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Log-depth buffer (gl_FragDepth writes) vs. MSAA
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anatolij
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1
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3834
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May 12, 2014, 05:09:32 am
by cameni
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Dual cards?
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HiFlyer
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4
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3508
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June 08, 2014, 03:36:31 pm
by HiFlyer
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Planetary engine - reactivated
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Aleksandar Dimitrijevic
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10
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10072
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June 13, 2014, 05:55:08 am
by Aleksandar Dimitrijevic
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WeAreData - Watchdogs smart cities - real datas
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foxfiles
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1
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3008
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June 14, 2014, 02:56:03 pm
by PytonPago
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Ocean transparency & multisampling
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fixeli
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3
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3769
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July 15, 2014, 02:37:15 am
by cameni
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just for Info & Fun.. WorldDEM airbus comparison with SRTM30
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foxfiles
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7
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5570
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August 01, 2014, 09:46:05 am
by Acetone
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planet partionning + vector data
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geonemo
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1
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2799
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August 01, 2014, 11:49:14 am
by cameni
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50$ FPV GOGGLES
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HiFlyer
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1
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3171
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August 06, 2014, 11:49:03 pm
by PytonPago
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NVidia's research Stacks Two Cheap LCD Panels to Quadruple Display Resol...
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foxfiles
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3
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3691
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August 08, 2014, 11:08:20 am
by foxfiles
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BeamNG DRIVE
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Jagerbomber
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9
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9390
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August 13, 2014, 02:48:00 pm
by Jagerbomber
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STEM System
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Jagerbomber
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3
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3792
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August 14, 2014, 01:53:49 pm
by Jagerbomber
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Procedural Textures! :D
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James
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0
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3591
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August 28, 2014, 04:09:05 am
by James
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Using Outerra as a View System - Apples and Oranges
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Steve.Wilson
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5
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5410
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September 20, 2014, 04:39:34 pm
by Steve.Wilson
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NVIDIA GeForce GTX 980 - Performance Overview
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HiFlyer
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5
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4914
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September 23, 2014, 02:52:44 pm
by Jagerbomber
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Oculus rift DK2 is now available for pre-order
« 1 2 3 »
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bongodriver
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40
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24371
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September 24, 2014, 11:04:08 am
by CaptTrego
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Unlimited Detail Engine
« 1 2 »
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solrac42
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15
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14457
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September 25, 2014, 11:15:57 am
by HiFlyer
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Oculus Rift - Crescent Bay
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Jagerbomber
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5
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5549
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October 23, 2014, 03:17:18 am
by PytonPago
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Ocean rendering
« 1 2 3 4 »
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Aekold
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45
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36849
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November 04, 2014, 05:38:05 am
by cameni
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Anybody tried Outerra in SLI yet?
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HiFlyer
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1
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3703
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November 11, 2014, 02:55:54 pm
by HiFlyer
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Logarithmic depth buffer linearization
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Fezzrum
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13
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14329
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December 03, 2014, 06:42:48 am
by ObliviousToOdds
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