Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

Author Topic: Do transparent objects have to use a separate material?  (Read 9252 times)

bleach

  • Newbie
  • Posts: 9
Do transparent objects have to use a separate material?
« on: April 28, 2021, 08:56:32 pm »

hi all,

I am trying to set up a vehicle that uses a single material with an opacity map. The entire exterior of the vehicle uses a single UV mapped material. Although the glass is a separate mesh, the material is the same as the rest of the exterior. For transparency we were hoping to use an opacity texture, however, this doesn't seem to have an effect regardless of the colour alpha channel, format of the opacity map (-bc4 -linear, etc etc). We also tried different shader values and 'alpha_coverage' values and combinations. Alpha masking seems to work fine, it is just alpha blending that is giving us troubles.

If it is possible we want a single material for a vehicle exterior that uses an opacity map. is this possible or do all "glass" type objects require a separate material?

material example

{
    "version" : 512,
    "mats" : [
        {
      "name" : "my-material",
      "shader" : "",
      "alpha_coverage" : true,
      "color" : "1.0,1.0,1.0,1.0",
      "f0" : "0.039",
      "roughness" : "1.0",
      "emissive_color" : "1.0,1.0,1.0",
      "sun_lag" : 0.0,
      "max_temperature_black" : 40,
      "max_temperature_white" : 20,
      "thermal" : "",
      "tex_albedo" : "my-albedo.dds",
      "tex_normal" : "my-normal.dds",
      "tex_roughness" : "my-roughness.dds",
      "tex_opacity" : "my-opacity.dds",
      "tex_reflectance" : "my-reflectance.dds",
      "tex_environment" : "",
      "tex_emissive" : "myt-emissive.dds",
      "tex_thermal" : ""
   }
    ]
}
Logged

KW71

  • Outerra Developer
  • Hero Member
  • *****
  • Posts: 763
  • Love OT!
Re: Do transparent objects have to use a separate material?
« Reply #1 on: April 29, 2021, 05:50:27 pm »

Hi! Yes, you need two materials for that, because:

1.- If you set color to:
   "color" : "1.0,1.0,1.0,0.99",
the whole vehicle will be transparent, although "my-opacity.dds" will determine how much transparente each surface will be.

2.- If you use
  "shader" : "alpha_masked",
your opacity texture will deterimine which parts are "invisible" and which not. But you won't have any reflections on the invisible sections.
« Last Edit: April 29, 2021, 05:54:52 pm by KW71 »
Logged
"A man who is contented with what he has done, will never become famous for what he will do".

bleach

  • Newbie
  • Posts: 9
Re: Do transparent objects have to use a separate material?
« Reply #2 on: April 29, 2021, 07:27:47 pm »

Thank you for the reply, We will start to break the transparent objects out of the material. Is there any way that we can get data on the render time to assist debugging and performance scaling?

Thanks!
Logged