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Vehicle simulator
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Topic: Vehicle simulator (Read 18511 times)
ZeosPantera
||>>-Z-<<||
Global Moderator
Hero Member
Posts: 2520
#1 Outerra Fan Boy
Re: Vehicle simulator
«
Reply #15 on:
April 13, 2012, 07:41:05 pm »
Should basically be two different systems controlling the bodies.. HOWEVER.. JSBsim can act on things like spoilers on vehicles and affect them via air resistance and hopefully when a plane is on the ground or "crashing" into it some of the detailed interaction physics will be in play.
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"Fear accompanies the possibility of death, Calm shepherds its certainty"
- General Ka Dargo
KelvinNZ
Hero Member
Posts: 509
A clock that doesn't work still works twice a day!
Re: Vehicle simulator
«
Reply #16 on:
April 14, 2012, 12:48:35 am »
Ok, so it seems like both systems will interact with "the vehicle" depending on the context of what the vehicle is and what it is doing. Is this correct?
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If a man who cannot count finds a four-leaf clover, is he lucky?
ZeosPantera
||>>-Z-<<||
Global Moderator
Hero Member
Posts: 2520
#1 Outerra Fan Boy
Re: Vehicle simulator
«
Reply #17 on:
April 14, 2012, 01:10:49 am »
That is my current belief. Cameni at some point mentioned JSBsim being used for aero on vehicles. A long time ago.
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"Fear accompanies the possibility of death, Calm shepherds its certainty"
- General Ka Dargo
cameni
Brano Kemen
Outerra Administrator
Hero Member
Posts: 6721
No sense of urgency.
Re: Vehicle simulator
«
Reply #18 on:
April 14, 2012, 07:11:15 am »
JSBSim has its own handling of contact points, but tire simulation can be reused there to some extent, I think.
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blackviper
Newbie
Posts: 4
newbie
Re: Vehicle simulator
«
Reply #19 on:
April 25, 2012, 06:41:43 pm »
With an engine like outerra I would hate to see it go ashame to a measly vehicle simulator I would much rather see it becoming something unique not just a vehicle simulator but I would love the real physics to be there as well as vehicles.
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Outerra forum
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Outerra Engine
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Vehicle simulator