Outerra forum
Outerra Engine => Ideas & Suggestions & Questions => Topic started by: CMBH on February 20, 2010, 01:32:11 pm
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Bonjours in all!
I wanted you ask if your engine 3d integrated the totality of the world or only a part?
Could one for example have screens of precise place which would be ask by the persons?
Beforehand thank you and still good for your work.S
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The world is complete, you can give us a longitude & latitude and the desired camera orientation (north/east/south/west or an angle) and we can place here the screenshot.
But beware, while the elevation data are complete, the land type map is not there yet. So if you give us a location in a desert, there still will be the conifers and daisies everywhere :D
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Can you give me a screen of Mont Ventoux in France.
44.10.28 North
5.16.44 Est
Altitude 1912 métre
Face north and south
Thank you very much for you job.
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Here they are, from several directions.
(http://www.outerra.com/shots/w-ventoux1.jpg) (http://www.outerra.com/shots/w-ventoux1.jpg)
(http://www.outerra.com/shots/w-ventoux2.jpg) (http://www.outerra.com/shots/w-ventoux2.jpg)
(http://www.outerra.com/shots/w-ventoux3.jpg) (http://www.outerra.com/shots/w-ventoux3.jpg)
(http://www.outerra.com/shots/w-ventoux4.jpg) (http://www.outerra.com/shots/w-ventoux4.jpg)
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Wow I it was (with the snow 1m80) yesterday and is feel real!! very good.
He misses that roads and weather report! And the accés in the download
Héhé very good i'am very impatient
Some screen yesterday of Mont Ventoux:
(http://img693.imageshack.us/img693/9092/12389520.jpg) (http://img693.imageshack.us/i/12389520.jpg/)
(http://img709.imageshack.us/img709/4273/47058559.jpg) (http://img709.imageshack.us/i/47058559.jpg/)
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Impressive! This is probably one of the little game engines that actually simulate the whole earth! I am truly amazed by how awesome this is. Maybe we can have a building system like Google Earth where people can contribute models to wherever they want. As I mentioned somewhere before, if it gets too big, just make a fictional landmass and we can make our own communities.
Also, is it possible to do this?
44°49'11.37"N, 20°26'25.78"E
Try to take pictures of the nearest mountains/hills, I want to see how good this system is :P
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Ah, Belgrade.
Not many distinctive shapes on the horizon, but here it goes, from the times when the city wasn't there yet :D
I've stitched several screens together, the arrows on Google Maps show the view direction.
(http://www.outerra.com/images/belgrade1.jpg) (http://www.outerra.com/images/belgrade.jpg)
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Wow, what an excellent engine! You can clearly see Belgrade's Avala mountain.
(http://i222.photobucket.com/albums/dd261/Buttlamo/av1-1.png)
(http://i222.photobucket.com/albums/dd261/Buttlamo/AV2-1.jpg)
Hopefully this is the future of Flight Simulator, or any real-world simulator. Because if can simulate every detail, then all you need is to add details such as rivers. Than once that is done, make buildings for each city and let the game be modifiable to put your own custom buildings (like Google Earth or FS2004/X). Best of luck!
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I have all Flight simulator , and the future games are getting more and more realistic ex: FSX, and the future games are getting more and more secured XD, means difficult to crack it :D, thats better.
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If you have enough time, I'd like to see how the engine renders these two places:
1. Étretat, France (http://upload.wikimedia.org/wikipedia/commons/9/90/Etretat-aiguille.jpg)
The chalk cliffs are quite interesting. I wonder if it actually shows the natural arch?
49°42'32.91"N, 0°11'54.11"E Camera facing south
2. Ayers Rock, Australia (http://static.panoramio.com/photos/original/8896763.jpg)
25°20'44.60"S, 131° 0'24.32"E Camera facing east
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No there's no way it could render that arch, except if it was modeled there (might be, one day). But also the cliffs aren't there - the resolution of source height data of 76m is not enough, the slope you can see there spans exactly 76m.
The solution is either to use higher-resolution data for these parts (or generally for the mountains where the shapes are characteristic and this problem pops up), or specifically mark the nodes so that the fractal algorithm knows it should use a different path, one that creates steeper cliffs. It will be probably a combined approach, the latter part creating also the characteristic erosion patterns for cliffs.
Also there's another problem with data for coastal regions - the shallow water parts actually contain heights >0 so it makes land when there should be water. The input data will have to be fixed.
(http://www.outerra.com/images/ds-etretat.jpg)
Lastly, there's a bug with water plane at the horizon resulting in those black line segments.
Ayers Rock in northern climate:
(http://www.outerra.com/images/ds-ayers2.jpg)
(http://www.outerra.com/images/ds-ayers1.jpg)
Generally, terrain features below 76m miss proper erosion patterns, but the fractal algorithm will be handling it later by using pattern masks specific for the terrain types (cliffs, icebergs, canyons and different mountain types)
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Thanks for the shots, already suspected there would be some problems with such complicated stuff.
But that's no downside really, I would have been surprised if it could handle such detailed landscapes (already).
Does it place trees randomly or according to satellite image data or is there some other system to it?
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The trees are placed by a probability rule that takes terrain altitude, slope and curvature into account, computing the probability and then determining the occurrence using fractal random values.
Climate type or rough vegetation maps aren't used yet. In the end there will be separate vegetation groups with their own probability rules, and actual vegetation maps will be used as well.
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LOL that's funny, Uluru (Ayre's Rock) surrounded by grass and all covered in trees. :p
For the uninitiated...
[img=Uluru]http://www.mulgas.com.au/mulgas/04Photos/images/AyersRock_Uluru_tif.jpg[/img]
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Yes, the algorithm doesn't know it's in a desert. Basically it computes that in a colder continental climate there could be trees at that place, and the probability of trees on slopes is higher than on flat terrain too.
Sahara is full of conifers as well :)
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so if you could somehow have the engine find out what the temp is in that location someplaces woldn't have trees and grass
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so if you could somehow have the engine find out what the temp is in that location someplaces woldn't have trees and grass
Or, support a "landclass" system like with FSX. In FSX its a little coarse at 1kmx1km "tiles". Maybe Outerra could have smaller tiles, say 250meter x 250 meter.
By making Outerra extensible (like Microsoft did with FS9/FSX) you will get a lot of 3rd party support!
Please consider
- Custom land and water textures
- Custom landclass and waterclass tiles
- Custom road textures
- Custom "autogen" building and tree textures
- Custom elevation data and ability to specify spot heights for mountain tops.
- Custom sky and cloud textures
Also, please let these land, road, water, autogen be customised on a regional basis. For example a desert texture for the sahara might need to look different to a desert texture for the Australian "outback" and suburban buildings in Asia are going to be quite different to suburban buildings in the USA.
edit: Although the way you smartly place tree data based on slope looks very natural. Maybe you could have a system that is a hybrid of landclass tiles and smart placement based on slope?
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Well the system in Outerra is a bit different, you cannot expect to have such results while using the approach as in FS.
Although, a landclass-like system will be used as basis, with 500m resolution but refined with fractal techniques so that the transitions between types are natural. Land class is here defined as ground textures and vegetation sets with assigned probability rules (related to terrain attributes). So yes, it will be a hybrid system - for example, rough raster defines where lies a forest, but the transitions will be fractal and individual trees/shrubs are still subject to probability rules so that it looks natural.
As the result, this system should create Earth roughly as it would look without human interference.
Atop of that you can have vector data defining mainly the changes in environment caused by human activity. Roads, fields, pastures etc. These have sharp edges with respect to the surrounding environment; the transitions are still subject to fractal refinement but at a much smaller scale.
The only place for autogen I can see here is for large polygon-defined agricultural areas where it could automatically create single fields and auto-assign the classes. There should be also a city generator, generating cities/towns/villages in specified area - this should be probably based on OSM data so that roads are defined correctly, and buildings are generated in the polygonal urban areas.
Custom elevation data - the elevation data and other raster data have to be processed first, in order to get them into our format that is LOD- and progressive download- friendly, and compressed. If you have a custom patch of data, you'll need the surrounding terrain data as well to create the terrain files. But there should be a tool later that will be able to do this.
But the point is - in order to get the detail on every level and to have the natural terrain appearance you can't do simple things like defining a new land class with a single texture and assigning an ID for it. You have to specify the vegetation and probabilities, a set of textures and their fractal blending styles etc.
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Ok, I have a request.
Can you make a video of a Tatra truck driving off Mount Everest or a tall mountain? I am fine if there's green grass at the top of Everest. :)
I read a comment asking this on the MODDB page
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No it's not possible atm due to horizontal displacement effect on rocks. Physics uses non-displaced terrain so vehicles appear like sinking into the rocks. It needs a different collision apparatus, but it's a low priority task because of the low usability.
And only two madmen asked to drive Tatra down the Everest mountain so far :)
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when demo version comes out? :D
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And what about Canyons?
For example in Asadabad. (http://wikimapia.org/#lat=34.867905&lon=71.1488342&z=10&l=1&m=b)
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And what about Canyons?
For example in Asadabad. (http://wikimapia.org/#lat=34.867905&lon=71.1488342&z=10&l=1&m=b)
Not sure where to look. Heading direction and precise camera coordinates would be handy.
(http://www.outerra.com/images/ds-asadabad.jpg) (http://www.outerra.com/images/ds-asadabad.jpg)
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Ok, lets try something like this http://wikimapia.org/#lat=34.6430238&lon=70.8408737&z=14&l=1&m=b
I just want to see virtical rocks :)
Like on this pic: http://artofwar.ru/img/h/hristenzen_j_e/text_0110/asadabad_trip_033.jpg
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The original elevation data we are using have resolution 90m, which is not enough for canyons or cliffs, nevertheless here are some screens of the steepest naturally occurring slopes (possible with 90m base grid) - showing the effect of the horizontal displacement.
(http://www.outerra.com/images/ds-afg1.jpg) (http://www.outerra.com/images/ds-afg1.jpg)
(http://www.outerra.com/images/ds-afg2.jpg) (http://www.outerra.com/images/ds-afg2.jpg)
If I artificially create a steeper slope (by placing a leveling pad at the foot of a hill), overhangs appear. You can see the leveling pad on the ground and the rock hanging over it.
(http://www.outerra.com/images/ds-afg3.jpg) (http://www.outerra.com/images/ds-afg3.jpg)
What I want to do is to add a displacement texture that will augment the fractal displacement in creating the characteristic patterns of particular rock type - different for canyons, cliffs, iceberg-carved mountains of volcanoes etc.
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Cameni, I'm sure you've already answered this, but where are you getting your heightfield data from? USGS? Just curious :)
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Here are some screens of the steepest naturally occurring slopes (possible with 90m base grid) - showing the effect of the horizontal displacement. If I artificially create a steeper slope (by placing a leveling pad at the foot of a hill), overhangs appear. You can see the leveling pad on the ground and the rock hanging over it. What I want to do is to add a displacement texture that will augment the fractal displacement in creating the characteristic patterns of particular rock type - different for canyons, cliffs, iceberg-carved mountains of volcanoes etc.
Gosh those screens look great! The detail at ground level is fantastic... makes a person want to pitch a tent, light campfire and watch the sunset, whilst keeping an ear open for any nearby grizzlies/cougars!
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Cameni, fantastic job! Looks very good!)
And what about cillisions with such rocks? I mean when generated with using fractals! :)
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Cameni, I'm sure you've already answered this, but where are you getting your heightfield data from? USGS? Just curious :)
There are various sources for the data, one nice list is on vterrain.org (http://www.vterrain.org/Elevation/). We are combining several sources, they have to be remapped and compiled into our format.
Too bad the global 30m Aster dataset is unusable thanks to its low quality.
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What about cillisions with such rocks? I mean when generated with using fractals! :)
The generated data are being read back for collision purposes, although currently just as a heightfield without the horizontal displacement component. Later, for the tiles that are under its effect it will be read back as meshes, to get proper collision handling.
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Hi,
i´ve found this project via the Aerosoft FS2012 Forum and it looks really really good!
Being a geography student I was wondering if you know of the TanDEM X project - this will provide excellent elevation data in the future. May be expensive though - hope not...
Keep going - this is so cool!
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For the project I discussed with you through email, the Aster stuff was one of the first websites I visited. I like how they talk about the 30m resolution, when in reality it's closer to 120m :). I finally settled on the USGS site because at that point, my purposes really didn't matter and I was able to get more or less what I wanted with their resolution. That's one of the reasons I started to paint my own heightfied data in Photoshop ... it's slow, painstaking, and doesn't get quite the same results as I really want, but with a little noise it gets close.
I'll be interested in an eventual breakdown of your reasoning behind a lot of the information you're using in the engine, as far as the heightfield data, as well as the fractal stuff you've discussed. As a 3d modeler, some of this stuff translates readily into the 3d app I'm working with (with a little slight-of-hand magic) for my own project, so I'm interested in any other data or breakdown you might be able to provide.
Ever thought about doing a complete breakdown of your engine? :) Yeah, I know, shut up, Shawn :). I'm just fascinated by other people's reasonings, and it's nice to see this kind of thing from time to time. As a 3d artist, I feed off of Works In Progress sites to see how various artists accomplish what they do ... and people like you are just as much of an artist as those of us who pick up a paintbrush and dip it into oils or acrylics ... it's just a different medium.
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Being a geography student I was wondering if you know of the TanDEM X project - this will provide excellent elevation data in the future. May be expensive though - hope not...
I didn't hear about it before, looks very interesting but I too wonder about the cost.
Thanks for the info ;)
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I'll be interested in an eventual breakdown of your reasoning behind a lot of the information you're using in the engine, as far as the heightfield data, as well as the fractal stuff you've discussed. As a 3d modeler, some of this stuff translates readily into the 3d app I'm working with (with a little slight-of-hand magic) for my own project, so I'm interested in any other data or breakdown you might be able to provide.
Ever thought about doing a complete breakdown of your engine? :)
Some of the info is scattered around in various comments, but I actually want to do a kind of breakdown document (albeit really not a complete one) probably some time after the engine is released. There's no time for that now, and many core things aren't finished yet either, but if you are interested in some lighter specific info I can answer it here ;)
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Eh, nothing really specific. I guess the biggest thing would probably how you layer the different procedural techniques as far as the height data, your fractal layers, etc, to arrive at this particular level of detail.
The most difficult thing I'm encountering at the moment is getting my modeled terrain down to a 2m resolution, but I think 90% of my problem is that my mesh just isn't dense enough. I'm now using an Adaptive Pixel Subdivision to help increase resolution dependent on camera distance, but my mesh is already so high in polygon count that I'm crashing my system any time I get closer than about 100m from the ground.
