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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: vehicle's steering_ecf  (Read 2725 times)

giucam

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vehicle's steering_ecf
« on: May 31, 2013, 05:29:05 pm »

It seems like the steering_ecf parameter of the init_chassis return struct ("speed [km/h] at which the steering angle is reduced by 60%") affects only keyboard steering. Is that right? I have a crappy wheel which doesn't turn more than 180 totally so when going at high speed a few degrees change is enough to make me go in a spin.
Imho the wheel controllers should have an option to enable or disable it, since a wheel with 360 degrees or more might not need it.
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cameni

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Re: vehicle's steering_ecf
« Reply #1 on: May 31, 2013, 05:44:54 pm »

It's a simple mechanism to simulate that it's harder to turn the wheel at speed, since turning the joystick is always easy. It will then avoid getting into that spin, and it should work for joysticks as well. If it doesn't, it's a bug.
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giucam

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Re: vehicle's steering_ecf
« Reply #2 on: June 01, 2013, 05:31:58 am »

Mmh... are you talking about force feedback? my wheel doesn't have it.
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Atrax

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Re: vehicle's steering_ecf
« Reply #3 on: June 01, 2013, 06:10:43 am »

Mmh... are you talking about force feedback? my wheel doesn't have it.

I don't think he is, FF is not in the game atm if I'm correct. He's talking about when you drive at higher speeds game will automaticaly make your controller have less "range" so to speak. So if you can turn your wheels 100% at 10kmh, you'd be able to turn them like 30 or 40% when you're doing 150kmh+

I think that's what he meant.