I noticed that with the new version when trying to import a fbx file from blender into outerra the following warning appears:
WARNING: The imported FBX file was created by Blender FBX exporter which may have some issues. Please, use OT modified FBX exporter. You can find it in Outerra_instalation_path/tools/blender/io_scene_fbx or https://github.com/Outerra/anteworld/tree/master/blender/io_scene_fbxIndeed in some models I get artifacts.
How is this done ? there are lots of scripts in the
https://github.com/Outerra/anteworld/tree/master/blender/io_scene_fbx folder. I guess for exporting fbx I should use the export_fbx.py script or export_fbx_bin.py
I copied the the the "export_fbx.py" script to the blender python editor and run the script with my scene open, but nothing happens.
Admittedly I don't know how these python files are used as I have never used any in blender. How are these files supposed to be used ? just running the whole script or after running the script (kind of "compiling") calling "something" in the python console ? I guess the latter but what is this "something" to call ? Do the scripts add any new export button ? Or do I need to copy all scripts and run all of them ?