I'm layering a hand-painted color map on top of Perlin, Multi-Ridged Fractal, and Hybrid Hetero** procedurals (the latter three as a bump map) at the moment, as well as displacement and normal maps (created in Pixologic's Zbrush). But I haven't been too happy with the Perlin. And since my height data isn't complete yet, it's hard to say just how effective this particular layering is going to work.
Unfortunately, even though I use these procedurals on a daily basis, I have absolutely no idea how they actually work. Seeing this stuff in a real-time engine helps see the results instantly. That's why I'm now going back and rethinking some of the procedural textures I've been using ... all of these mountain flybys have really helped alot :). I'd love to see a video or screenshots without any color on the land, just for analysis purposes.
*Edit* Bleh, I meant Hetero Terrain and Hybrid Multi-Fractal. Remind me to never post without that 2nd cup of coffee :)
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I'm afraid that it's not easy to translate what we are doing into layers of a modeling program. Another problem is the memory - if a generic modeler keeps the data for layers separately, to be merged by mathematical operators, it will consume a lot of memory. I don't know if/how the modelers are optimizing it, though.
Here the operations and intermediate layers are hidden in the shader code in various stages, to save memory and to speed it up as well.
But some time ago I did this demo (http://www.outerra.com/procedural/demo.html) where the functionality was gradually turned on to show the different stages, have you seen it?
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Ahh, that helps a lot, actually, and I haven't seen that before :). That shows me exactly what I needed to see, I think. Most of what I'm seeing translates almost directly into the 3d modeler, it's just a matter of the memory management, like you said. Now at least I have a direction to travel :).
Also saw a few things in the Horizontal Displacement page.
It's weird ... both of our projects are like comparing apples to oranges lol. But a lot of it has its equivalent, we just call them by different names :).
It just tells me one thing though ... I should have gotten into programming instead of 3d modeling ... I'd probably be more satisfied with my results long-term :)
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Alright, I have a couple screenshot requests!
The first one is looking at the Jasper mountains in Alberta, Canada.
Latitude: 52°56'42.94"N
Longitude: 117°59'52.87"W
Heading: 41.000000°
Tilt: 77.000000°
Altitude: 7.20 km
______________________________________________________________________________________________________
My second location is above some of the Florida Keys.
Latitude: 24°33'34.51"N
Longitude: 82° 7'59.85"W
Heading: 80.000000°
Tilt: 74.000000°
Altitude: 3.17km
And I know there may be some problems with islands since they are so close to sea level, but I'm ok if there's land where there should be ocean or vise versa.
______________________________________________________________________________________________________
My third and final location is a whooping 128.9 km above the ground!
Latitude: 53°37'33.73"N
Longitude: 115°25'59.85"W
Heading: 177.000000°
Tilt: 75.000000°
Altitude: 128.90km
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FOV angle probably won't be what you wanted.
I've added more screens with different angles to produce more interesting views at the locations.
(http://www.outerra.com/images/ds-abc1.jpg) (http://www.outerra.com/images/ds-abc1.jpg)
(http://www.outerra.com/images/ds-abc1x.jpg) (http://www.outerra.com/images/ds-abc1x.jpg)
(http://www.outerra.com/images/ds-abc2.jpg) (http://www.outerra.com/images/ds-abc2.jpg)
(http://www.outerra.com/images/ds-abc2x.jpg) (http://www.outerra.com/images/ds-abc2x.jpg)
(http://www.outerra.com/images/ds-abc3.jpg) (http://www.outerra.com/images/ds-abc3.jpg)
(http://www.outerra.com/images/ds-abc3x.jpg) (http://www.outerra.com/images/ds-abc3x.jpg)
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Truly beautiful! Shame there won't be a vehicle that can take you from ground level to the edge of space in the demo. :(
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Thanks Cameni for taking the time to make those screenshots! :) They look like they were all taken from the Cessna, although I don't think it would be able to fly up to 128.90 km! And I especially like the second image, (out of the six) with all of the lines running through the mountains!
Although when I got those coordinates from Google Earth, the camera positions looked alot differnt. I think this is becasue I messed up when recording the coordinates, since I wasn't sure that the position I gave you was the actual camera position or the position of the placemark that it created when I tried to save the position of the camera.
As well, it seems that all of "my" screenshots are looking directly down at the Earth, while the views I had in Google Earth were looking more at the horizon, so I am thinking that I ended up giving you the position of the placemarks rather than the camera positions. :P
Anyways, I am über excited to try out the demo! I hope you can get the physics engine to use horizontal displacement so I can drive multiple Tatra trucks off of steep hills and mountains! :D :D
PS: The last two screenshots are so hazy you can hardly see the ground (especially the fifth one)! I'm guessing that's just because the atmosphere isn't fine tuned yet?
PPS: If you can't drive Tatra trucks off mountains, what about driving off a canyon cliff? That would make for an interesting video! :D
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As well, it seems that all of "my" screenshots are looking directly down at the Earth, while the views I had in Google Earth were looking more at the horizon, so I am thinking that I ended up giving you the position of the placemarks rather than the camera positions. :P
Maybe there's confusion about the "tilt" angle, I took it for angle from horizontal plane, but now that you say you looked at the horizon, it should probably be an angle from the down vector .. weird, a bit.
PS: The last two screenshots are so hazy you can hardly see the ground (especially the fifth one)! I'm guessing that's just because the atmosphere isn't fine tuned yet?
It is true that the atmosphere is not fine tuned yet, but from 128km it will be always hazy due to in-scatter of light into the viewing ray. Maybe the bigger problem is that the terrain is just grass and trees down there, not many colors.
If you can't drive Tatra trucks off mountains, what about driving off a canyon cliff? That would make for an interesting video! :D
A flying Tatra? :)
Well it would be possible, although without damage model it will be just the flying, and probably also passing through the terrain floor at the end.
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can i ask for some shots? :D!!!
this is the location:
41º 27' 28'' South
72º 55' 07'' West
can i ask for 4 shots?
from the location to south, east, north and west please! :)
and hey Cameni!, i'll send you a PM
cheers!
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Here it goes.
(http://www.outerra.com/shots/w-puertomontt1.jpg) (http://www.outerra.com/shots/w-puertomontt1.jpg)
(http://www.outerra.com/shots/w-puertomontt4.jpg) (http://www.outerra.com/shots/w-puertomontt4.jpg)
(http://www.outerra.com/shots/w-puertomontt2.jpg) (http://www.outerra.com/shots/w-puertomontt2.jpg)
(http://www.outerra.com/shots/w-puertomontt3.jpg) (http://www.outerra.com/shots/w-puertomontt3.jpg)
(http://www.outerra.com/shots/w-puertomontt5.jpg) (http://www.outerra.com/shots/w-puertomontt5.jpg)
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All I can say is WOW, I really like what I see!
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pretty close!!!!!!!
(http://www.outerra.com/shots/w-puertomontt4.jpg)
(http://4.bp.blogspot.com/_P6JhA18inDo/R8NxtFS6fQI/AAAAAAAAChE/v6vZGdVHP0g/s400/Amanecer+en+Puerto+Montt.JPG)
(http://www.puertomontt.ws/blog/wp-content/uploads/frentealmar.jpg)
here you can see the runway of Club Aereo Puerto Montt, SCPF
this should be a water layer bug?
(http://www.outerra.com/shots/w-puertomontt3.jpg)
(http://farm1.static.flickr.com/140/324835195_f4f8f83e45.jpg?v=0)
i'm dying to have the DEMOOOOOOOO!
i really want it!!
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this should be a water layer bug?
Yea, water and coastlines aren't right yet.
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but hey!, besides the coast line, the elevation looks damn good! :D
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I believe that a city like mine (Rio De Janeiro - Brazil), with mountains, hills, lakes and sea should be a great challenge to render. Do you have any picture from it to show?
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Hely Heck jr wrote some time ago, wanted to compare the meshes, so here are some older screens from that, with Google Maps for reference:
(http://www.outerra.com/shots/screen_1282889247.jpg) (http://www.outerra.com/shots/screen_1282889247.jpg)
(http://www.outerra.com/shots/screen_1282889266.jpg) (http://www.outerra.com/shots/screen_1282889266.jpg)
(http://www.outerra.com/shots/screen_1282889317.jpg) (http://www.outerra.com/shots/screen_1282889317.jpg)
(http://www.outerra.com/shots/screen_1282889624.jpg) (http://www.outerra.com/shots/screen_1282889624.jpg)
(http://www.outerra.com/shots/screen_1282889719.jpg) (http://www.outerra.com/shots/screen_1282889719.jpg)
(http://www.outerra.com/shots/screen_1282890076.jpg) (http://www.outerra.com/shots/screen_1282890076.jpg)
(http://www.outerra.com/shots/screen_1282890344.jpg) (http://www.outerra.com/shots/screen_1282890344.jpg)
(http://www.outerra.com/shots/screen_1282890525.jpg) (http://www.outerra.com/shots/screen_1282890525.jpg)
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Oooo, screenshot requests :D
Lets see...
52 42'28.50 N
3 50'32.80 W
A few hundred metres off the ground, looking south west.
______________________________________________________
51 44'38.60 N
1 58'25.35 W
Looking south.
Thank you veeeeery much :D
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Thanks for the beautiful pics. You certainly are developing an excellent planetary engine. Except to the Sugar Loaf area (Pão de Açucar), where the hills are missing (and some other small details), the mesh is very good and promising.
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52 42'28.50 N
3 50'32.80 W
A few hundred metres off the ground, looking south west.
______________________________________________________
51 44'38.60 N
1 58'25.35 W
Looking south.
(http://www.outerra.com/shots/grabacr1.jpg) (http://www.outerra.com/shots/grabacr1.jpg)
(http://www.outerra.com/shots/grabacr2.jpg) (http://www.outerra.com/shots/grabacr2.jpg)
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That last picture made me think of something... You know what you should make? A DESERT BUS! XD
http://www.youtube.com/watch?v=nBr7EhL6Jpg
Description
http://en.wikipedia.org/wiki/Penn_%26_Teller%27s_Smoke_and_Mirrors
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LOL, that is perfect :)
I think the demo will contain just that :D
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Cameni,
could I possibly trouble you for a screenshot of 55.950652N,-4.546564W about 15ft off the ground looking SW?
Cheers :)
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LOL, that is perfect :)
I think the demo will contain just that :D
A laugh would be had by all.. and then a quiet cry.
Actually Cameni could you take a screenshot Manhattan? Just interested how the shoreline shapes up and that's the easiest place I can think of.
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screenshot of 55.950652N,-4.546564W about 15ft off the ground looking SW?
Dumbarton? I hope -4.546564W doesn't mean 4.546564E, just a double confirmation of west :)
(http://www.outerra.com/shots/puffmac1.jpg) (http://www.outerra.com/shots/puffmac1.jpg)
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That's brilliant Cameni!
Any chance of a close up on the Rock (that hill with the trees on it) — if it's not too much bother? :P
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Actually Cameni could you take a screenshot Manhattan? Just interested how the shoreline shapes up and that's the easiest place I can think of.
Not very well defined without the shoreline correction, and the height data aren't very precise as well, but here it goes:
(http://www.outerra.com/shots/zeospantera1.jpg) (http://www.outerra.com/shots/zeospantera1.jpg)
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Not very well defined without the shoreline correction, and the height data aren't very precise as well, but here it goes:
Looks like I would expect it 1000 years ago. Just wonder where it got that huge hill from? May be a good spot to troubleshoot as I can guarantee there are none in Manhattan.
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Looks like I would expect it 1000 years ago. Just wonder where it got that huge hill from? May be a good spot to troubleshoot as I can guarantee there are none in Manhattan.
There are plenty of bugs in the data, although I wouldn't expect one in Manhattan.
But maybe its not 1000 years into past, but into future. And it's a rubble of some skyscrapers piled up :D
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Any chance of a close up on the Rock (that hill with the trees on it) — if it's not too much bother? :P
Here it is
(http://www.outerra.com/shots/puffmac2.jpg) (http://www.outerra.com/shots/puffmac2.jpg)
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Wow that's a really nice shot! (the close up)
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Cameni, perhaps a dedicated "Screenshot" thread would be in order? It would be cool to have all the requests dedicated to a single thread. Not trying to add more work on you or Angrypig :). Some of these shots though are desktop wallpaper material :)
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Well, isn't this such a thread? :)
Hereby I declare it a screenshot thread, thou shall ask for Lat, Lon, Alt and Orientation and ye'll be given a picture! :)
Except for Lake Lewisville for that's a forbidden land :D
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D'oh! You would shoot me down in my homeland ... grrrr. Remind me never to play against you in Unreal Tournament! Or poker! (You don't happen to play Texas Hold'em do you?? I'm actually good at that)
Okay, how about the American plains? Somewhere in the god-forsaken lands of Kansas. A flat and otherwise uninteresting geology. HEHE!
At least you gave me an Evergreen Grand Canyon. I'll have to rest on my laurels on that one. At least no one's asked you for a shot of Antarctica :). Wait, did I just open up ANOTHER can of worms? You HAVE to post it now :) How about the area around McMurdo Base? :) You know you want to :)
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Nah, can't. Some bug prevents it from refining the terrain there.
But otherwise it's an uninteresting geology :)
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D'oh! Shot me down AGAIN! You're a wiley little coyote, aren't you?
Hmm, I'll have to come up with something extremely cool and interesting now. You're going to force my evil brain to work a little harder than normal. Somewhere unusual, and completely unexpected ... I'll sleep on it tonight and get back to you tomorrow with the exact coordinates. ;)
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Hi cameni, can I ask you to make screenshot of this place?
http://maps.google.ru/maps?q=43.429399,39.884977&num=1&t=h&sll=43.44722,39.914539&sspn=0.044966,0.061936&hl=ru&ie=UTF8&ll=43.429237,39.885521&spn=0.089135,0.222988&z=13
Looking NE about 300-500 meters off the sea level I guess.
Here's the photo of this place:
(http://mw2.google.com/mw-panoramio/photos/medium/6361883.jpg)
Thanks
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http://maps.google.ru/maps?q=43.429399,39.884977&num=1&t=h&sll=43.44722,39.914539&sspn=0.044966,0.061936&hl=ru&ie=UTF8&ll=43.429237,39.885521&spn=0.089135,0.222988&z=13
Looking NE about 300-500 meters off the sea level I guess.
Will need to come up with a white balance matching for human eye under different lighting conditions.
(http://www.outerra.com/shots/ddenn1.jpg) (http://www.outerra.com/shots/ddenn1.jpg)
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Thanks cameni. How is the tree spreading works now? In the real world all of these hills are covered with vegetation.
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It's determined by a statistical function that computes the probability of forest occurrence. It's only valid for a certain ecotype, but currently it's being used all over the world and that's why it doesn't fit in here. In the final version it will use data for forest coverage to shift the probability up or down.
