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Author Topic: Learning texture  (Read 19867 times)

Revolver

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Re: Learning texture
« Reply #15 on: August 01, 2014, 08:36:32 am »

Look nice, M7.

A small tip.To make attempts Bumpmap from 2-Layer. That is, that you 2-Bumpmaps
with different deep ones must make. Then you can edit them in photoshop and it
shares after like allow to change.

 ;)
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M7

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Re: Learning texture
« Reply #16 on: August 01, 2014, 11:09:13 am »

Look nice, M7.

A small tip.To make attempts Bumpmap from 2-Layer. That is, that you 2-Bumpmaps
with different deep ones must make. Then you can edit them in photoshop and it
shares after like allow to change.

 ;)

Not sure to understand what you mean, you mean using 2 normals map in a 3d program and then combining them in photoshop ? I never quite experienced playing with multiple map in max. There's a lot of tricks to discover in order to get normals the way you want. And speaking of normals, i think i just found something that should make all normals stuff much easier to figure out. It's a plugin for photoshop called Ndo2. Just amazing what that thing can do. 
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Revolver

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Re: Learning texture
« Reply #17 on: August 01, 2014, 12:39:10 pm »

@M7
Yes...exactly what I mean. ;)
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"Es gibt nur eine Sünde, die gegen die ganze Menschheit mit allen ihren Geschlechtern begangen
werden kann, und dies ist die Verfälschung der Geschichte."(F.Hebbel)


M7

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Re: Learning texture
« Reply #18 on: August 01, 2014, 03:13:23 pm »

This is getting just crazier :o They are just killing the magic out of creating textures 8) ... just insane what these things can do.

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PytonPago

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Re: Learning texture
« Reply #19 on: August 01, 2014, 04:34:20 pm »

I think is more for 3D artists than engine-modelling ... doe, great things this times flush out !
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M7

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Re: Learning texture
« Reply #20 on: August 01, 2014, 04:41:22 pm »

I think i should make pro level texturing a lot more accessable to amateur modellers who wish they knew how make textures for their models. For Pro artist, it should make things so much faster.
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M7

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Re: Learning texture
« Reply #21 on: August 16, 2014, 12:53:50 am »

Well this  dDo thing it's a lot more tricky than i thought , very powerfull but not that easy to figure out.

They made available to download a couple of models that they used in their tutorials. I tried to import the AK model in OT to have an idea of how the maps rendering would translate . I was a bit worry about  the reflectance map (metal effect) but by setting the F0 to 0.45  i could use their specular (metalness) map as is. So all in all,  the visual in OT is not too far from  their 3do renderer .


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PytonPago

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Re: Learning texture
« Reply #22 on: August 16, 2014, 03:36:46 am »

Came out nice ... but they arent that reflective in real. (else, soldiers would reflect too well in field) But i like the wood finish a lot.
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

M7

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Re: Learning texture
« Reply #23 on: August 16, 2014, 10:06:18 am »

You're right! i just saw that the roughness (gloss) map didn't look right so i inverted it and talam!

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PytonPago

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Re: Learning texture
« Reply #24 on: August 16, 2014, 10:48:21 am »

Now i just hope to see my little creation in such a coat. :D
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

M7

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Re: Learning texture
« Reply #25 on: August 16, 2014, 11:05:27 am »

The pressure is on  :)
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