Hi
Every time I explore Outerra world, all sort of dreams about features cross my mind. So I would like to hear the developers feedback on the following if possible, just curious to see if they are possible withing today's PC graphic technologies or they are still science fiction:
- Dynamic seasons change: Unlike the known flight simulators that replace the world set of textures to Fall, Winter, Spring and summer at a specific date of the year, is it possible to have the same textures (one set only) dynamically tweaked using real time graphic filters (hue, saturation etc.) to go from one season to another? This way the transition is smooth all through the months instead of a sudden texture switch process at a specific date?
- Dynamic precipitation accumulation: based on real world live weather data, the level of precipitation is dynamically visible on the ground (level of snow or rain). For example, if during spring in Canada, there is a sudden unexpected snow storm, not only the real weather shows gloomy skies and snow falling but the ground is covered with the amount of snow estimated in the weather reports?
- Major world urban areas using LIDAR technology: The technology that scans with lazer the elevations and the data is used to remodel the city accurately. For example the C3 Technologies company bought by Apple renders cities with LIDAR Data.
- Intuitive scenery editing method: Painting cities dynamicaly and tweaking buildings types, height, street types etc using brush like methods
Just dreams and love to hear your feedback about them
Cheers!