Outerra Tech Demo download. Help with graphics driver issues
There are two textures for blurred propeller propeller_80.dds and propeller_80_opacity.dds, the first one is the diffuse component and the second one is the alpha (alpha is in "ati1/bc4" dds format photoshop doesn;t support it use nvidia texture tools)Here is the material definition from cessna:Code: [Select] { "name" : "propeller_80", "diffuse" : "1.0,1.0,1.0,0.0", // the fourth parameter is important, it has to to be zero, it // is the weight between fresnel and alpha opacity // transparency 0 means that only alpha is used for opacity "Ax" : "0.04", "Ay" : "0.04", "m" : "1.0", "tex_diffuse" : "propeller_80.dds", "tex_normal" : "", "tex_env" : "", "tex_opacity" : "propeller_80_opacity.dds" },
{ "name" : "propeller_80", "diffuse" : "1.0,1.0,1.0,0.0", // the fourth parameter is important, it has to to be zero, it // is the weight between fresnel and alpha opacity // transparency 0 means that only alpha is used for opacity "Ax" : "0.04", "Ay" : "0.04", "m" : "1.0", "tex_diffuse" : "propeller_80.dds", "tex_normal" : "", "tex_env" : "", "tex_opacity" : "propeller_80_opacity.dds" },
"name" : "badges", "diffuse" : "255,255,255,0", "Ax" : "7", "Ay" : "7", "m" : "7", "tex_diffuse" : "7_badges_D.dds", "tex_normal" : "8_badges_N.dds", "tex_env" : "", "tex_opacity" : "11_badges_A.dds", "tex_reflectance" : ""
Imported object with no texture...
Imported object with no texture...I converted a teture to dds in Photoshop (first option in output list). Then I imported that into Max and applied to the model as a diffuse map. Then exported the model in opencollada format. When I import into Outerra the texture is missing- the model is black. What am I missing here? Also, my files for that model in the packages folder Outerra created in my data dir, all have different names. Does that matter? monks
It's ok, solved. It was the filename length monks
TextureForTheFrontBitofTankButNotYetTheRightColorGreenSoCheckBackLaterK.dds