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I know you're water data is not yet ready, but how about some fjords? :) Sognefjord in particular.
60.99 x 7.04 ... a shot at 2 meters altitude, facing more or less westward (I think that is the right direction, anyway), and another shot from higher altitude, looking down on it :)
Best thing I could come up with for a request that didn't include Lake Lewisville :p.
Oh, or perhaps Mount St Helen's? That might be interesting :)
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And you know, I'm struck by the similarity in the two photos posted above. Except for the trees and the color, I'm amazed at how close to the original image it is. I've seen this in other photos too, but this one really shines with the detail.
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Well done , good work :) , will be avilbale demo soon?
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You see, Lake Lewisville, totally uninteresting piece of land :)
(http://www.outerra.com/shots/s-cshawnsmith1.jpg) (http://www.outerra.com/shots/s-cshawnsmith1.jpg)
I know you're water data ..
:O
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Well done , good work :) , will be avilbale demo soon?
We still don't know when there will be a working ATI driver ..
Hey Alen, Angrypig wrote you some time ago asking you to add him as an admin on the facebook (http://www.facebook.com/group.php?gid=113240465390333&v=wall&ref=ts) group, so he can update the page and adjust some options, could you do it please? Thanks.
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You see
I spy with my little eye the international space station.. Why it's in Lake Lewisville I may never know.
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O.K., heres my Idea. GIMME A DEMO!!!!
Cant wait for it. Unfortunately i just bought a ATI 5870 :/
Keep up the great work. I hope to see your fantastic engine driving a game sometime in the future.
Sincerely,
A Fan
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LOL ... even without the lake I recognize the boring, flat, uninteresting landscape that surrounds me. /sigh. I need to move.
Zeos, the ISS occasionally comes in for a landing to stock up on supplies at our local Walmart. Cost-cutting methods, you know? :D
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Love the screenshots so far!
Think you could do a screenshot using these coordinates?
35.099686964274724
-114.64920043945312
Looking towards North, slightly to the West at the elevation of 1400 ft.
Thanks!
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35.099686964274724
-114.64920043945312
Looking towards North, slightly to the West at the elevation of 1400 ft.
1400ft above sea seems to be under ground, here's 1400ft above the ground:
(http://www.outerra.com/shots/s-sKyLiNeDgG1.jpg) (http://www.outerra.com/shots/s-sKyLiNeDgG1.jpg)
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If you need a good texture maker with all maps (spec. diffuse, normal) has a plugin for Photoshop PixPlant:)
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Please a screen from here to north, east and south direction.
47°52'20.61'' N
20°00'34.51" E
(Kékestető, highest point in Hungary, 1015 m)
Thx!
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47°52'20.61'' N
20°00'34.51" E
(Kékestető, highest point in Hungary, 1015 m)
North
(http://www.outerra.com/shots/s-molnibalage1N.jpg) (http://www.outerra.com/shots/s-molnibalage1N.jpg)
East
(http://www.outerra.com/shots/s-molnibalage1E.jpg) (http://www.outerra.com/shots/s-molnibalage1E.jpg)
South
(http://www.outerra.com/shots/s-molnibalage1S.jpg) (http://www.outerra.com/shots/s-molnibalage1S.jpg)
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Holy shit, this is, vaaaaaaaaa. I see almost exactly the same as IRL!
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Hmm...
60.255933 N
23.1346 E
My home town
Edit:
Looking towards south, 10 meters above ground
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Any chance of a shot of
Oahu, Hawaii
Lake Como, Italy (the general area)
Picos de Europa, Spain
Just be interesting to see what these look like, no particular coordinate
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60.255933 N
23.1346 E
Looking towards south, 10 meters above ground
Hmm .. pretty much .. uncolonized :)
(http://www.outerra.com/shots/s-hattiwatti1.jpg) (http://www.outerra.com/shots/s-hattiwatti1.jpg)
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Ah... So it seems
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Oahu, Hawaii
Lake Como, Italy (the general area)
Picos de Europa, Spain
Just be interesting to see what these look like, no particular coordinate
Exact coordinates and directions are needed, saves me the hassle of finding it in Google maps, getting lng&lat and then flying there and around to find the spot that might be of interest ...
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Oahu, Hawaii
Lake Como, Italy (the general area)
Picos de Europa, Spain
Just be interesting to see what these look like, no particular coordinate
Exact coordinates and directions are needed, saves me the hassle of finding it in Google maps, getting lng&lat and then flying there and around to find the spot that might be of interest ...
Sorry...
21 degrees 13'00.00" N
157 degrees 48'00.00" W
About a 1000 feet off the ground, looking NNW at the main part of the island.
45°58'42.49"N
9°15'51.21"E
About 30 feet of the ground, looking NWW again, up the lake.
Cheers. Know what you mean bout the hassle. I suppose there's not a search button to take you anywhere.
Also, how do you get around the earth and how fast is it?
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21 degrees 13'00.00" N
157 degrees 48'00.00" W
About a 1000 feet off the ground, looking NNW at the main part of the island.
Also, how do you get around the earth and how fast is it?
Like this:
[youtube2]jL3dUT2CDws[/youtube2]
That is, I can also fly there, the speed is proportional to altitude so one climbs out to space and goes around fast. But hitting the right location from above isn't trivial :)
45°58'42.49"N
9°15'51.21"E
About 30 feet of the ground, looking NWW again, up the lake.
Interesting location
(http://www.outerra.com/shots/s-grabacr3.jpg) (http://www.outerra.com/shots/s-grabacr3.jpg)
(http://www.outerra.com/shots/s-grabacr4.jpg) (http://www.outerra.com/shots/s-grabacr4.jpg)
(http://www.outerra.com/shots/s-grabacr5.jpg) (http://www.outerra.com/shots/s-grabacr5.jpg)
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Cheers much.
A video is always nice, looks great as always. Oahu is fairly interesting on there, the mountains are well represented and the dome (I think an old volcanic/meteor crater) is very visibly there, sign of a good mesh.
Are inland waters simulated yet? Because at Lake Como, there is, well, no Lake. Just Como. Actually, there's no Como either- there aren't any towns :D Are they there/are they going to be there?
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No inland waters yet, and of course no towns - that's actually a weird question :|
I thought you went through the forums already, and knew that first we want to get the natural earth, without civilization. So there will be the lake once the inland water bodies are supported, but the towns will be there if someone decides to make a global simulator using the engine and actually imports the buildings or creates them in a tool. Not all uses of the engine will need/want the contemporary reality copied into the game world, and it's not our direct goal either.
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No inland waters yet, and of course no towns - that's actually a weird question :|
I thought you went through the forums already, and knew that first we want to get the natural earth, without civilization. So there will be the lake once the inland water bodies are supported, but the towns will be there if someone decides to make a global simulator using the engine and actually imports the buildings or creates them in a tool. Not all uses of the engine will need/want the contemporary reality copied into the game world, and it's not our direct goal either.
My bad, didn't explain myself very well.
I knew the towns weren't going to be there, I was wondering about the inland waters, phrased the question wrong, silly me.
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[youtube2]jL3dUT2CDws[/youtube2]
Wow. That data streaming speed is impressive!
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With the recent sunset images posted, and the absolute beauty of them, maybe a 10-minute time-lapse video of Sunset to Sunrise (with the stars circling overhead during the night), might be a wonderful addition to the thread :D
(Anywhere in the world, preferably a nice beach setting with the cool new water rendering, of course ... maybe the coast of Italy, Madagascar, or Waikiki Beach :D)
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With the recent sunset images posted, and the absolute beauty of them, maybe a 10-minute time-lapse video of Sunset to Sunrise (with the stars circling overhead during the night), might be a wonderful addition to the thread :D
(Anywhere in the world, preferably a nice beach setting with the cool new water rendering, of course ... maybe the coast of Italy, Madagascar, or Waikiki Beach :D)
Definitely on the beach but he has to do a 1080P version..
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How about this location:
N 15° 33.432', W61° 15.973' (WGS 84 decimal (lat, lon):15.55719, -61.26621) about 1500ft above sea level looking at 270 degrees.
(The place is Dominica and the airport is Melville Hall runway 27)
Google Earth represents that location like this:
(http://img31.imageshack.us/img31/1791/googlemapsw.jpg)
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N 15° 33.432', W61° 15.973' (WGS 84 decimal (lat, lon):15.55719, -61.26621) about 1500ft above sea level looking at 270 degrees.
(The place is Dominica and the airport is Melville Hall runway 27)
I used the information from World Aero Database (http://www.worldaerodata.com/wad.cgi?runway=DO8473227) to place the runway there.
(http://www.outerra.com/shots/s-mask1.jpg) (http://www.outerra.com/shots/s-mask1.jpg)
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Fantastic!
Thank you very much and a very merry Christmas!
//Mattias
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I used the information from World Aero Database (http://www.worldaerodata.com/wad.cgi?runway=DO8473227) to place the runway there.
That's clever. You can just enter all the details of the runways and stuff from info readily available on the net, and have an airport really simply.
When generating stuff, do you have to restart Outerra to see it or does it generate straight away? Also, how easy is it to generate objects (say if you wanted to create an airport, how long would it take to place lots of buildings and taxiways?)
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You can see it straight away, with ability to manipulate control nodes or to move and rotate placed objects, undoing & redoing multiple times etc.
The tools are not yet that ergonomic as common users would like, but placing objects and roads is quite fast. Currently you are unable to edit objects and roads once they are committed, but that will be addressed. The fact that the user interface is programmed as html&javascript pages makes it easy to modify. Actually I expect that some more capable UI persons will make a much nicer UI mod once it's released :)
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Okay. time for me to ask for a pic ;)
The position is (the way google earth writes it)
N 62° 09'12.80 E6° 04'01.85
Elevation about 160m
facing South
(http://i157.photobucket.com/albums/t43/dklepp/Volda001.jpg)
Volda, in Norway
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Uh, latitude above 60°, current dataset has only 1km resolution there, that won't be nice :/
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what program is that? doesn't look like real photo.
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what program is that? doesn't look like real photo.
I thought so too at first, but I think it might just be blurry. :/
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This sparked my curosity.
lat. lon.
38.067065 -81.968294
Eye alt 2.77km
Do you have the natural terrain?
or do you have the terrain after it was leveled from Mountain top removal mineing?
(http://earth.google.com/outreach/images/case_study/appvoices_fig2a.jpg)
(http://earth.google.com/outreach/images/case_study/appvoices_fig2b.jpg)
oh and hai everyone 1st post :D
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Hello, could you show me this location in the engine?
57°40'19.70''N 14°04'55.05''E
Camera directed north,
and at a height of about 360 meters above sea-level?
Thanks // Lolich :)
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lat. lon.
38.067065 -81.968294
Eye alt 2.77km
Hmm ..
(http://www.outerra.com/shots/s-krunkskimo1.jpg) (http://www.outerra.com/shots/s-krunkskimo1.jpg)
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57°40'19.70''N 14°04'55.05''E
Camera directed north,
and at a height of about 360 meters above sea-level?
(http://www.outerra.com/shots/s-lolich1.jpg) (http://www.outerra.com/shots/s-lolich1.jpg)
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Dear neighbour : )
Can you post me a screen (or two) from this loc.:
46.73601 17.159193
about 400 ft
heading east; north-east
thanks
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46.73601 17.159193
about 400 ft
heading east; north-east
No lakes yet :(
(http://www.outerra.com/shots/s-gedzor1.jpg) (http://www.outerra.com/shots/s-gedzor1.jpg)
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Lakes are a job for the communtity. :P
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Could you do the cool runway placement thing here please? :D
Lord Howe Island
31°31'30.70"S
159° 3'9.94"E
Looking southeast from a hundred feet ASL.
Bora Bora
16°27'58.99"S
151°45'45.21"W
Again, looking SE from a hundred feet ASL
Cheers, will be nice to see what some islands look like :)
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46.73601 17.159193
about 400 ft
heading east; north-east
No lakes yet :(
(http://www.outerra.com/shots/s-gedzor1.jpg) (http://www.outerra.com/shots/s-gedzor1.jpg)
Yeah, I know, just wanted to see "Badacsony", and the hills next to Keszthely. Probably closer coordinates would be better but it's excellent ;)
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Cheers, will be nice to see what some islands look like :)
As soon as I fix the broken water.
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Cheers, will be nice to see what some islands look like :)
As soon as I fix the broken water.
Broken water? I appear to have missed something...
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Yea I broke the water rendering so meanwhile I cannot show screens with water, which I guess the islands are :)
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Yea I broke the water rendering so meanwhile I cannot show screens with water, which I guess the islands are :)
Ahh not too good... I'll leave you be on the screenshot front for now then ;)
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Yea I broke the water
Your Water Broke... :lol:
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Your Water Broke... :lol:
Had to look up the meaning :D
But I wouldn't have written that my water broke, that would sound as if it did break by itself. No, I broke the water!
♫ I'm a water breaker, twisted water breaker
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♫ I'm a water breaker, twisted water breaker
Prodigy seems wrong in this instance.
-
lat. lon.
38.067065 -81.968294
Eye alt 2.77km
Hmm ..
(http://www.outerra.com/shots/s-krunkskimo1.jpg) (http://www.outerra.com/shots/s-krunkskimo1.jpg)
oh noes it was mined flat on your planet too!
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EDIT: Ooops Manhatten was already posted... well then what about the Southpole? :D
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oh noes it was mined flat on your planet too!
No wonder, SRTM mission took place in year 2000, some time around when the Hobet-21 mine was closing, no?
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EDIT: Ooops Manhatten was already posted... well then what about the Southpole? :D
LOL, that was good. I entered the coordinates for the South Pole and made the jump, and found myself here:
(http://www.outerra.com/shots/s-southpole0.jpg) (http://www.outerra.com/shots/s-southpole0.jpg)
Turns out there's a big hole at the south pole :D
I guess it's a bug in the mapping tool that processes the input data and puts zero elevation there, while the surrounding terrain is at its normal height.
(http://www.outerra.com/shots/s-southpole1.jpg) (http://www.outerra.com/shots/s-southpole1.jpg)
A cross-section
(http://www.outerra.com/shots/s-southpole2.jpg) (http://www.outerra.com/shots/s-southpole2.jpg)
I think I leave it there. Space golf, anyone? :D
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New focus for Outerra: The Game -- Try to knock an asteroid out of orbit and score a hole in one at the South Pole! :lol:
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LOL!
I demand this hole to be officially named "Saint Chrischn´s hole"... no pun intended! *joking*
(At least I could contribute a tiny little bit to the development of Outerra *yipii*)
But I must say it really looks surprisingly like a real impact crater... or a hidden entrance to the underworld *g*
EDIT: GREAT idea! You could let a Tatra "drive" down there and see what happens when he crashes ;)
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I like the Pic whit the Flag. The Rocks and the Grass looks so real. :cool:
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Yes, San Chrischn's Crater will be an entrance to Hell :D
Reminds me of this pearl: Our Earth is Hollow! (http://www.ourhollowearth.com/) :lol:
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Thats nice. If this is true u hav to consider that in Outerra. :D
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It's a butt-hole in the world... Terrible...
