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Author Topic: Importer  (Read 228537 times)

necro

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Re: Importer
« Reply #405 on: March 29, 2016, 02:21:30 pm »

Could have several reasons. At first be aware, that you have to restart OT to see new imported objects in OT.
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PRiME

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Re: Importer
« Reply #406 on: March 29, 2016, 02:54:47 pm »

If I remember correctly, sometime in the future they plan to have no restart required? that still happening? Also you can you adjust the model file/config of an already existing object in outerra? I believe I had issues doing this in the past with some information not being kept in memory between reloading object. (maybe that was what they were GOING to fix?)
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nothinglikethesun

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Re: Importer
« Reply #407 on: March 30, 2016, 04:05:13 pm »

Alpha version of the importer (at the moment just for import of static objects). The importer is built-in into the engine, it can be invoked from the "objects" tool by clicking on the "Import ..." button, which brings up the importer window.

Documentation for the importer can be found in the wiki: wiki:Importer



Hi. In latest version of outerra (Outerra 2) the old objects editor (f7) does not work . Whit F7 keys  open the new editor on the left. How do I import objects?  ( Thanks four your great job whit Outerra 2. Very good job)
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KW71

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Re: Importer
« Reply #408 on: March 30, 2016, 06:01:48 pm »

Hi. In latest version of outerra (Outerra 2) the old objects editor (f7) does not work . Whit F7 keys  open the new editor on the left. How do I import objects?  ( Thanks four your great job whit Outerra 2. Very good job)

Hi! CTRL+F7 Only .fbx now.
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nothinglikethesun

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Re: Importer
« Reply #409 on: March 31, 2016, 02:29:42 pm »

Thanks...but now i have another problem. As soon as i open the importer and try to open fbx file Outerra crash . What can 'be ?
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PRiME

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Re: Importer
« Reply #410 on: March 31, 2016, 02:45:11 pm »

Are there log files that can provide some insight?
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nothinglikethesun

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Re: Importer
« Reply #411 on: April 22, 2016, 10:29:16 am »


I downloaded a building model from Google Warehouse then I exported it in FBX format. Can i add it manually in outerra folders without using the importer ? ( sorry for my english)
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KW71

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Re: Importer
« Reply #412 on: April 22, 2016, 12:36:00 pm »

OT doesn't use the .fbx directly; the importer creates the .pkg file.
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pstuddy

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Re: Importer
« Reply #413 on: June 19, 2016, 08:15:26 am »

Alpha version of the importer (at the moment just for import of static objects). The importer is built-in into the engine, it can be invoked from the "objects" tool by clicking on the "Import ..." button, which brings up the importer window.

Documentation for the importer can be found in the wiki: wiki:Importer



it says error not found.  r u going to fix it?
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cameni

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Re: Importer
« Reply #414 on: June 19, 2016, 01:09:29 pm »

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pstuddy

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Re: Importer
« Reply #415 on: June 19, 2016, 07:14:46 pm »

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pstuddy

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Re: Importer
« Reply #416 on: June 19, 2016, 07:24:11 pm »

Fixed the link: http://xtrac.outerraworld.com/wiki/Importer

http://opencollada.org/download.html link not found.  by the way, will it help me export models out of blender?
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SteelRat

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Re: Importer
« Reply #417 on: September 25, 2016, 04:33:50 pm »

Hi cameni!

What am I doing wrong?

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KW71

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Re: Importer
« Reply #418 on: September 25, 2016, 05:04:48 pm »

Hi, SteelRat!

You need to unwrap it, even if you are not applying textures:

[02/06/2016 11:03:22 a.m.] KW 71:Could be related to the .fbx importer?

[02/06/2016 11:33:31 a.m.] Laco Hrabcak: It's texture coordinate problem
[02/06/2016 11:34:16 a.m.] Laco Hrabcak: You have to remap it directly otherwise it's not able to compute tangentvspace correctly



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St3ve

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Re: Importer
« Reply #419 on: October 20, 2016, 01:57:27 am »

The only importer screen that I can see is accessed by CTRL F7.
The window is titled FBX importer.

I have created an .fbx model using Sketchup, loaded this into the importer, created a PKG this is stored automatically in folder c:\Users\Steve\Outerra\packages\St3vet\House1\House1.pkg.

The model does not appear on the screen nor is it listed in the Objects / Entitity list.

The .pkg file has definately been created in the folder specified.

Can someone please advise me on Object importing, I'm obviously doing something wrong, but I don't know what.

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