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Author Topic: outerra error  (Read 9385 times)

saccara18

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outerra error
« on: December 02, 2012, 06:47:51 pm »

hi

i installed outerra new today an now i dont see the earth http://saccara18.minus.com/lXvUTznXwuStv

whaT i can do? HELP I LOVE OUTERRA
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ZeosPantera

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Re: outerra error
« Reply #1 on: December 02, 2012, 10:25:43 pm »

Your problem is very special.
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Jagerbomber

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Re: outerra error
« Reply #2 on: December 03, 2012, 12:22:14 am »

What're you trying to confuse him?
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ZeosPantera

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Re: outerra error
« Reply #3 on: December 03, 2012, 12:37:25 am »

Nope, Just never saw that type of error before. It is kind of beautiful.

Does the collision with the ground exist?
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cameni

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Re: outerra error
« Reply #4 on: December 03, 2012, 04:17:12 am »

Looks like what one gets on Intel :)
As always, eng.log would be helpful - by default in c:\users\<yourname>\outerra\eng.log
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Sam

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Re: outerra error
« Reply #5 on: December 03, 2012, 04:20:14 am »

or hi's to far away from the earth.... :-*

Have you tried to turn the cameraview?
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saccara18

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Re: outerra error
« Reply #6 on: December 03, 2012, 04:43:51 am »

i come not nearly as 4000m to ground
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saccara18

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Re: outerra error
« Reply #7 on: December 03, 2012, 04:48:14 am »

eng.log

INFO: Outerra 0.7.12, build 3391 from Mon, 12 Nov 2012 21:41:04 GMT
DEBUG: Nvidia driver profile "Outerra" found...
DEBUG: Initializing engine...
DEBUG: data root directory: C:\Dokumente und Einstellungen\paul\Outerratest\
DEBUG: Windows version: 5.1.2600
DEBUG: CPU info:
   CPU string: GenuineIntel
   CPU brand string: Intel(R) Core(TM)2 Duo CPU     E6850  @ 3.00GHz
   Stepping ID: 11
   Model: 15
   Family: 6
   Processor type: 0
   Extended model: 0
   Extended family: 0
   Brand Index: 0
   CLFLUSH cache line size: 64
   APIC Physical ID: 1

DEBUG: GPU System info
    Graphics card: NVIDIA GeForce 8800 GTX
    GPU vendor ID: 10de (NVIDIA Corporation)
    GPU device ID: 0191
    OpenGL driver version:  (nvoglv32.dll)
    OpenGL driver build number: 0


DEBUG: Reading C:\Dokumente und Einstellungen\paul\Outerratest\eng.cfg
DEBUG:   init timer to 1ms
DEBUG: Initializing display mode: 1280x720x32 60Hz
DEBUG: Outerra window created size 1280x720
DEBUG: Starting JobMaster...
DEBUG: Creating JobMaster thread 0
DEBUG: Creating JobMaster thread 1
DEBUG: Creating JobMaster thread 2
DEBUG: Creating JobMaster thread 3
DEBUG: Creating JobMaster thread 4
DEBUG: Creating JobMaster thread 5
DEBUG: Creating JobMaster thread 6
DEBUG: Creating JobMaster thread 7
DEBUG: Added event player.edit_script_on_object
DEBUG: Added event player.reload_script_on_object
DEBUG: Added event plane.trim_elevator_up
DEBUG: Added event plane.trim_rudder_left
DEBUG: Added event plane.trim_elevator_down
DEBUG: Added event plane.trim_rudder_right
DEBUG: Added event plane.trim_aileron_left
DEBUG: Added event plane.gear
DEBUG: Added event plane.trim_aileron_right
DEBUG: Added event heli.trim_cyclic_longitudal_back
DEBUG: Added event heli.trim_cyclic_lateral_left
DEBUG: Added event heli.trim_anti_torque_right
DEBUG: Added event heli.gear
DEBUG: Added event heli.trim_anti_torque_left
DEBUG: Added event heli.trim_cyclic_lateral_right
DEBUG: Added event heli.trim_cyclic_longitudal_forward
INFO: added new events from iomap.default.cfg
DEBUG: (io_man) event group "player" has been activated...
DEBUG: Available display modes:
    640x480@60 default
    640x480@72 default
    640x480@75 default
    720x480@60 default
    720x576@50 default
    800x600@60 default
    800x600@72 default
    800x600@75 default
    1024x768@60 default
    1024x768@70 default
    1024x768@75 default
    1280x720@60 default
    1360x768@60 default
    1600x900@60 default
    1920x1080@60 default
    1280x720@50 default
    1360x768@59 default
    1920x1080@50 default

INFO:
Available Capture Devices are:-
Realtek HD Audio Input
Realtek Voice In

INFO:
Sound system information:
    Using OpenAL device (OpenAL Soft)
    ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
    Using OpenAL capture device (OpenAL Soft)
    ALC_FREQUENCY: 44100
    ALC_REFRESH: 43
    ALC_SYNC: 0
    ALC_MONO_SOURCES: 255
    ALC_STEREO_SOURCES: 1

OpenAL info:
    Vendor: OpenAL Community
    Version: 1.1 ALSOFT 1.14
    Renderer: OpenAL Soft
    Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points