Awesomely Terrible.
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I definately want to rescue ppl from the bottom with a heli : D (or for more fun with tatra : DDD)
or drill with a heli upside down for oil : D
I'm out of my mind I think
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Yes, San Chrischn's Crater will be an entrance to Hell
Reminds me of this pearl: Our Earth is Hollow!
And I thought I had cornered the market on outlandish conspiracy-theory websites and pseudo-religious fanaticism! What a beautiful find, Cameni. I'm going to spend hours delving into that theory now lol.
People never realize just how many GOOD ideas for stories come from off-beat websites such as this :). I have a whole catalog of them just itching for some MSWord time and attention :)
And if that hole stays within the dataset at the demo release, you should definitely post a sign that says "Saint Chrischn's Hole: Abandon all hope, ye who enter here!" :D It would be a fun Easter Egg. For Lake Lewisville, you can post a sign that says "C. Shawn Smith's Folly" :lol:
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Hey, really love your engine, it's amazing!
Could you please show me some screens from this location?
(http://img201.imageshack.us/img201/3895/38032395.jpg)
You can find the coordinates at the bottom, and the red line is an airport with ICAO ID: ESNZ
Screens from multiple angles would be much appreaciated, maybe some close ups on the ski slope in the middle of the picture :)
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Hey, really love your engine, it's amazing!
Could you please show me some screens from this location?
You can find the coordinates at the bottom, and the red line is an airport with ICAO ID: ESNZ
Screens from multiple angles would be much appreaciated, maybe some close ups on the ski slope in the middle of the picture :)
There may not be any water there. So don't get your hopes too high.
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Could you please show me some screens from this location?
Guys, we need a better system here.
Please save me some work and specify the coordinates as text so I can paste it and jump to the location directly. The coordinates in your image seem to be localized, and I don't know what N and Ö stands for in what language and the program won't parse it - please give it in the standardized English format. Specifying the location name would be handy so I can quickly check it went to the desired place.
Also please give me a list of views you want so I don't waste time by guessing, and it's always good to say what you want to see there and there - I can focus on that better.
Thanks ;)
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Here are the coordinates of the town, and this time in english :)
63° 11′ 0″ N, 14° 40′ 0″ E
Here are some views you can try out.
Ski slope
http://upload.wikimedia.org/wikipedia/commons/6/61/Fr%C3%B6s%C3%B6n.JPG
Airport (probably taken from the ski slope)
http://opelnickan.blogg.se/images/2008/800px_airport_stersund_1201392205_5846786.jpg
Don't really have the coordinates from where those photos are taken, but it should be quite easy to find the right spot. It's a quite small town :)
It would be great if you could take a screenshot of this mountain as well. It's the mountain that you can see in the horizon in the previous picture.
http://www.areskutan.se/bilder/galleri15.jpg
Coordinates for the mountain
63° 24′ 0″ N, 13° 5′ 0″ E
Hope that helps you a little more :) Thanks for the effort :)
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N58.145707,E7.998734
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Hey, could you maybe do one of Table Mountain in Cape Town, South Africa?
33°57′26.33″S 18°24′11.19″E Looking N.
Thanks
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Could you do the cool runway placement thing here please? :D
The runway coordinates or the terrain are imprecise there, it gets me above the water.
Lord Howe Island
31°31'30.70"S
159° 3'9.94"E
Looking southeast from a hundred feet ASL.
(http://www.outerra.com/shots/s-grabacr6.jpg) (http://www.outerra.com/shots/s-grabacr6.jpg)
Bora Bora
16°27'58.99"S
151°45'45.21"W
Again, looking SE from a hundred feet ASL
(http://www.outerra.com/shots/s-grabacr7.jpg) (http://www.outerra.com/shots/s-grabacr7.jpg)
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It would be great if you could take a screenshot of this mountain as well. It's the mountain that you can see in the horizon in the previous picture.
http://www.areskutan.se/bilder/galleri15.jpg
Coordinates for the mountain
63° 24′ 0″ N, 13° 5′ 0″ E
Ah, just now I noticed it's above 60° north, there we have just 1km source data for now (but see here (http://www.outerra.com/forum/viewtopic.php?id=249)).
Just to show how it looks now, the mountain:
(http://www.outerra.com/shots/s-daddyd1.jpg) (http://www.outerra.com/shots/s-daddyd1.jpg)
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N58.145707,E7.998734
Eastwards, for lack of direction.
(http://www.outerra.com/shots/s-tknudsen1.jpg) (http://www.outerra.com/shots/s-tknudsen1.jpg)
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Hey, could you maybe do one of Table Mountain in Cape Town, South Africa?
33°57′26.33″S 18°24′11.19″E Looking N.
Thanks
Nice location.
(http://www.outerra.com/shots/s-diegrotgedrogte1.jpg) (http://www.outerra.com/shots/s-diegrotgedrogte1.jpg)
(http://www.outerra.com/shots/s-diegrotgedrogte2.jpg) (http://www.outerra.com/shots/s-diegrotgedrogte2.jpg)
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Can you find this airport? N48°39’28” E017°19’47” It s in Slovakia. http://www.ak-senica.sk/airport.php :| thanks...
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Wow! Love the Table Mountain screens!
I'd love to see 43°52′44.21″N 103°27′35.37″W in a "pristine shape" without the sculptures interfering (Mount Rushmore area)
(Sorry, don't have a direction or altitude, so feel free to indulge yourself :))
This screen (from Wikipedia) shows a 1905 photo before the ... landscaping. (Sorry, part Native American, so half of me cries when I see it)
(http://upload.wikimedia.org/wikipedia/commons/thumb/e/ef/Six_Grandfathers.jpg/200px-Six_Grandfathers.jpg)
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How about
44*40'07.80"S 167*55'30.55"E At 150m looking at Mitre Peak (Miford Sound, New Zealand)
And
45*00'21.21"S 168*43'08.67"E At 800m looking at the Remarkables (Queenstown, New Zealand)
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I'd love to see 43°52′44.21″N 103°27′35.37″W in a "pristine shape" without the sculptures interfering (Mount Rushmore area)
With 1″ data these terrain features would be nicer.
(http://www.outerra.com/shots/s-cshawnsmith2.jpg) (http://www.outerra.com/shots/s-cshawnsmith2.jpg)
This screen (from Wikipedia) shows a 1905 photo before the ... landscaping. (Sorry, part Native American, so half of me cries when I see it)
Btw what tribe did your ancestors come from?
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How about
44*40'07.80"S 167*55'30.55"E At 150m looking at Mitre Peak (Miford Sound, New Zealand)
Weird, the terrain is different there from what Google maps show. Also, these sharp slopes will need a different erosion algorithm to make the shapes nicer. 30m base data would also help.
(http://www.outerra.com/shots/s-kcgb1.jpg) (http://www.outerra.com/shots/s-kcgb1.jpg)
45*00'21.21"S 168*43'08.67"E At 800m looking at the Remarkables (Queenstown, New Zealand)
Unfortunately I have no idea what are the "Remarkables", Google maps do not help much. Please provide a direction to look in.
Some guesses:
(http://www.outerra.com/shots/s-kcgb2.jpg) (http://www.outerra.com/shots/s-kcgb2.jpg)
(http://www.outerra.com/shots/s-kcgb3.jpg) (http://www.outerra.com/shots/s-kcgb3.jpg)
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Probably adding some castles wouldn't hide the bad resolution? :P
But mitre peak is looking damn nice.
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With 1″ data these terrain features would be nicer.
Nice image. It looks so small. There's another mountain sculpture, this one of Crazy Horse, (http://www.crazyhorsememorial.org) going up in the Black Hills. It was started in 1948 but still remains unfinished.
Btw what tribe did your ancestors come from?
Heh, about four or five different ones, three generations + back. Cherokee dominates, but we also have Blackfoot, Sioux, and Apache, I believe.
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Unfortunately I have no idea what are the "Remarkables", Google maps do not help much. Please provide a direction to look in.
The look nice and the Remarkables is Shot 3. I think the best data for NZ is 20M but I can't remeber where its from.
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Eastwards, for lack of direction.
Thanks
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(http://www.outerra.com/shots/s-kcgb1.jpg) (http://www.outerra.com/shots/s-kcgb1.jpg)
Hrm. I would say that best resembles Mordor only its much too sunny their. And there is no Mt. Doom.
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Hrm. I would say that best resembles Mordor only its much too sunny their. And there is no Mt. Doom.
Mt Doom would be at 39*21'28.43"S 175*27'01.38"E at 2.5KM up looking NE at Mt Ruapahu and Mt Ngauruhoe :D And the terrain issue with Milford sound is a Common prob with the STRM NZ meshes there are a few meshes that don't have that prob.
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Lat
N29.752642
Lon
W-95.109801
Facing South-East
Hope I got that right.
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Hi, I just discovered this outstanding new engine, and want to see how nice it looks for places with some personal intrest to myself if you don't mind! :) If you only want to do 1, if any, I'd still really appreciate it. I'm just very excited!
Here's 3 cords
65.619755 Lat
-17.138672 Lon
Facing directly East at 2,000 feet.
63.398902 Lat
-19.140244 Lon
Facing directly East at 50 Feet
And lastly,
40.925446 Lat
-73.510895 Lon
Once again, facing directly easy at 1000 feet..
(hoping that the peninsula is nicely rendered, I have never seen any earth engine render it nicely, and judging by the outstanding Outerra engine, I hope it can break that streak).
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Could you please take a screenshot from 50°39′38.00″N 1°35′28.68″W looking NE because I would like to see how the engine copes with something like the needles although you probably need a more detailed data set for it to work properly.
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Mt Doom would be at 39*21'28.43"S 175*27'01.38"E at 2.5KM up looking NE at Mt Ruapahu and Mt Ngauruhoe
(http://www.outerra.com/shots/s-kcgb4.jpg) (http://www.outerra.com/shots/s-kcgb4.jpg)
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Lat
N29.752642
Lon
W-95.109801
Facing South-East
Hope I got that right.
Houston?
(http://www.outerra.com/shots/s-matt6767-1.jpg) (http://www.outerra.com/shots/s-matt6767-1.jpg)
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65.619755 Lat
-17.138672 Lon
Facing directly East at 2,000 feet.
63.398902 Lat
-19.140244 Lon
Facing directly East at 50 Feet
Note both are above 60° north and there is 1km data basis now → it doesn't look very good.
(http://www.outerra.com/shots/s-timebandit1.jpg) (http://www.outerra.com/shots/s-timebandit1.jpg)
(http://www.outerra.com/shots/s-timebandit2.jpg) (http://www.outerra.com/shots/s-timebandit2.jpg)
40.925446 Lat
-73.510895 Lon
Once again, facing directly easy at 1000 feet..
(hoping that the peninsula is nicely rendered, I have never seen any earth engine render it nicely, and judging by the outstanding Outerra engine, I hope it can break that streak).
(http://www.outerra.com/shots/s-timebandit3.jpg) (http://www.outerra.com/shots/s-timebandit3.jpg)
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Could you please take a screenshot from 50°39′38.00″N 1°35′28.68″W looking NE because I would like to see how the engine copes with something like the needles although you probably need a more detailed data set for it to work properly.
No idea what are the needles - what size it should be, from what height ..
(http://www.outerra.com/shots/s-pezzer1.jpg) (http://www.outerra.com/shots/s-pezzer1.jpg)
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Thank you! Looks spectacular. Even with the data above 60° N, the are still looking really nice.
I love the last one, it defiantly is the most detailed engine.
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I don't think you've got quite the right place. It should not be in France but just of the west end of the Isle of Whight, UK. It may be my coordinates but i'm not sure. i think it should be west rather than east.
If you want decimal coordinates then
50.660556
-1.591300
only about 300 feet above sea level and looking roughly NE.
Many Thanks for what is clearly an amazing engine
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I don't think you've got quite the right place. It should not be in France but just of the west end of the Isle of Whight, UK. It may be my coordinates but i'm not sure. i think it should be west rather than east.
If you want decimal coordinates then
50.660556
-1.591300
only about 300 feet above sea level and looking roughly NE.
Ah, sorry. Old parser didn't recognize ′ and ″ symbols. That's why it's a good idea to post also the name of the location :)
(http://www.outerra.com/shots/s-pezzer2.jpg) (http://www.outerra.com/shots/s-pezzer2.jpg)
Definitely needs a better resolution dataset. Moreover, there's a problem with mixed 1km and 90m data - those plains come from 1km data, when actually there should be sea. It is an error within the data mapping tool that will be fixed in its second generation.
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Lat
N29.752642
Lon
W-95.109801
Facing South-East
Hope I got that right.
Houston?
(http://www.outerra.com/shots/s-matt6767-1.jpg) (http://www.outerra.com/shots/s-matt6767-1.jpg)
Yup, sure looks...interesting. :lol:
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Hi Cameni, I love your engine Outerra, hope you'll be able to complete it and sell it to some big company $$$ :P
I'd like to see a hill in my city (Cagliari, Sardinia island, Italy) called "Sella del Diavolo", it means Saddle of the Devil, for its particular shape.
Coordinates:
39.195488
9.163878
Looking South, at sea level (like the first image i posted) should be ok!
This is a photo to help you find it:
[img=PunBB bbcode test]http://italia.trovaspiagge.it/images/photo_beach/Sardegna/stella-di-mare.jpg[/img]
from google maps:
[img=PunBB bbcode test]http://img703.imageshack.us/img703/476/sella.jpg[/img]
I Don't know if your map resolution is sufficient to show that weird shape on the hill.
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Hi, guys!!
The outerra screenshots are stunning and they're a lot better than screenshots from the old flight simulation software what I've used to see back in 1980's and 1990's!! I'm not to sure about the Outerra Demo, where can I download the Outerra Demo? I would like to try it out!Thanks!
Cheers,
Vincent
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Hi, guys!!
The outerra screenshots are stunning and they're a lot better than screenshots from the old flight simulation software what I've used to see back in 1980's and 1990's!! I'm not to sure about the Outerra Demo, where can I download the Outerra Demo? I would like to try it out!Thanks!
I'd hope it looked better than software from the 80's.. Also there is no public demo yet. The thread title can be deceiving but you can get a shot of anyplace in the world as a demonstration of the detail.
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I'd like to see a hill in my city (Cagliari, Sardinia island, Italy) called "Sella del Diavolo", it means Saddle of the Devil, for its particular shape.
