Strange "flying house bullet" appearing from time to time. My "outerra/tank-ammunition/tank-ammunition" of course looks differently. By the way, while my bullet is removed from the scene after impact, not so the "flying house" that remains stuck in the impact crater. Also the type of "flying house" is not allways the same. Seems to occur only (but not allways) when the tracer is looked at against the backdrop of the sky, especially if zooming in.
function update_frame(dt, engine, brake, steering, parking){
.......
$throw = world.create_instance("outerra/tank-ammunition/tank-ammunition", ecef, bulletquat, false);
entid = $throw.get_geomob(0).get_eid();
mdc = {x:0,y:2,z:0};
ecef = this.geometry.get_world_pos_offset(mdc,this.muzzle_id);
$explosions.launch_tracer( ecef, {x:450*plasmaquat.x, y:450*plasmaquat.y, z:450*plasmaquat.z}, 1, {x:1,y:1, z:0}, 0.5, 0.2, 0, 0, tracer , entid , 0 );
tracer = $explosions.launch_combo( ecef, {x:450*plasmaquat.x, y:450*plasmaquat.y, z:450*plasmaquat.z}, 1 , {x:1,y:1, z:0}, {x:0.3,y:0.3, z:0.3}, 7, 0.1, 0.1, 20, true, true, true );
$throw.remove_from_scene();
....
}