Varldsligist »
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cameni

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Re: Latest version: 0.8.3.4861
« Reply #460 on: September 12, 2014, 04:38:40 pm »

Oculus Rift mode does not use screen resolution settings from the resolution page. If you have "use if present" in stereoscopic settings checked, and you do not automatically get into the Rift mode, then the problem is that Oculus is not detected.

Make sure you have 0.4.2 Oculus runtime installed, and updated the firmware.
Set Rift to extended mode, rotate the screen.
If the Rift is still not detected, restart Oculus service.
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HiFlyer

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Re: Latest version: 0.8.3.4861
« Reply #461 on: September 12, 2014, 05:23:12 pm »

Nice update!  ;D
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Varldsligist

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Re: Latest version: 0.8.3.4861
« Reply #462 on: September 12, 2014, 05:55:45 pm »

Happy to report that it works great now!  :) Checking "override resolution" seems to have done the trick.
« Last Edit: September 12, 2014, 06:00:11 pm by Varldsligist »
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Jagerbomber

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Re: Latest version: 0.8.3.4861
« Reply #463 on: September 12, 2014, 08:17:35 pm »

  • FPS counter rendered with translucent background for better visibility on the sky
;D

huh... Smiley broke...

Google Map arrow still isn't aligning with vehicle cam.  ;)
« Last Edit: September 12, 2014, 08:31:08 pm by Jagerbomber »
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gordo

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Re: Latest version: 0.8.3.4861
« Reply #464 on: September 12, 2014, 08:21:55 pm »

Screen now locked to 75Hz nicely! UFO mode still stuck to x-axis movements in Rift though...

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