Hey,
I just bought Anteworld yesterday to play around with importing objects and the Oculus Rift.
My objects are importing fine, with textures and shows up nicely in Anteworld and the scale seems correct too.
But I can't figure out how to make collision work... could someone explain to me what this means:
"Every separate object in COLLADA file has to have corresponding root node with object name. In the second hierarchy level you can define LOD levels, these levels are optional but you should use them because they help a lot with performance. Currently we support 4 LODs, these LOD parents names have to start with LOD0.., LOD1..., LOD2..., LOD3..., COLLISION... the last will be used as a collision mesh."
I'm using 3dsmax 2012, do I group objects?
Also, is there a walk-mode in Anteworld? It's rather disturbing when you're "walking" around in the Rift and suddenly you're 10m up in the air...
I just want to be able to walk around on the structures I import into Anteworld (bridges for example).
Thanks!