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Terrain representations : vertical and overhung features ?
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foxfiles
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2
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4417
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May 16, 2012, 06:14:28 am
by foxfiles
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Unlimited Graphics Data Tech
« 1 2 3 4 »
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WarlockSyno
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51
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37954
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May 18, 2012, 07:32:18 am
by foxfiles
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How does terrain Internet download affect the in-game perf ?
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foxfiles
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4
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4994
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May 30, 2012, 10:44:59 am
by foxfiles
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Procedural grass rendering
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cameni
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10
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11824
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June 01, 2012, 10:36:17 am
by Ozybolairy
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Earth terrain model
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Abyssus Games
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8
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6574
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June 07, 2012, 01:18:18 pm
by Abyssus Games
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more specifics on vehicle movement
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Grey
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2
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3837
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June 08, 2012, 01:07:17 pm
by Grey
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Gaming from the Cloud
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foxfiles
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12
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7993
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June 19, 2012, 05:27:13 pm
by Jagerbomber
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External Recording Software (Fraps and DXtory)
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ZeosPantera
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2
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5563
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July 19, 2012, 03:03:12 pm
by ZeosPantera
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Noise generation precision
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Stumpeh
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12
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18371
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July 25, 2012, 12:43:53 pm
by cameni
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VR Headsets on the way - Oculus Rift
« 1 2 »
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ZeosPantera
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17
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12610
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August 05, 2012, 11:45:52 am
by [deleted]
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Weather Simulation
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Steve.Wilson
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8
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7773
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August 07, 2012, 01:06:30 pm
by Steve.Wilson
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Scripting Engine?
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stordito
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14
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18268
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August 12, 2012, 07:04:57 am
by cameni
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Soft Body Physics with 2.70 Bullet Engine
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ZeosPantera
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3
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6192
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August 15, 2012, 02:17:09 pm
by ZeosPantera
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Jaggy road marks
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Tfirma
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5
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6014
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August 21, 2012, 07:46:40 pm
by ZeosPantera
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Trees
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oli_chose123
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19
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31052
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August 29, 2012, 08:45:56 pm
by Midviki
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Is there a plan or possibility of procedural cloud formations like this?
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Simbuilder5
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10
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8471
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September 13, 2012, 12:39:49 pm
by Steve.Wilson
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Simulating river and glacial valleys
« 1 2 »
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Mark
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15
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21566
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September 24, 2012, 07:33:04 pm
by Redrobes
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Saabs Rapid terrain scanning...
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Redrobes
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30
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28967
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October 09, 2012, 08:59:55 am
by foxfiles
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Does Outerra use 64-bits floating point precision?
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Freeman
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1
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4170
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November 20, 2012, 12:15:23 pm
by cameni
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your next Development steps ?
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foxfiles
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14
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9080
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November 23, 2012, 05:32:16 pm
by seppen
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