Coordinates:
39.195488
9.163878
Looking South, at sea level (like the first image i posted) should be ok!
A brief moment with a stabilized build, so I can fulfill the request :)
(http://www.outerra.com/shots/s-jota1.jpg) (http://www.outerra.com/shots/s-jota1.jpg)
The resolution is not enough there, although the overall shape is right. However, for steep rocky slopes we would need a better resolution. Additionally, 1km data layer is interfering with the shapes of the shore there a bit, that should be fixed with new data processing.
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Oh my word that sea is gorgeous :o
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The resolution is not enough there, although the overall shape is right. However, for steep rocky slopes we would need a better resolution. Additionally, 1km data layer is interfering with the shapes of the shore there a bit, that should be fixed with new data processing.
Thanks Cameni! Yeah, i knew that your current database of maps wasn't enough for such a little detail, but i don't care eheh, even without the devil saddle and boats, that' definitely the beach of my city :)
Do you know what are and what's the resolution of the most detailed maps available today? Are they hard to obtain or you didn't use them just because they're not so great compared with the actual maps?
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Do you know what are and what's the resolution of the most detailed maps available today? Are they hard to obtain or you didn't use them just because they're not so great compared with the actual maps?
Our data were derived from 3'' elevation data (~90m at equator), resampled to around 76m in the specific projection we are using. There exist also 1'' public data (~30m at equator) for whole US and mountainous areas in the rest of the world that we are planning to use ultimately.
There is also the ASTER dataset that claims to be 1'' for the whole world, but the actual resolution is worse than 3'' and it's full of artifacts that render it unusable.
We would like also to enable use of custom data, once the resampler tool is updated, so that people could provide local enhancements.
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cameni, would you be so kind and make a few screenies from 46.357008N and 14.179831E. One facing north and the other west/northwest.
Thanks!
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Hi Cameni! I also have coordinates if you have time....
35.05'09.55"N
85.20'57.49"W
500 meters
facing 165 degrees.
Thanks!
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Hi, guys!!
Very nice graphics!! Keep up the excellent work!! I can't wait to try out the Outerra!!
Cheers,
Vincent
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cameni, would you be so kind and make a few screenies from 46.357008N and 14.179831E. One facing north and the other west/northwest.
north:
(http://www.outerra.com/shots/s-zuti1.jpg) (http://www.outerra.com/shots/s-zuti1.jpg)
west/northwest:
(http://www.outerra.com/shots/s-zuti2.jpg) (http://www.outerra.com/shots/s-zuti2.jpg)
south:
(http://www.outerra.com/shots/s-zuti3.jpg) (http://www.outerra.com/shots/s-zuti3.jpg)
For the record, here's how ATI cards currently render the same location :)
(http://www.outerra.com/shots/s-zuti3a.jpg) (http://www.outerra.com/shots/s-zuti3a.jpg)
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35.05'09.55"N
85.20'57.49"W
500 meters
facing 165 degrees.
(http://www.outerra.com/shots/s-airhogg1.jpg) (http://www.outerra.com/shots/s-airhogg1.jpg)
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For the record, here's how ATI cards currently render the same location :)
That's the best looking problem I have ever seen. I got all excited thinking you had added desert textures and cacti.. Turns out ATi is just trying to help.
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ATI is definitely getting better with each fixed bug we are submitting :) No flying trees and shiny blinking colors anymore.
That desert color is the result of fallback test texture kicking in, as there is some bug preventing our job processor loading compressed textures. Apart from that the scene would look almost identical.
There are further performance problems and stalls that will have to be addressed once everything principal works.
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Airhogg wrote:
35.05'09.55"N
85.20'57.49"W
500 meters
facing 165 degrees.
Thanks Camini! The elevations are spot on! We're just missing the Tennessee River. Thanks for posting the pic! It's VERY promising and is the best rendition I've seen of this area as far as elevations are concerned. ;)
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Thank you cameni. All pictures are almost spot one. With exception of west/northwest one. It seems to be missing the highest mountain chain in my country. But it might be a bit to far, can't say for sure :D
Thanks again, much appreciated.
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Hi Cameni,
Your engine looks fantastic and very promising for the future...
I have some coordinates, if you have some time.
45.971361, 7.722294
+45° 58' 16.90", +7° 43' 20.26"
3000 meters
facing west and east
The location is a cable car station above Zermatt in Switzerland. The mountain on the west is the Matterhorn (4478m), on the east the Monte Rosa range with the Breithorn in the front (4164m). Very curious about that :-)
Keep up the excellent work!
Cheers,
Mike
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+45° 58' 16.90", +7° 43' 20.26"
3000 meters
facing west and east
The location is a cable car station above Zermatt in Switzerland. The mountain on the west is the Matterhorn (4478m), on the east the Monte Rosa range with the Breithorn in the front (4164m). Very curious about that :-)
These mountainous regions beg for a better resolution base data, I'm interested to see what 30m data will bring here once we prepare the enhanced dataset.
(http://www.outerra.com/shots/s-mikey1.jpg) (http://www.outerra.com/shots/s-mikey1.jpg)
Ouch, what an ugly snowline there
(http://www.outerra.com/shots/s-mikey2.jpg) (http://www.outerra.com/shots/s-mikey2.jpg)
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I think it looks great ;)
But there should probably be bits where the snowline blends and there are patches of snow below the main snow line, so it looks more natural.
Plus grass should be a a bit darker, sensitive to region/ altitude? I don't know, disregard my noknowledgeofthisstuff comments :D
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I think it looks great ;)
But there should probably be bits where the snowline blends and there are patches of snow below the main snow line, so it looks more natural.
Plus grass should be a a bit darker, sensitive to region/ altitude? I don't know, disregard my noknowledgeofthisstuff comments :D
Thanks :)
Snow is done by way of hack, and although there is a fractal-like blending between snow and not-snow, it's done in a finer detail level thati is not visible in that screen. Usually it's not a problem because the mountainous terrain tends to be quite ragged, but in this case that stretch of terrain has a constant slope. Might be an error in the data as well.
The color of grass (or generally of the vegetation) will be determined from real land color data, this will give it the variation and appropriate colors. The variation in color is currently completely missing in this coarser range of detail.
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Thanks for the screenshots - it looks fantastic :) Might be great to have better resolution base data, but already now you can easily recognize the peaks with their characteristics.
There is no error in the data - the constant slope is due to a huge glacier with a more or less constant slope. Do you plan to implement glaciers at a later time? I think glaciers are an important part of the looks in such regions.
The tree line is approx 1000 meters too high for the alps, but as i understand this will change as soon as you implement different climate and land classes. Snow line is perfect for summer and this region :D
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What parameters will effect the snow? For instance the snow line (at least during spring) is different depending what side of a mountain you are. On the sunny side it melts faster. This also applies for trees and vegetation I guess. Or is that too complicated and time-consuming calculations?
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Any idea when we will have a first look with final "land class data"?
It would be interesting also, if you find the time to see;
59 09 39.06 N, 10 12 12.26 E (Looking to the south - Close to ENTO airport)
Spent countless hours in FSX in this area, would be fun to compare :)
As I understand, the data for this area is not that high resolution, but would be nice to see it in your engine anyway :)
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Snow line depends on many factors that affect the temperature and moisture at given place. Temperature alone is simpler, depending mainly on the latitude and elevation, and that's what we want to use first. It could be also used for vegetation; both depend on average minimum temperatures over a period of time, though the periods are different for snow and ability of particular vegetation to survive. By the way, tree line altitude is roughly set for southern Himalayas at the moment.
Later we would use real world temperature & precipitation data to compute a displacement map that will correct the computed values, encompassing other factors that affect the climate. This map will be quite coarse and it should not be taxing the resources too much.
Other, more localized factors like the sunny sides could be accounted for as well, at least as by computing a value that shifts the computed snow line elevation.
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Any idea when we will have a first look with final "land class data"?
It would be interesting also, if you find the time to see;
59 09 39.06 N, 10 12 12.26 E (Looking to the south - Close to ENTO airport)
Spent countless hours in FSX in this area, would be fun to compare :)
As I understand, the data for this area is not that high resolution, but would be nice to see it in your engine anyway :)
Um, I don't know what to consider to be the final land class data, especially when the land class data are divided in two parts - raster based fractal refined "natural" data that should get the planet the look from some ten thousand years back, and the civilization layer vector data that should bring in all the unnatural (in the sense of - to be reverted without human maintenance) modifications. I guess the latter solely depends on the game/sim project type. The former should be brought in somewhere during this year (I hope).
59° is still within the 90m region of source data, here's how it looks now:
(http://www.outerra.com/shots/s-omkalfatre1.jpg) (http://www.outerra.com/shots/s-omkalfatre1.jpg)
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Thank you very much! It looks MUCH better than FSX, with less detail, no buldings and "landclass" :D
The detail that is there, the terrain is so much smoother and the lightning/atmospheric model is just perfect! Cant wait to see what you make out of this with higher resolution data ++!
Looking forward to later this year then! ;)
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Hi cameni can you give me a picture of:
51°34'34.05"N
4°12'33.58"O
Facing: NNE
I'm curious if the canal is visible here, or if it's all water, or whatever!
Greetz,
Mischa
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51°34'34.05"N
4°12'33.58"O
Facing: NNE
I'm curious if the canal is visible here, or if it's all water, or whatever!
If "O" in longitude is East. I've included Google maps there for reference.
(http://www.outerra.com/shots/s-edding1.jpg) (http://www.outerra.com/shots/s-edding1.jpg)
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51°34'34.05"N
4°12'33.58"E
Is correct indeed. The picture however is 4°12'33.58"West!
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51°34'34.05"N
4°12'33.58"E
Is correct indeed. The picture however is 4°12'33.58"West!
Ah, true. I said east but left "O" there and parser defaults to west/north when it fails to recognize the suffix. And that's why I'm asking people to specify the location also by name, for a double check ;)
Anyways, west Netherlands are below the sea level and these areas aren't currently excluded from ocean coverage. Without artificial dikes and no Moses either, it wouldn't be correct to keep the waters from flooding the plains in these locations, so I guess this gets "fixed" in the civilization vector layer.
(http://www.outerra.com/shots/s-edding2.jpg) (http://www.outerra.com/shots/s-edding2.jpg)
Or else, it's year 2500 and the dikes failed already ;)
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Lets see what my farm looks like..alwaysalwaysalways wanted to do this in a game.
54.732938 N
4.429318 E
facing NE, but if you see a large hill in the distance to the north please snap that too.
Ace. Thanks.
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54.732938 N
4.429318 E
Those coordinates throw me in the middle of the sea between UK and Denmark.
q=54.732938+N,+4.429318+E (http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=54.732938+N,+4.429318+E&aq=&sll=51.013755,11.953125&sspn=41.415653,77.431641&ie=UTF8&ll=54.800685,3.823242&spn=18.897522,38.71582&z=5)
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Sorry i just took what google gave me, maybe it shouldnt be N and E im not sure.
Here it is in google maps anyway.
http://maps.google.com/maps?q=54.733339,-4.42893&num=1&t=h&sll=54.800685,3.823242&sspn=18.897522,38.71582&hl=en&ie=UTF8&ll=54.73343,-4.428756&spn=0.002986,0.009645&z=17
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Yes it should be west (wrt Greenwich).
54.732938 N
4.429318 W
(http://www.outerra.com/shots/s-grind1.jpg) (http://www.outerra.com/shots/s-grind1.jpg)
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Ha. I have to say i dont recognise any of the close terrain, hill and shape wise in the immediate picture but the larger hill to the left of centre is CairnsMore, it had a HE 111 crash into it in WW2 and several other aircraft includiong a Tornado.
This engine is really something. Thanks for grabbing that for me. :)
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56.521733 N
4.264941 W
Facing west? Last, promise.
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56.521733 N
4.264941 W
Facing west? Last, promise.
(http://www.outerra.com/shots/s-grind2.jpg) (http://www.outerra.com/shots/s-grind2.jpg)
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:o
(http://www.munromagic.com/MunroImages/MM8837.JPG)
Need i say more.
I mean, if you click page up and page down its like its taken from the exact spot, and fits perfectly.
Thats a Munro in Scotland called "Meall nan Tarmachan" and i climbed it a couple of weeks ago.
This is me on the first smaller peak just to the SE of the main peak.
http://flic.kr/p/9t95x8
Will you be looking to how the engine places trees and things and colours the terrain from rock to grass?
As if its analysed from google map images somehow.
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We'll be running algorithm that analyses the colors obtained from Blue Marble data (http://visibleearth.nasa.gov/view_set.php?categoryID=2355) and deduces land type using some probabilistic models. It should be followed by another algo supposed to simulate growth of forests in an uncontrolled environment.
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Well it doesnt get better than that, even roads and road types, from farm track to motorway?
Ever thought that you could sell this to Google? Google Earth 2, only i know it wouldnt be dead on, but maybe google could be the ones that make it precise enough.
Just climbed another Munro.
56.661288 N
4.903951 W
Facing south? Im being cheeky now i know. :P
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56.661288 N
4.903951 W
Facing south
From somewhere down on the road:
(http://www.outerra.com/shots/s-grind3.jpg) (http://www.outerra.com/shots/s-grind3.jpg)
I doubt it would work for Google; the major problems are the need to re-project the map data, hardware demands ...
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(http://www.munromagic.com/MunroImages/MM6494.JPG)
Flawless enough.
I do seem to notice Outerra likes to stretch things out horizontally a bit, is that just a by product or are you refining that too?
I went up the crevice in the middle and over the ridge left to the top.
I love showing my friends this. Thanks cameni.
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I do seem to notice Outerra likes to stretch things out horizontally a bit, is that just a by product or are you refining that too?
Hmm, there should not be any horizontal stretching. I'd say it's just something stemming from different terrain details there and how our brains process it. It's known that without the fine detail you have to stretch terrain vertically to get the feeling of mountain's height. Maybe it's something related, but of course there still might be an error somewhere.
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No fair play, its probably just the textures combined with the trees and infact- the way the real picture is square format and your screen grab is rectangular and wider.
All good.
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Everest?
View from the top too?
27.980202 N 86.921418 E (East right?)
Just let me know when this gets tedious, maybe it should be one request every few days ;)
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Everest?
View from the top too?
27.980202 N 86.921418 E
A direction?
A look at it from the east:
(http://www.outerra.com/shots/s-grind4.jpg) (http://www.outerra.com/shots/s-grind4.jpg)
Mountainous areas would benefit from increased base resolution, to get the intermediate erosion patterns there.
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Thats a good direction, facing the big pointy thing. It still looks good, when do you think you'll incorporate increased base res?
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I'm reworking our data processor right now in order to speed it up and fix some bugs there. Once it works I mean to test it also with 30m data where available for mountains.
