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Author Topic: Blender Vehicle Rigging [SOLVED]  (Read 19423 times)

cameni

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Re: Blender Vehicle Rigging [SOLVED]
« Reply #15 on: July 29, 2013, 09:47:28 am »

You can have a hierarchy, mark the nodes for script access in the importer and then rotate/translate them in the script, and child nodes will be affected by it as you'd expect.
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