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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Game Assets - What should the vehicles look like?  (Read 207756 times)

ZeosPantera

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Re: Game Assets - What should the vehicles look like?
« Reply #135 on: February 22, 2012, 03:48:56 am »

I'm using it with a G27, Thrustmaster Joystick and Logitech Gamepad. Everything works as it should minus force feedback.
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TheSquiffy

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Re: Game Assets - What should the vehicles look like?
« Reply #136 on: February 22, 2012, 04:54:40 am »

I'm using it with a G27, Thrustmaster Joystick and Logitech Gamepad. Everything works as it should minus force feedback.

whaaaaaat!?!?! force feedback don't works!??!?!
OMG ... Outerra isn't good enough then.....  :-X :-X

okok, I'm joking, I hope we'll survive without force feedback  ;D

Sq.
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ZeosPantera

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Re: Game Assets - What should the vehicles look like?
« Reply #137 on: February 22, 2012, 05:14:17 am »

It will come I am sure. Just need the little things like clouds and shadows for trees to work first. Plus I am pretty sure a huge 8x8 doesn't really have much steering feel anyways. When the smaller land craft get on-board I will be ready for FFB.
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Lawrs

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Re: Game Assets - What should the vehicles look like?
« Reply #138 on: February 22, 2012, 07:06:33 am »



This is my own Beetle which is in a barn hibernating for the winter and cars like this are the cars I love and I would love driving something like this in Outerra sometime.

Maybe also a buggy version of the Beetle:



And if deserts get proper sand feel for the vehicles I'd also love to see a sandrail:

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FsTheo

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Re: Game Assets - What should the vehicles look like?
« Reply #139 on: February 22, 2012, 09:31:00 am »

The day, I can fly my Antonov An-2 in Outerra, like I fly it now in FS2004, and I can land it on an airstrip in the Amazones, like the pilot in this movie, with the aircraft engine-, braking-, and suspension-sounds you can hear, because those are the sounds an Antonov An-2 makes, that will be the day I will sound happy like this pilot! ;D



Theo
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mctash

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Re: Game Assets - What should the vehicles look like?
« Reply #140 on: February 22, 2012, 11:22:49 am »

Some bits at the end sound like a bus/train stopping :)
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FsTheo

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Re: Game Assets - What should the vehicles look like?
« Reply #141 on: February 22, 2012, 11:28:57 am »

I know! ;D Great aircraft isn't it?



Theo ;)
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DarkDXZ

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Re: Game Assets - What should the vehicles look like?
« Reply #142 on: March 01, 2012, 01:35:45 pm »

Give me these goddamn ETF Trucks.
They look awesome in the videos they made so far, and so shall they be in Outerra (or Anteworld for that matter)...
Legal issues aside.
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deliciusman

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Re: Game Assets - What should the vehicles look like?
« Reply #143 on: March 01, 2012, 07:23:25 pm »

It would be quite nice if a ship of massive scale could be integrated to the game at some point, like say this 500m long bastard:

I would be happy to donate it to this cause. May be a bit of a problem with the polycount though, with it being over two million... :D
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C. Shawn Smith

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Re: Game Assets - What should the vehicles look like?
« Reply #144 on: March 01, 2012, 07:42:40 pm »

It would be quite nice if a ship of massive scale could be integrated to the game at some point, like say this 500m long bastard: (SNIP)

I would be happy to donate it to this cause. May be a bit of a problem with the polycount though, with it being over two million... :D

In the Anteworld game, there will eventually be something a kilometer in length, and half a kilometer in diameter ;)
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DarkDXZ

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Re: Game Assets - What should the vehicles look like?
« Reply #145 on: March 02, 2012, 11:22:30 am »

It would be quite nice if a ship of massive scale could be integrated to the game at some point, like say this 500m long bastard: (SNIP)

I would be happy to donate it to this cause. May be a bit of a problem with the polycount though, with it being over two million... :D

In the Anteworld game, there will eventually be something a kilometer in length, and half a kilometer in diameter ;)

Say goodbye to Moscow, redhead!
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Matt6767

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Re: Game Assets - What should the vehicles look like?
« Reply #146 on: March 02, 2012, 02:02:19 pm »

It would be quite nice if a ship of massive scale could be integrated to the game at some point, like say this 500m long bastard: (SNIP)

I would be happy to donate it to this cause. May be a bit of a problem with the polycount though, with it being over two million... :D

In the Anteworld game, there will eventually be something a kilometer in length, and half a kilometer in diameter ;)

Damn...the Star Destroyer is 1.6 kilometers long... :P
« Last Edit: March 02, 2012, 02:12:47 pm by Matt6767 »
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RaikoRaufoss

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Re: Game Assets - What should the vehicles look like?
« Reply #147 on: March 02, 2012, 03:22:44 pm »

And the Executor-class Star Dreadnought is 19 km long.  http://starwars.wikia.com/wiki/Executor-class_Star_Dreadnought
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C. Shawn Smith

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Re: Game Assets - What should the vehicles look like?
« Reply #148 on: March 02, 2012, 03:40:00 pm »

Was too lazy to find the post last evening, but this is the thread I was referring to about the object: http://www.outerra.com/forum/index.php?topic=158

That object is about 5km long (an original estimate).  This will be in the Anteworld game, in some form, once the actual model is created.
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ZeosPantera

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Re: Game Assets - What should the vehicles look like?
« Reply #149 on: March 06, 2012, 12:04:55 am »

You know I am hoping Outerra will be less stupid than other games. What I mean is in real life if I landed on a completely dark earth at night I would have something like this hooked up to my vehicle.

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