Another possibility is to employ a special erosion pattern generator for the missing level of detail. Currently the fractal algo generates detail suitable for smaller terrain features, and it cannot be tuned well to generate the erosion patterns - these need a different approach.
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Any chance you could get a picture from the bottom left of that picture in the lower area looking up the mountain? :)
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(http://www.outerra.com/shots/s-jagerbomber1.jpg) (http://www.outerra.com/shots/s-jagerbomber1.jpg)
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That looks much better than the previous picture. Good job.
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That looks much better than the previous picture. Good job.
Yes, that's what I was saying - when you are climbing the rocks look good from up close, but from a medium distance you'll notice the missing "small" erosion patterns, and it breaks the feeling a bit.
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Can you please show what this valley in northern Idaho(USA) looks like?
48.664734811084514 N, -116.31779730319977 W
At about 50m in the air.
1. Looking SE toward 2 large mountains
Here is a picture looking down from the right one: http://v16.lscache7.c.bigcache.googleapis.com/static.panoramio.com/photos/original/37612979.jpg
2. Looking NW toward another mountain range.
Thanks!
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Can you please show what this valley in northern Idaho(USA) looks like?
48.664734811084514 N, -116.31779730319977 W
At about 50m in the air.
1. Looking SE toward 2 large mountains
Here is a picture looking down from the right one: http://v16.lscache7.c.bigcache.googleapis.com/static.panoramio.com/photos/original/37612979.jpg
2. Looking NW toward another mountain range.
(http://www.outerra.com/shots/s-spudly1.jpg) (http://www.outerra.com/shots/s-spudly1.jpg)
(http://www.outerra.com/shots/s-spudly2.jpg) (http://www.outerra.com/shots/s-spudly2.jpg)
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That looks really awesome! The climate seems to match about right for here...
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Woo! The first requested screens using the new mapper tool! :P
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I couldnt see-
56.661288 N
4.903951 W
and
56.521733 N
4.264941 W
With the new mapper?
To be honest its prob just worth waiting on the demo now right?
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Directions where to look?
To be honest its prob just worth waiting on the demo now right?
Um, somehow I don't understand what you are asking here :)
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I think he's requesting screens of those particular coordinates?
Until Angrypig and Cameni set a date for the demo, I'd much rather see screens than bite my nails waiting for the demo :) Although I'll continue doing that. Four fingers on each hand already are nail-free. Working on the final two now. :lol:
I guess next will be my toe nails, but somehow that just doesn't seem "civilized."
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I know he wants the screens, I'm not getting just the last sentence :)
Guessing "prob" means probably and not a problem, but still .. somehow that sentence doesn't fit logically.
And the directions and altitude would be handy. We would need an automatic panorama creator there.
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We would need an automatic panorama creator there.
Well then, get to work!!! :D
j/k ... although it WOULD be interesting to see some interesting panoramic shots. Hmm, this actually gets me to thinking about creating a sort of skybox shot of a scene in Outerra. Something possibly using VRML that would allow a user to experience Outerra in a semi-limited way, but still give the "scale" of the project. Videos are great, and have done a good job so far ... just wondering what something like that would add to the experience until the demo comes out.
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Massive High Res PNG's panoramics work for me. 8000x1200@20° V-Fov. Then all I need is a program to slowly scroll (5pxl per sec) as my background in an infinite bounce.
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We already had panorama functionality, the ancient banner that's still on at outerra.blogspot.com (http://outerra.blogspot.com/) has been done with it. It didn't survive one of Angripig's updates though.
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Directions where to look?
To be honest its prob just worth waiting on the demo now right?
Um, somehow I don't understand what you are asking here :)
56.661288 N
4.903951 W
Facing south please.
56.521733 N
4.264941 W
Facing west. Not sure on altitude.
(http://www.outerra.com/shots/s-grind2.jpg)
(http://www.outerra.com/shots/s-grind3.jpg)
Just those pics with the new mapper is all i mean.
I said "To be honest its prob just worth waiting on the demo now right?" as in if the demo is meant to be this summer i/we should stop bugging you for screenshots and just let you finish it instead. Prob is just slang for probably.
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Ahh .. sorry I didn't connect it with the previous request, I'm purging my cache quickly. Now I remember - you were always polite and apologizing for bothering, in that context the sentence gives more sense, though the syntax still troubles me :)
But no problem, making the screens is fast when people provide all the needed info.
The screens - not many differences. Resolution didn't change so there are only minor things.
(http://www.outerra.com/shots/s-grind5.jpg) (http://www.outerra.com/shots/s-grind5.jpg)
(http://www.outerra.com/shots/s-grind6.jpg) (http://www.outerra.com/shots/s-grind6.jpg)
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Looks great, thanks for that.
though the syntax still troubles me
Lets call it cultural differance. We got there in the end. :D
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Hi Brano,
may we look at Vihorlat (volcano/volcano mountains) in the eastern Slovakia ?
It's peak shall be:
48.891117, 22.113317
+48° 53' 28.02", +22° 6' 47.94"
May we look from south/ south east (I don't remember where I took that photo exactly ... but it was from the trip to the "morske oko") ? something like:
48.823593,22.125778 (south) or 48.864771,22.19573 (south east)
(https://lh4.googleusercontent.com/_GjxrSVIjK9o/TawCl_WsbZI/AAAAAAAAABM/QVvnYdbhPfg/s800/DSCN0210.JPG)
(https://lh6.googleusercontent.com/_GjxrSVIjK9o/TawCmbxsnqI/AAAAAAAAABU/9urbqF_7zqQ/s800/DSCN0211.JPG)
Also ... how are you going to deal with mountain lakes (This is "Morske oko" ... from it's north-west on the way to the "Sninsky kamen") ?
(https://lh4.googleusercontent.com/_GjxrSVIjK9o/TawCmxhc22I/AAAAAAAAABY/Z0IqLD_ZX5E/s800/DSCN0235.JPG)
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Hi Brano,
may we look at Vihorlat (volcano/volcano mountains) in the eastern Slovakia ?
It's peak shall be:
48.891117, 22.113317
+48° 53' 28.02", +22° 6' 47.94"
May we look from south/ south east (I don't remember where I took that photo exactly ... but it was from the trip to the "morske oko") ? something like:
48.823593,22.125778 (south) or 48.864771,22.19573 (south east)
The second one is from a valley and Vihorlat is not visible from there. The first one:
(http://www.outerra.com/shots/s-mib1.jpg) (http://www.outerra.com/shots/s-mib1.jpg)
A look at Vihorlat from Sninsky kamen (shame the rock isn't atop of it :))
(http://www.outerra.com/shots/s-mib2.jpg) (http://www.outerra.com/shots/s-mib2.jpg)
Also ... how are you going to deal with mountain lakes (This is "Morske oko" ... from it's north-west on the way to the "Sninsky kamen") ?
Same as with the "normal" lakes, I guess .. lakes will be defined as polygons with water shader running on them. I think mountain lakes are easier in some regards, as they are in deeper valleys already and the terrain doesn't have to be corrected as much. Steppe lakes will be tougher - shallow, weakly defined boundaries ..
Here's how the terrain around Morske oko looks like now:
(http://www.outerra.com/shots/s-mib3.jpg) (http://www.outerra.com/shots/s-mib3.jpg)
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A look at Vihorlat from Sninsky kamen (shame the rock isn't atop of it :))
(http://www.outerra.com/shots/s-mib2.jpg) (http://www.outerra.com/shots/s-mib2.jpg)
There you go ... from "Sninsky kamen" (with small zoom in ... right end is at about 3/4 of your picture):
(https://lh4.googleusercontent.com/_GjxrSVIjK9o/TawCnDhj28I/AAAAAAAAABc/yAM9zeLxUs8/s800/DSCN0283.JPG)
Thanks a lot !
The shapes are more accurate than I did expect ... ;-)
Keep up the good work guys !
(btw. checking your progress almost daily ... for couple of months already ... ;-) ... never gets boring ... ;-) )
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Hi Cameni.
Back from "observer" after I noticed that you have new terrain parser. If you find the time, few shots from this location:
46.365244N, 14.114342E
What I am after here is Triglav, the highest mountain in my country :) On the previous request it did not show, but perhaps the coordinates were too far away, so this time, closer :) Directions: well, NE and N will do, I guess.
Below picture is from coordinates 46.166832N,14.132881E)
(http://www.shrani.si/t/1i/3X/230UMlFk/triglav-z-bljegosa.jpg) (http://www.shrani.si/?1i/3X/230UMlFk/triglav-z-bljegosa.jpg)
Thanks.
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Hi there!
Could you be so kind to try this view?
38.043102 N, -3.501106W. Try a few decens of meters above ground, I'm curious about a view heading towards east-northeast and another towards west-northwest view. Thanks a lot!!
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What I am after here is Triglav, the highest mountain in my country :) On the previous request it did not show, but perhaps the coordinates were too far away, so this time, closer :) Directions: well, NE and N will do, I guess.
This is weird. Those coordinates do not seem to be right, so I looked at wikipedia, and the entry for Triglav (http://en.wikipedia.org/wiki/Triglav) lists coordinates 46°23′00″N 13°53′00″E that point slightly south from Rjavina (consistently in Google maps and in Outerra). However, Triglav isn't marked anywhere on Google maps, so I can only guess. And the photo in the wikipedia entry doesn't look to be from Debela Peč as it states there ..
There's an unnamed peak around 2800m high, here looking at it from Kanjavec
(http://www.outerra.com/shots/s-zuti4.jpg) (http://www.outerra.com/shots/s-zuti4.jpg)
Using your coordinates (46.365244N, 14.114342E) I have to look west, not N or NE to see the same mountain range:
(http://www.outerra.com/shots/s-zuti5.jpg) (http://www.outerra.com/shots/s-zuti5.jpg)
The other coordinates for the picture throw me somewhere in a valley shielding me from seeing anything, doesn't look right either.
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38.043102 N, -3.501106W. Try a few decens of meters above ground, I'm curious about a view heading towards east-northeast and another towards west-northwest view. Thanks a lot!!
(http://www.outerra.com/shots/s-derelict1.jpg) (http://www.outerra.com/shots/s-derelict1.jpg)
(http://www.outerra.com/shots/s-derelict2.jpg) (http://www.outerra.com/shots/s-derelict2.jpg)
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Thank you very much man! As you can see, that part of southern Spain is rather flat compared to the vast majority of my country, but always good to see how the engine manage to interpret that, it even have managed to place correctly some of the pine trees (although almost everything else are olive trees)
Here you can see two similar views from almost the same point for comparison, but obviously is difficult (but not impossible) to recognize some features.
(http://farm1.static.flickr.com/120/276552951_6c99e02f4c.jpg) (http://www.flickr.com/photos/rufo_83/276552951/)
Canena y Rus (http://www.flickr.com/photos/rufo_83/276552951/) by Rufus Gefangenen (http://www.flickr.com/people/rufo_83/), on Flickr
(http://farm1.static.flickr.com/83/278698962_9c08b232bd.jpg) (http://www.flickr.com/photos/rufo_83/278698962/)
Artillería (http://www.flickr.com/photos/rufo_83/278698962/) by Rufus Gefangenen (http://www.flickr.com/people/rufo_83/), on Flickr
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Hey cameni.
First off, thank you for taking your time. The view on Wiki is from Debela Pec, i remember i from the time I was up there. So it does look strange, unfortunately :) That part of Julijske alpe is really nice to see from afar. The location near Bled, as you took them for the second picture should result in the view that you can see here:
(http://www.shrani.si/t/3Q/7c/2XIbVvbG/t3.jpg) (http://www.shrani.si/?3Q/7c/2XIbVvbG/t3.jpg)
I think that it does, in a way. A matter of perspective, perhaps. The castle on above picture is above Bled lake, so the image can be compared to what you should see on that second picture. Too cropped, but can't give you nicer one ATM. And on your screen shot, there are these two peaks, I think :)
Perhaps this picture will be clearer as where this mountain is in relation to two biggest lakes there (the green arrow :D):
(http://www.shrani.si/t/w/il/1VL7A7FD/t1.jpg) (http://www.shrani.si/?w/il/1VL7A7FD/t1.png)
Thank you as always.
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Hi and thanks for creating this amazing engine.
I wonder how does this city look in there. It's a view to Monserrate in Bogota, Colombia.
Coords:
4° 36'08.24" N
74° 03'36.53" W
Here's the google image:
(http://img560.imageshack.us/img560/6384/bogr.png) (http://img560.imageshack.us/i/bogr.png/)
And the real pic:
(http://img19.imageshack.us/img19/8453/bogotacolombia.jpg) (http://img19.imageshack.us/i/bogotacolombia.jpg/)
Cheers.
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I wonder how does this city look in there. It's a view to Monserrate in Bogota, Colombia.
Coords:
4° 36'08.24" N
74° 03'36.53" W
(http://www.outerra.com/shots/s-flopps1.jpg) (http://www.outerra.com/shots/s-flopps1.jpg)
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Thanks Cameni! Looks like your elevation data is better that Google's! Awesome :D I'm hooked!
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It even has that weird little dip and point on the right side of the mountain just left of center. Dat res. :cool:
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I finally have one.. from a race track in Austria.
47.822419 N
13.165119 E
With a heading of 259° West
From eye level on the ground.
[video]http://www.youtube.com/watch?v=pj6idfBgW7Y[/video]
Looking for that peak you see in the distance behind a rolling hill. ;)
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47.822419 N
13.165119 E
With a heading of 259° West
Not sure if this is it, initially the shape starts about right but then the peak isn't there.
(http://www.outerra.com/shots/s-zeos2.jpg) (http://www.outerra.com/shots/s-zeos2.jpg)
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All those real life trees screwing these up. Best indicator is that flat valley directly in front that would be perfect for laying down a long strait on a race course. The numbers came off of stratic's google maps and he used his android phone with a protractor app to determine direction.
Either way I can see it. Even if I don't! That peak could be too small for the current setup?
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There are multiple roads visible in Google maps around that area, so it's probably ok.
That peak should be there, resolution should be enough. In Alps there were many voids (places where ray could not penetrate the clouds even during multiple passes) and they were patched quite crudely by interpolating from surroundings. There's the Viewfinder Panoramas (http://www.viewfinderpanoramas.org/dem3.html) guy who's been patching the data using maps and other available data sources; we received permission to use his data and I believe that that area is covered by these.
But he said he's working on the Alps again, and better data should be released this year.
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I've been looking at a lot of images and reading a lot about Outerra over the past couple of weeks. This looks amazing. Congratulations on doing such a great job.
Can I get a screenshot of Devil's Elbow, MO
37.84291596 N
92.05326648 W
about 100 meters in altitude looking WNW
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Can I get a screenshot of Devil's Elbow, MO
37.84291596 N
92.05326648 W
about 100 meters in altitude looking WNW
(http://www.outerra.com/shots/s-yhwhluver1.jpg) (http://www.outerra.com/shots/s-yhwhluver1.jpg)
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Thanks! That does look a lot different without the river and cliffs, but still resembles real life. Needs more trees.
