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Author Topic: Request Autodesk Collada support. Or Alternatives.  (Read 21930 times)

angrypig

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Re: Request Autodesk Collada support. Or Alternatives.
« Reply #15 on: January 31, 2013, 09:18:03 am »

If you mean the skeletal animation yes :)
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ddenn

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Re: Request Autodesk Collada support. Or Alternatives.
« Reply #16 on: January 31, 2013, 09:21:51 am »

I meant something like that



But skeletal animation is even better, if it will be like that

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angrypig

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Re: Request Autodesk Collada support. Or Alternatives.
« Reply #17 on: January 31, 2013, 10:26:39 am »

Is there another usage of it other than flag animation?
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ddenn

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Re: Request Autodesk Collada support. Or Alternatives.
« Reply #18 on: January 31, 2013, 10:35:40 am »

Flexible wings on planers for instance, tents on tracks, clothes&fabric etc. Even tires on vehicles:

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deathevor

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Re: Request Autodesk Collada support. Or Alternatives.
« Reply #19 on: January 31, 2013, 10:51:09 am »

I think the best use of Point Cache is for for complex physics animations - destruction, soft materials etc.
The animation is pre-processed in Max or simmilar and exported as point cache.
Can be used for trees, leaves animation.
For outerra it's useful for Windsock animation.

Especially it can be used in conjunction with skeleton animations.
в
For example - the Windsock (heading and strength)  is animated with script (biped). But the actual cloth deformation can be point cached.
Actually the same as with flags:

In 3D software different wind strength animations can be point cached and divided in loops.
Outerra, depending on wind velocity - does 2 things , turns flag along the wind and triggers necessary loop.   

UPD:

I think I'm wrong, destructions are easier to store as with skeletal anmations.
But soft objects still would benefit from point cache.
 




« Last Edit: January 31, 2013, 10:59:10 am by deathevor »
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angrypig

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Re: Request Autodesk Collada support. Or Alternatives.
« Reply #20 on: January 31, 2013, 10:58:51 am »

I think the skeletal animation is much better choice for flexible wings, and other stuff you mentioned is much more suitable for physics than predefined animation. Vertex animations are memory hungry. But they can be useful for facial animations but that is big if too because it can be achieved with skeletal animation too.
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ddenn

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Re: Request Autodesk Collada support. Or Alternatives.
« Reply #21 on: January 31, 2013, 11:05:22 am »

That's good enough for me. As long as the result is achieved I don't care much what technique were used :)
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angrypig

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Re: Request Autodesk Collada support. Or Alternatives.
« Reply #22 on: January 31, 2013, 11:09:21 am »

I thought the FSX is using skeletal animationsfor wings and flexible landing gears (like c172) or am I wrong?
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ddenn

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Re: Request Autodesk Collada support. Or Alternatives.
« Reply #23 on: January 31, 2013, 11:19:44 am »

Yes, fsx use skeletal animation
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KelvinNZ

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Re: Request Autodesk Collada support. Or Alternatives.
« Reply #24 on: January 31, 2013, 02:34:54 pm »

Not yet, I'm finishing animations so there is no time for that now...

Not complaining as I'm aware you guys have plenty to do.
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KelvinNZ

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Re: Request Autodesk Collada support. Or Alternatives.
« Reply #25 on: February 02, 2013, 07:20:43 pm »

Nice. Thanks a lot.

By the way - SketchUp Collada worked. But maybe due complex object, it didn't work straight away. 1 of 3 times Outerra freezed.
Here's a result - this is 103 Series Soviet House (built somewhere at 1989):







Those kind of buildings are made from blocks (so they are widely spread over post soviet countries, but in different shapes) and if anybody needs, I have separate blocks modeled (Straight and 2 way turns),
So any shape house can be constructed.

Could you provide a link to the models?
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deathevor

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Re: Request Autodesk Collada support. Or Alternatives.
« Reply #26 on: February 03, 2013, 01:57:56 pm »

Sure:

Here's a collection of houses in Sketchup format:
http://sketchup.google.com/3dwarehouse/cldetails?mid=6d82bea9d0104666b76d88d6c8500c14

+ you can find a model of school in this  collection (quite common for that region as well).

Any of houses made from 3 blocks. So you can open them in Sketchup and construct your own.



« Last Edit: February 03, 2013, 01:59:33 pm by deathevor »
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deathevor

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Re: Request Autodesk Collada support. Or Alternatives.
« Reply #27 on: February 03, 2013, 02:05:35 pm »

Actually, to make it easier for everybody.
I will break down the model and will make it ready for Outerra.
So anybody can construct houses inside game.

Will post link here.
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deathevor

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Re: Request Autodesk Collada support. Or Alternatives.
« Reply #28 on: February 03, 2013, 05:32:04 pm »

Soviet Building (103 Series) v. 1.0



Download:
http://sk-films.com/downloads/Building%20103.zip

Description:

5 stage Soviet building - 103 series.
The archive contains 3 separate models (Main building and 2 turns). Use them to construct your own shaped building.
All sizes are very close to real. Some taken from building schemes, some calculated using this data and available building photographs.

Installation:

1) Unzip to ..\Outerra\Anteworld\packages


P.S. Will update Specular maps and Reflections in next version






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krz9000

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Re: Request Autodesk Collada support. Or Alternatives.
« Reply #29 on: February 04, 2013, 01:59:27 pm »

alembic is a neat format for vertex animation. i think its open source. and usage is spreading like fire in the industry
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