Does anyone know what is the value maximum possible accepted of .DDS texture on the imported objects?
- Has anyone tested it?
- What circumstances you can use it in a higher improved state?
- And if it is not yet possible, how soon it will be possible to have a higher quality of the texture?
Cause I have 8000x8000 textures.. that looks on the model just exactly like it would be the 2000x2000 resolution.No improvement whatsoever.Or even if I used the 2000x2000 one it looked worse than it should.I am thinking of trying to map it with 16000x16000 resolution, but I'm not sure if it is worth it, taking in account that it took me like 20-25 minutes to render the 8k x 8k texture, and this one would take 4x times longer... Or maybe if I make a bit of research how to render it with the GPU and not the CPU it will go faster, but dunno, till then... the .DDS improvement would sound like a more satiable idea, memory wise speaking.
The first option.. the : "DXT1 RBG 4 bpp | no alpha" ... lowers the quality from the original state of the texture.