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Cameni, could you take few screen shots of the cliffs of Dover. I really wonder how that is rendered by the engine.
MUCH appreciated.
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I would really appreciate if you saved me some time and provided the coordinates and viewing direction of the location you want to see.
Please use Google Earth or something similar, and write down the longitude & latitude of the spot where you want the camera to be located, along with the viewing direction. Providing the preferred altitude is also welcome ;)
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Hehe, silly me, forgot about those. Ah well, will this do?
(http://www.shrani.si/t/1U/2J/3sHYmJYk/dover.jpg) (http://www.shrani.si/?1U/2J/3sHYmJYk/dover.png)
Alts: 0m and one at 1km :D
Just want to see how this engine renders cliffs compared to this thread :D http://forum.1cpublishing.eu/showthread.php?t=22249
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The cliffs will need a higher horizontal resolution data, because currently the engine only knows that at one place the elevation is 0, and ~76 meters inland the terrain is 100 meters high. At the moment it can only deduce that there's a slope going from 0 to 100 for 76m, so it doesn't look entirely like a cliff now.
(http://www.outerra.com/shots/s-zuti6.jpg) (http://www.outerra.com/shots/s-zuti6.jpg)
(http://www.outerra.com/shots/s-zuti7.jpg) (http://www.outerra.com/shots/s-zuti7.jpg)
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In case you wanted to compare for yourself real life vs in game rendering, check out this website that shows pictures of the entire California coast.
http://www.californiacoastline.org/
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The gentle slopes of Dover sounds more appealing anyway. It is going to come down to community adjustment. As problematic as that may be, in the long run no team of developers could properly adjust every square inch of terrain to match its real world counterpart in the resolutions you are dealing with here.
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The gentle slopes of Dover sounds more appealing anyway. It is going to come down to community adjustment. As problematic as that may be, in the long run no team of developers could properly adjust every square inch of terrain to match its real world counterpart in the resolutions you are dealing with here.
On that subject, I was just thinking that you should be able to either save previous data or backups in sections or something for at least a little while so that if some jackass does majorly screw something up, you can roll back just that area to before it got screwed up or back to the default dataset if there aren't any backups per request. Of course we don't really know how the antigriefing measures will work yet since it's so early. :)
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Thank you cameni.
I don't worry too much as when you show pictures of mountains... very very nice job. And this new flight sim from my link, well, as far as I was able to tell, it uses 3d objects as cliffs. Go figure.
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Wow!!! It's amassing accuracy of terrain!!!
But how I see cities dose not so accuracy. :(
And I spouse trees will be a real objects and grass will be ;)
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What about a picture from the front of Table Mountain please. About -33.889655, 18.414888 from google maps. Looking south.
And also -33.931499, 18.871167 looking NW 30m from the ground. It is Simonsberg looking from my university residence. Can post a photo to compare. Thank you in advance!
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I've got a good one..
ROUGHLY 39°54'16.39" N 25°04'28.67" E Looking the same orientation as this.. WSW
(http://i.imgur.com/qDMnm.jpg)
It will make for some good publicity depending on the result.
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What about a picture from the front of Table Mountain please. About -33.889655, 18.414888 from google maps. Looking south.
And also -33.931499, 18.871167 looking NW 30m from the ground. It is Simonsberg looking from my university residence. Can post a photo to compare. Thank you in advance!
(http://www.outerra.com/shots/s-jarryhead2.jpg) (http://www.outerra.com/shots/s-jarryhead2.jpg)
(http://www.outerra.com/shots/s-jarryhead1.jpg) (http://www.outerra.com/shots/s-jarryhead1.jpg)
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I've got a good one..
ROUGHLY 39°54'16.39" N 25°04'28.67" E Looking the same orientation as this.. WSW
http://i.imgur.com/qDMnm.jpg
It will make for some good publicity depending on the result.
There's also a faint outline of the distant islands visible also in GE.
Funny how the Arma3 picture makes it all look larger :)
(http://www.outerra.com/shots/s-zeos3.jpg) (http://www.outerra.com/shots/s-zeos3.jpg)
(http://i.imgur.com/qDMnm.jpg)
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A short flight over the battlegrounds of arma3. :D
A short flight over the Lemnos island (http://www.youtube.com/watch?v=TN7XgLDCnpE#ws)
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lol, very nice. :cool:
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above and beyond. Almost looks like it is low tide in Outerra. How would you clean up the shorelines procedurally? Looking at satellite images would probably be the easiest.
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How would you clean up the shorelines procedurally? Looking at satellite images would probably be the easiest.
There are vector data for shorelines that should be somehow applied atop the raster data during preparation of the dataset. It will be needed to fix artifacts from raster data and those stray seashore lakes and inland running waves.
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Thanks for the screenshots. Looks awesome.
(http://www.outerra.com/shots/s-jarryhead2.jpg)
The screenie is bit lower and more to the east than the photo. I wonder how it will look when the smaller resolution is done.
(http://www.safarilodges.us/image/userfiles/South%20Africa/Western%20Cape/Cape%20Town/Greenpoint%20Stadium.jpg)
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Can I please have 34.47.55.07S 138.40.48.84E looking towards adelaide (South will do.)
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Can I please have 34.47.55.07S 138.40.48.84E looking towards adelaide (South will do.)
(http://www.outerra.com/shots/s-jakoshadows1.jpg) (http://www.outerra.com/shots/s-jakoshadows1.jpg)
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Oooh... Interesting. :P
Just curious, what do the deserts look like? Like areas with big dunes? I'm assuming the resolution isn't high enough to get anything more than maybe gradual hills where some of the higher data points are. (I'm obviously not expecting sand yet. :P)
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Just curious, what do the deserts look like? Like areas with big dunes? I'm assuming the resolution isn't high enough to get anything more than maybe gradual hills where some of the higher data points are. (I'm obviously not expecting sand yet. :P)
Here's a screenshot from Sahara, together with the Google maps view:
(http://www.outerra.com/shots/s-jagerbomber2.jpg) (http://www.outerra.com/shots/s-jagerbomber2.jpg)
Sand would be quite easy, but making the transition to savanna naturally looking is what's making it complex.
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Yeah, I thought so. So, are those actually dunes or (more) permanent elevation changes? Can't really tell by the Google Maps pic. :P
Hmm... There's more pine trees than I thought there would be in the middle of the desert. It must be colder than I thought. Maybe I should move there. :lol:
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Yeah, I thought so. So, are those actually dunes or (more) permanent elevation changes? Can't really tell by the Google Maps pic. :P
Who knows. There's no dataset I know of that tells "here there be dunes". Satellite took a momentary elevation and off it went :)
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haha lol I get that, but that wasn't exactly my point in a way. So you blindly took a shot from somewhere in the Sahara right? (No offense.) I was just wondering if you would have been able to confirm that there are actually dunes in this location if you had seen the google satellite picture version of the map or maybe some other source that confirmed that there are actually dunes there. :lol:
I briefly tried myself using the browser Google maps to see the satellite pictures of the Sahara, but they didn't bother getting a decent quality there.
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Yea, I just went there, found a place that might have dunes and made the screenshot.
But I think that even if these weren't dunes, the real ones will look similar in engine. With sand textures it should be ok, it's the rocky desert that will need more rocks and sharp stuff.
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Hi, Brano!
I'm really looking forward for trying out the outerra engine and how is the outerra is coming along and how is the outerra is used exactly? Thanks!!
Cheers,
Vincent
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Could I request a SS for Innsbruck, Austria, looking west into the valley, maybe 2000 feet AGL?
Its a very challenging approach. There is also a steep cliffy looking mountain to the west on the north slope of the valley. Curious to see how the engine handles that.
References:
http://www.airliners.net/photo/Iberia/Airbus-A320-214/0963910/L/
http://www.airliners.net/photo/Air-Alps/Dornier-328-130/1386946/L/
http://www.airliners.net/photo//0481245/L/
http://static.panoramio.com/photos/original/43497631.jpg
Edit: added coordintes:
47°15'47'' N - 11°19'44'' O
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Could I request a SS for Innsbruck, Austria, looking west into the valley, maybe 2000 feet AGL?
Its a very challenging approach. There is also a steep cliffy looking mountain to the west on the north slope of the valley. Curious to see how the engine handles that.
Post the Lat-Lon cords or he won't do it. Best found on google earth first.
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57N 23' 27.13"
11E 57' 45.54"
5 meters above ground facing south west :)
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Could I request a SS for Innsbruck, Austria, looking west into the valley, maybe 2000 feet AGL?
Its a very challenging approach. There is also a steep cliffy looking mountain to the west on the north slope of the valley. Curious to see how the engine handles that.
47°15'47'' N - 11°19'44'' O
Could us a higher base resolution of terrain too.
(http://www.outerra.com/shots/s-corona2.jpg) (http://www.outerra.com/shots/s-corona2.jpg)
(http://www.outerra.com/shots/s-corona1.jpg) (http://www.outerra.com/shots/s-corona1.jpg)
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57N 23' 27.13"
11E 57' 45.54"
5 meters above ground facing south west :)
Not sure if this is what you really wanted, but here's what the coords point to:
(http://www.outerra.com/shots/s-kongen1.jpg) (http://www.outerra.com/shots/s-kongen1.jpg)
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That's not bad :) Looks a bit smoother then in real and there should be more trees. But definitively not bad. Location is near my family place so it's the piece of nature I can refer to the best so to speak. I'll get myself a better look when the demo is out :D
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Could I please have "-36.822185605725046, 139.85306024551392", facing 220T (roughly south west so you can see the headland)?
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Thanks cameni, not bad at all. The almost vertical cliff is probably hard to get right unless you have really accurate base terrain data (as you said).
Other than that it looks great. Are you still working actively on differnt climate zones?
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Could I please have "-36.822185605725046, 139.85306024551392", facing 220T (roughly south west so you can see the headland)?
Something in the data causes ugly aliasing on the shores here.
(http://www.outerra.com/shots/s-jakoshadows2.jpg) (http://www.outerra.com/shots/s-jakoshadows2.jpg)
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Could it be the seaweed? That section of coastline, while being a nice beech, has large amounts of seaweed on it. It definitely isnt' jagged like that. The general shape is there though. Also in real life i seem to remember being able to see further, but that could just be the time of day.
Thanks.
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Are you still working actively on differnt climate zones?
Still preparing the data. I reworked the mapping tool so that it can be extended to process color & land type data as well, but the design is still not finished.
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Could it be the seaweed? That section of coastline, while being a nice beech, has large amounts of seaweed on it.
Looks like the 1km dataset that is being used for the seas interferes somehow with the land. Is the sea deep there close to the shore?
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The water does get deep fairly quickly, and it very rarely (if ever) has sand bars, so it could be. So, yes?
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Hmm, I have to check it. But in theory, sudden plunges could cause such an aliasing in some cases. Vector coastlines will fix it, but I still want to resolve it also for datasets which don't have vector data for coastlines.
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Hi,
Could I have a screenshot of the 'Bayard' rock in Dinant?
Coordinates: 50°14'40"N 4°55'18"E
It should be the only high, small rock in the region. Easy to see. :)
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Too small - it's below the resolution of original terrain data
(http://www.outerra.com/shots/s-tottel1.jpg) (http://www.outerra.com/shots/s-tottel1.jpg)
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How do you plan to do the Grand Canyon?
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Could I request a SS for Innsbruck, Austria, looking west into the valley, maybe 2000 feet AGL?
Its a very challenging approach. There is also a steep cliffy looking mountain to the west on the north slope of the valley. Curious to see how the engine handles that.
47°15'47'' N - 11°19'44'' O
Could us a higher base resolution of terrain too.
(http://www.outerra.com/shots/s-corona2.jpg) (http://www.outerra.com/shots/s-corona2.jpg)
(http://www.outerra.com/shots/s-corona1.jpg) (http://www.outerra.com/shots/s-corona1.jpg)
The color on the mountains are a bit "off"... and pine trees on the mountains seem weird. There are trees growing on the side of the mountain/(on rocks)? I know you plan on having more vegetation and more varieties of trees in the future... but could you make it a bit more photo realistic like Procedural World?
http://procworld.blogspot.com/
(http://4.bp.blogspot.com/-AJdfZheRDu0/Tgf1Y8QW6pI/AAAAAAAAAnk/az9Kbp7uiHc/s1600/snow4.png)
(http://4.bp.blogspot.com/-MekMYcmVZUA/Tgfg6G0SwaI/AAAAAAAAAnQ/eUx3fRc6gq0/s1600/snow1.png)
(http://4.bp.blogspot.com/-AwWkZpED7EY/TgNyyKjImBI/AAAAAAAAAnM/OzmmBabIZEU/s1600/mounts.png)
(http://3.bp.blogspot.com/-LKCLr0VKYw4/TdWGhdTzI5I/AAAAAAAAAlQ/kCteyMQJcvg/s1600/radsample.png)
(http://2.bp.blogspot.com/-FwUaqDPLmoU/Tgo23NvZ3rI/AAAAAAAAAn8/d0UrpDO2ZiI/s1600/treepolys.png)
Procedural World does not contain the entire 3D earth, but otherwise the mountains, etc looks more photo-realistic... If Outerra can become more photorealistic in the future that will be even more awesome.
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http://procworld.blogspot.com
An interesting blog I didn't know of, thanks for the link.
As for the colors - don't mind them too much now. With climate data in place, the colors will approach those real colors from Blue Marble, so it will be much better.
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As for the colors - don't mind them too much now. With climate data in place, the colors will approach those real colors from Blue Marble, so it will be much better.
That should be really cool, Blue Marble has layers for snow cover/vegetation so this seems super powerful for you guys. Will we be able to choose the month of the year we want to fly around in too?
Would manipulating one of these images(and vegetation models) be the way to go about creating a different type of world setting like post apocalyptic or ice age?
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Actually we are going to analyze all months and generate data that should allow smooth transition between months.
But the Blue Marble colors are auxiliary, the instrument that produces them also collects data in multiple bands from infra to ultra, and there are datasets resulting from it that directly provide discrete land types (such as desert, savanna ...).
This will be also compatible with manually or artificially created land type maps for artificial worlds, or for a different age Earth.
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This is impressive Camini,
How far down the line before we might see some screens showing seasonal differences?
Actually we are going to analyze all months and generate data that should allow smooth transition between months.
But the Blue Marble colors are auxiliary, the instrument that produces them also collects data in multiple bands from infra to ultra, and there are datasets resulting from it that directly provide discrete land types (such as desert, savanna ...).
