Outerra Tech Demo download. Help with graphics driver issues
The model uses 32-bit index for meshes which is not supported, means that there are more than 64k vertices in the mesh and that would require 32-bit indices instead of normally used 16-bit ones. Normally game engines intentionally don't support it because it's wasteful and the solution is easy - split meshes so each has <64k vertices.
I can not import tanks and cars because I keep getting an error message. I import all vehicles as static objects is that correct or do I have to import them as vehicles?