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Author Topic: Importer  (Read 364983 times)

ddenn

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Re: Importer
« Reply #45 on: September 12, 2012, 05:06:27 am »

Thank you very much for the importer! Works fine, and I'm amazed with Outerra performance. MB model is not very optimized and has 400 000 triangles (and there's a room to optimize it to less than 300 000 without loosing in quality), but seems not to affect fps.



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XZS

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Re: Importer
« Reply #46 on: September 12, 2012, 05:10:08 am »

MB model is not very optimized and has 400 000 triangles (and there's a room to optimize it to less than 300 000 without loosing in quality), but seems not to affect fps.

You are the author of this 3D model ? If so, congratulations, it looks amazing!
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ddenn

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Re: Importer
« Reply #47 on: September 12, 2012, 05:13:18 am »

Yes, I'm. Made it in 2006 when learning 3ds max - http://www.outerra.com/forum/index.php?topic=676.msg13668#msg13668
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cameni

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Re: Importer
« Reply #48 on: September 12, 2012, 05:26:03 am »

That looks absolutely beautiful. Did you try it also with the white paint?
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ddenn

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Re: Importer
« Reply #49 on: September 12, 2012, 05:39:34 am »

On white reflections are almost invisible:




There's still some work should be done to textures and normal maps. Now I'm waiting for the physics model :)
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jeffmorris

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Re: Importer
« Reply #50 on: September 12, 2012, 06:16:14 am »

How do I remove 3D models from the Objects/Builder/Buildings drop-down list? How do I slow down the speed of the "UFO"?
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Bartolomeus

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Re: Importer
« Reply #51 on: September 12, 2012, 06:29:45 am »

Hi ddenn...that looks really awesome!

Marko

cameni

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Re: Importer
« Reply #52 on: September 12, 2012, 06:53:54 am »

How do I remove 3D models from the Objects/Builder/Buildings drop-down list? How do I slow down the speed of the "UFO"?
You can delete the model subdirectories from the packages/ directory, but that means you won't be able to have the objects in the world too. The builder window is not yet made to ergonomically handle a large number of objects.

UFO speed can be altered by Page Up and Page Down keys.
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murkz

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Re: Importer
« Reply #53 on: September 12, 2012, 07:47:48 am »

Stoumont



Luishi5k0

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Re: Importer
« Reply #54 on: September 12, 2012, 10:00:58 am »

This really makes me wish we could have those real time reflections. That would make cars look amazing.
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seppen

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Re: Importer
« Reply #55 on: September 12, 2012, 10:10:50 am »

This importer is fantastic :)
No problem with 2million verts in 1 go, textures/amount of materials ofcourse a problem, but if importer will be able to handle dds convertion on complex models this is gonna be fun!

Is transperancy/glass possible to setup inside Max materials?

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angrypig

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Re: Importer
« Reply #56 on: September 12, 2012, 10:41:44 am »

Is transperancy/glass possible to setup inside Max materials?

Not yet because MAX and OT are using different material/light systems so those material never be the same as they are rendered in the MAX. We plan to add material editor into the engine which will makes the final tuning process much easier...
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seppen

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Re: Importer
« Reply #57 on: September 12, 2012, 10:51:47 am »

Is transperancy/glass possible to setup inside Max materials?

Not yet because MAX and OT are using different material/light systems so those material never be the same as they are rendered in the MAX. We plan to add material editor into the engine which will makes the final tuning process much easier...

Great!, that will save time.
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ZeosPantera

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Re: Importer
« Reply #58 on: September 12, 2012, 10:56:04 am »

Just close the rest of the forums. This is the only important thread for the next few days.

Car looks amazing all be it low res pictures!
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Midviki

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Re: Importer
« Reply #59 on: September 12, 2012, 11:19:01 am »

I have a problem. I got an error and every time I try to import a new object, it reloads the older one with the error. How do I delete or clear the logs of the importer?
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