This will be also compatible with manually or artificially created land type maps for artificial worlds, or for a different age Earth.
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How far down the line before we might see some screens showing seasonal differences?
Not before the different climate types are supported themselves, and since we are busy preparing the demo and working around the remaining driver bugs, it can be only sometime after the summer, in an update to the game.
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How about looking at 25°20′42″S 131°02′10″E from pretty much any direction? Just go back a tiny bit please.
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How about looking at 25°20′42″S 131°02′10″E from pretty much any direction? Just go back a tiny bit please.
(http://www.outerra.com/shots/s-jakoshadows3.jpg) (http://www.outerra.com/shots/s-jakoshadows3.jpg)
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Thanks, that looks pretty good. I've never climbed the thing, so i dont' know how accurate it is, but the layering looks good. The greenery and trees really set it off (Because green is the opposite of what colour it normally is :P)
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(Because green is the opposite of what colour it normally is :P)
IT'S RED?! :o
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Oh yeah, it's orange/red. Have a look http://commons.wikimedia.org/wiki/Category:Uluru
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Haha. I thought it would be one of those judging by the surroundings. :P
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Hi Cameni,
Can you take a screen shot of 50.623*N 3.6141*W
Facing due West and 2m off the ground.
Many thanks
Outcast
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Can you take a screen shot of 50.623*N 3.6141*W
Facing due West and 2m off the ground.
(http://www.outerra.com/shots/s-outcast1.jpg) (http://www.outerra.com/shots/s-outcast1.jpg)
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Wow, spot on!
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No bumpy grass in that one?
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No bumpy grass in that one?
Its bumpy, I see it.
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Hi,
could I see from 27°59'02.29"N 86°48'17"E facing east, please?
It should be the Mount Everest. :)
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Hi,
could I see from 27°59'02.29"N 86°48'17"E facing east, please?
It should be the Mount Everest. :)
(http://www.outerra.com/shots/s-tottel2.jpg) (http://www.outerra.com/shots/s-tottel2.jpg)
You'll have a hard time getting any wood there :)
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Fan-tastic!
True, but I'll be rich selling snow! Muhahahahahah
.. :(
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Really? I get wood just by looking at it.
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Really? I get wood just by looking at it.
Pff.. Pftt... BAHAHAHAA.
I'm sorry, that's... That's... That's brilliant.
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Hey guys, I would love to get a screen shot from 34°02'07.40"N 118°32'08.29" W (Los Angeles) facing southeast 150 ft off the ground and 13°49'24.13" N 61°03'45.37" W (Saint Lucia) from the 6 ft off of the ground facing southwest and northwest please. Thank you. I really appreciate it.
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Now, show me THAT:
50°26′11″N 18°54′43″E
Reason: that's my current location! (Nakło Śląskie, Gmina Świerklaniec, within Tarnowskie Góry County, Silesian Voivodeship, in southern Poland)
:)
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Like THIS?
(http://www.dutchfs.com/crew/fstheo/naklo.jpg)
Are the two hills behind Orzech?
Theo ;)
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Hey guys, I would love to get a screen shot from 34°02'07.40"N 118°32'08.29" W (Los Angeles) facing southeast 150 ft off the ground and 13°49'24.13" N 61°03'45.37" W (Saint Lucia) from the 6 ft off of the ground facing southwest and northwest please. Thank you. I really appreciate it.
(http://www.outerra.com/shots/s-simbuilder1.jpg)
(http://www.outerra.com/shots/s-simbuilder2.jpg)
(http://www.outerra.com/shots/s-simbuilder3.jpg)
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I love the second one, beauty shot!
Theo ;)
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Cmon I need this or I'll die watching these pics.
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Like THIS?
(http://www.dutchfs.com/crew/fstheo/naklo.jpg)
Are the two hills behind Orzech?
Theo ;)
Wow...It's really that flat? O_O...
Hmm...If I recall, there was...A "valley" of some kind at the south of it (which we usually called "Zabijoki" Killerz (or something...) - awesome place in winter, considering there is snow - man, this winter in Poland was the least snowy one for ages)
Would you matter? (also, regarding the hills, I dont really know, havent been too much to check - when I was driving that way, I didnt pay attention)
Also, I think that rebuilding a city in place of that God-forsaken village would be bad-ass. (hey, at least it was once in national TV - gas explosion - why you never find anything positive, TVN24? T_T)
PS: I thought there were more trees than that.
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Trees pretty much only appear on some slopes at the moment.
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Thank you for the pics!
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(http://www.outerra.com/shots/s-simbuilder3.jpg)
If you look at the very right of that shot, you will see floating trees!
Yea...Also, "Anteworld"?
:)
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They aren't floating, but the trunks are made invisible by the antialiasing method used (FXAA).
FXAA is cheap and good with the contours, but it doesn't handle the trunks that well at that critical distance where they are 1-2 pixels wide and visible against the sky.
We wondered who will notice :)
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Those trunks at this distance are smaller than a pixel, in this case the FXAA is not able to improve anything in current implementation. This will be improved with combination of MSAA and FXAA or another technique that can resolve a sub-pixel information.
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They aren't floating, but the trunks are made invisible by the antialiasing method used (FXAA).
FXAA is cheap and good with the contours, but it doesn't handle the trunks that well at that critical distance where they are 1-2 pixels wide and visible against the sky.
We wondered who will notice :)
I saw the trunksssss. But they are so smalllllllllllllllllll.
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I noticed... I just knew the reason. :P
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It was about noticing .. the other thing :)
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Oh... that. What's it mean?
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That's what we want to know. Appears that prefix is so ancient that English speakers don't recognize it anymore. Not sure if that's good or bad :)
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Oh, and there is a new website.... almost there. ;)
It's "before our world" basically isn't it?
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Yes. With ante- being Latin prefix for prior to in time or in front of in space. So, before our world is good, or ancestors'/antecessors' world.
It also kind of fits the idea of bringing up the Earth as it was before civilization, and it also fits the storyline of the game ...
Besides, surely because of the ancient obsolete prefix, it was one of very few domain names available that are short, don't pronounce too awkwardly and still bear some relation to the game and the world ;)
Needs some getting used to though.
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So it's not going to be Outerra anymore? :o
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So it's not going to be Outerra anymore? :o
Yes. With ante- being Latin prefix for prior to in time or in front of in space. So, before our world is good, or ancestors'/antecessors' world.
It also kind of fits the idea of bringing up the Earth as it was before civilization, and it also fits the storyline of the game ...
Besides, surely because of the ancient obsolete prefix, it was one of very few domain names available that are short, don't pronounce too awkwardly and still bear some relation to the game and the world ;)
Needs some getting used to though.
.
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Wait.. What new website? What name change?
Did I miss a post somewhere?
EDIT: I see it now.. The name in the corner of the screenshot. I doubt that he is removing the name Outerra from THE ENGINE.. but the game is going to need a name that isn't the name of the engine. Don't want to get on the CryEngine - Crysis/Farcry , Source - HL1-Source, CsSource Bandwagon.
Anteworld definitely doesn't translate to any American easily. All your going to get is Anti- or literally.. (http://www.justanimal.org/images/ant-3.gif)
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http://anteworld.com/ (http://anteworld.com/)
??????????????????????
Theo ;D
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.
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:)
Outerra is primarily the name of our company, and then it's the name of the engine.
However, the games and potential simulators aren't going to be called Outerra, understandably - there (hopefully) will be many games that run on the Outerra engine.
Anteworld is a working title for our first game; slightly outdated synopsis of which Shawn wrote here (http://www.outerra.com/forum/index.php?topic=279.0). A short extract:
Arriving aboard a returning interstellar colonization ship built in the Golden Age of Mankind, and discovering civilization and humanity vanished from our home planet, players must rebuild the civilization - exploring, fighting, and competing for resources while searching for clues to the disappearance of humanity.
So, the ante- here doesn't mean that you'll be chasing each other with clubs and digging pitfalls for the mammoths (hey, but it could be an interesting game too), but it symbolizes that you'll be arriving as a modern colonizer back to the home planet of humanity (the Anteworld), finding it devoid of civilization and pretty much reverted to its original state, with most of the man-made structures decayed beyond recognition.
The goal is to recolonize the planet, using modern machines.
Besides, the game will have several other modes (sandbox, sim-connect ...), and is meant to lay the groundwork for the future Outerra game&sim platform, where other developers will be able to create their own games and simulators in their own instance of Outerra world.
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One more thing - as I said, it's a working title, we would actually like to hear what you thought about it the first time, and most importantly whether it changes after the explanation and after some settling down. Good names are hard to find, and it's even harder to find one that has the domain for it available.
Btw, suggestions are welcome :)
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Anteworld is good, i think the Ante-Anti confusion creates a good talking point, which can be beneficial when trying to promote stuff.
Will you be developing Anteworld first then releasing the "sdk"(or whatever format the dev tools will take)? Or will other devs/teams be able to get started with their vision/use for Outerra engine in parallel with the development of Anteworld? I guess there is loads of licensing type stuff to work out before then.
McTash
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Like Zeos pointed out, I agree it does sound in english like anti or ant something. That Tv series 'Terra Nova' has got a nice name. Shame it's taken. ;)
Maybe you could explore Greek instead of latin.... like Gaia -> Earth ... Neos ---> New ... etc.
Just a thought. But in the end, Anteworld would work fine otherwise. It's more about the game than the name really.
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Cameni and I had a very long email thread about the name of the game, and some of the points brought up in this post have been discussed (including the discussion of Terra Nova, briefly). Anteworld fits most of the requirements Cameni and Angrypig want for the name, including the definition, etc.
Keep in mind that the game itself is going to start with nothing except what the Outerra Mothership provides (I'm hoping Cameni and Angrypig keep that name for the mothership :p). It's a virgin Earth, without human interference on the order of 5k years or so. You might find a little wreckage, some salvage that can be turned into working vehicles, etc, but you're going to have to be building some things from scratch.
So you really are starting from the viewpoint of the definition.
But note: all this is the game. The tech demo is very different.
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I guess as long as Outerra is prominently labeled so people don't get confused. I still like my idea of an Outerra Launcher app that would now have two things to load. The Tech Demo or Anteworld. Future games could be added to the list. But the main backbone of Outerra would still need to be there.
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I guess as long as Outerra is prominently labeled so people don't get confused. I still like my idea of an Outerra Launcher app that would now have two things to load. The Tech Demo or Anteworld. Future games could be added to the list. But the main backbone of Outerra would still need to be there.
Cameni said something once about Outerra having "portals" to other games/mods/etc, so the "master gateway" could be called "Outtera Portals."
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It's too early to prepare for the launcher now, I guess it will go through several revisions and will depend on how things evolve.
Here's how the current login screen looks like:
(http://www.outerra.com/images/loginscreen.jpg) (http://www.outerra.com/images/loginscreen.jpg)
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Nice login screen Cameni. 8)
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Nice shoot.
I see registration is required. Do you mean registration to the game, demo, site/forum?
Sq.
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Registration is not required for the demo. Actually, that button "DEMO MODE" changes to "Login" as soon as you start typing the login name, so to enter the demo mode you just click it directly.
The registration is needed for people who decide to buy the game (in pre-alpha stage now), as it's tied to the account.
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.
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It all sounds like things are moving along nicely. I think the name Anteworld is inventive.
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So Anteworld will be released together with the tech demo?
That's interesting. 8)
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It's too early to prepare for the launcher now, I guess it will go through several revisions and will depend on how things evolve.
Here's how the current login screen looks like:
(http://www.outerra.com/images/loginscreen.jpg) (http://www.outerra.com/images/loginscreen.jpg)
take my money I want preorder it please.
So Anteworld will be released together with the tech demo?
That's interesting. 8)
I won't press that demo button when I'll start anteworld, because I'd already bought it :>
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So Anteworld will be released together with the tech demo?
That's interesting. 8)
The tech demo will be a restricted version of the game, with ufo and truck for some basic exploration and general overview of how it performs. The game will have have the basic editors and will be more dynamically updated, as we implement the stuff. The demo won't be auto-updated in the same way as the game - it will receive only some critical fixes.
take my money I want preorder it please.
Paypal is in place already, though I tested it only with a sandbox Paypal server so far.
Please be patient, there's no one who would like to get it out more than us, but we need to ensure it doesn't all fall on our heads :)
Will you able us to translate it in our languages ? If so, I could help you with Italian.
One problem that I can see here is how to support multiple languages in software that evolves dynamically, in a way that will not hinder us. For example, when we change/add/delete text, which is in html, how to match it with the translations. The translations will have to be stored in separate files and loaded dynamically. I need to think about it more ...
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So Anteworld will be released together with the tech demo?
That's interesting. 8)
The tech demo will be a restricted version of the game, with ufo and truck for some basic exploration and general overview of how it performs. The game will have have the basic editors and will be more dynamically updated, as we implement the stuff. The demo won't be auto-updated in the same way as the game - it will receive only some critical fixes.
take my money I want preorder it please.
Paypal is in place already, though I tested it only with a sandbox Paypal server so far.
Please be patient, there's no one who would like to get it out more than us, but we need to ensure it doesn't all fall on our heads :)
Will you able us to translate it in our languages ? If so, I could help you with Italian.
One problem that I can see here is how to support multiple languages in software that evolves dynamically, in a way that will not hinder us. For example, when we change/add/delete text, which is in html, how to match it with the translations. The translations will have to be stored in separate files and loaded dynamically. I need to think about it more ...
At least let us try it before 21 december.
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For example, when we change/add/delete text, which is in html, how to match it with the translations. The translations will have to be stored in separate files and loaded dynamically. I need to think about it more ...
Could you move the HTML creation from client to server? Then you could use php to create it all dynamically.
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Could I see a screenshot of lat=19.358441 lon=166.570587 facing south east? Battlefield players will know what I'm on about :P
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lol Wake Island. I would, but I won't be home until next week. :-\
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So currently Outerra is being developed, and people who pre-order are pre-ordering Anteworld?
When the full version of Anteworld comes out I'll get that?
And all the current scenery and cars, planes and whatnot are just to test out the engine and add effect for those who pre-order?
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So currently Outerra is being developed, and people who pre-order are pre-ordering Anteworld?
Yes, you are funding the development of the engine, pre-ordering the "game" Anteworld and Beta-Testing all aspects of the engine as the game is developed.
When the full version of Anteworld comes out I'll get that?
Yes, when the game is officially done the price will double but you will already own it so you don't need to buy it again.
And all the current scenery and cars, planes and whatnot are just to test out the engine and add effect for those who pre-order?
Well the scenery will change/update as the game gets updated and changes. The vehicles will come and go and change as well. Hopefully all for the better. Right now the Free version only gets the truck and other stable things. The beta stuff that might break or have issues is for us to critique and troubleshoot. That is why we get WIP grass and not the demo people.