Outerra Tech Demo download. Help with graphics driver issues
I gotta ask before I use the craters, is there an easy way to reset them, or does it reset? Or do I gotta back up my terrain files?
I'm loving the progress, the new mini rocks and the changing time of day/night. Please PLEASE PLEASE! add in the Oculus Rift support (the sdk), the code is very simple to implement and when I receive my Rift prototype the first thing I want to try is Anteworld
WARNING: widget "sandbox_menu" doesn't have refcount 1, possible leak!
Quote from: Jagerbomber on April 05, 2013, 05:18:07 pmI gotta ask before I use the craters, is there an easy way to reset them, or does it reset? Or do I gotta back up my terrain files?Craters are not persistent, the terrain will be clean next time you start.Quote from: Chaoss on April 05, 2013, 05:20:05 pmI'm loving the progress, the new mini rocks and the changing time of day/night. Please PLEASE PLEASE! add in the Oculus Rift support (the sdk), the code is very simple to implement and when I receive my Rift prototype the first thing I want to try is AnteworldWaiting for my prototype as well
Tried different versions of OpenAL32.dll, still have the problem. I think it could be something with my new joystick, it works strangely in OT, all buttons if it behaves like constant on/off switches, but only in OT. It works fine in x-plane and windows control panel. Also I have this errorCode: [Select]WARNING: widget "sandbox_menu" doesn't have refcount 1, possible leak!Here's my eng.log
Sorry for my english.