DEBUG: Loaded modules:
C:\Programme\Outerra\Anteworld2\outerra.exe (Outerra s.r.o, Anteworld), version .   
C:\Programme\Outerra\Anteworld2\CrashRpt.dll (Unknown Company, CrashRpt), version 1.2.0.10
C:\Programme\Outerra\Anteworld2\OpenAL32.dll (Unknown Company, Unknown Product), version unknown
C:\Programme\Outerra\Anteworld2\c4e\c4e.dll (Unknown Company, Unknown Product), version unknown
C:\WINDOWS\system32\nvapi.dll (NVIDIA Corporation, NVIDIA Windows drivers), version 6.14.13.0681
C:\Programme\NVIDIA Corporation\nview\nview.dll (Unknown Company, Unknown Product), version unknown
C:\Programme\NVIDIA Corporation\nview\NVWRSDE.DLL (NVIDIA Corporation, NVIDIA nView Desktop and Window Manager), version 6.14.10.13628
C:\Programme\SweetIM\Messenger\mgAdaptersProxy.dll (SweetIM Technologies Ltd., AdaptersProxy), version 3, 7, 0, 5
C:\WINDOWS\system32\nvwddi.dll (NVIDIA Corporation, NVIDIA nView Display Driver Interface Lib, Version 306.81), version 6.14.13.0681

DEBUG: renderer: thread started...
DEBUG: Searching suitable pixel format...
DEBUG: Pixel format has been found: 18
DEBUG: Setting pixel format
DEBUG: Creating temporary OpenGL rendering context
DEBUG: Setting temporary rendering context as current
DEBUG: Creating OpenGL 4.2 rendering context
DEBUG: Creating OpenGL 3.3 rendering context
DEBUG: Setting main rendering context as current
DEBUG: OpenGL renderer information
    vendor: NVIDIA Corporation
    renderer: GeForce 8800 GTX/PCIe/SSE2
    version: 3.3.0
    glsl: 3.30 NVIDIA via Cg compiler
    Total available GPU memory: 768 MB
    Current available GPU memory: 751 MB
    MAX_UNIFORM_BLOCK_SIZE: 65536
    MAX_VERTEX_UNIFORM_BLOCKS: 12
    MAX_GEOMETRY_UNIFORM_BLOCKS: 12
    MAX_FRAGMENT_UNIFORM_BLOCKS: 12
    UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256
    MAX_UNIFORM_BUFFER_BINDINGS: 36
    MAX_TEXTURE_BUFFER_SIZE: 134217728
    MAX_DRAW_BUFFERS: 8
    MAX_TEXTURE_SIZE: 8192
    MAX_3D_TEXTURE_SIZE: 2048
    MAX_ARRAY_TEXTURE_LAYERS: 512
    MAX_ELEMENTS_INDICES: 1048576
    MAX_ELEMENTS_VERTICES: 1048576
    MAX_COMBINED_TEXTURE_IMAGE_UNITS: 96
    Number of OpenGL extensions: 241
      GL_ARB_base_instance
      GL_ARB_blend_func_extended
      GL_ARB_color_buffer_float
      GL_ARB_compressed_texture_pixel_storage
      GL_ARB_conservative_depth
      GL_ARB_copy_buffer
      GL_ARB_depth_buffer_float
      GL_ARB_depth_clamp
      GL_ARB_depth_texture
      GL_ARB_draw_buffers
      GL_ARB_draw_elements_base_vertex
      GL_ARB_draw_instanced
      GL_ARB_ES2_compatibility
      GL_ARB_explicit_attrib_location
      GL_ARB_fragment_coord_conventions
      GL_ARB_fragment_program
      GL_ARB_fragment_program_shadow
      GL_ARB_fragment_shader
      GL_ARB_framebuffer_object
      GL_ARB_framebuffer_sRGB
      GL_ARB_geometry_shader4
      GL_ARB_get_program_binary
      GL_ARB_half_float_pixel
      GL_ARB_half_float_vertex
      GL_ARB_imaging
      GL_ARB_instanced_arrays
      GL_ARB_internalformat_query
      GL_ARB_map_buffer_alignment
      GL_ARB_map_buffer_range
      GL_ARB_multisample
      GL_ARB_multitexture
      GL_ARB_occlusion_query
      GL_ARB_occlusion_query2
      GL_ARB_pixel_buffer_object
      GL_ARB_point_parameters
      GL_ARB_point_sprite
      GL_ARB_provoking_vertex
      GL_ARB_robustness
      GL_ARB_sampler_objects
      GL_ARB_seamless_cube_map
      GL_ARB_separate_shader_objects
      GL_ARB_shader_bit_encoding
      GL_ARB_shader_objects
      GL_ARB_shader_texture_lod
      GL_ARB_shading_language_100
      GL_ARB_shading_language_420pack
      GL_ARB_shading_language_include
      GL_ARB_shading_language_packing
      GL_ARB_shadow
      GL_ARB_sync
      GL_ARB_texture_border_clamp
      GL_ARB_texture_buffer_object
      GL_ARB_texture_compression
      GL_ARB_texture_compression_rgtc
      GL_ARB_texture_cube_map
      GL_ARB_texture_env_add
      GL_ARB_texture_env_combine
      GL_ARB_texture_env_crossbar
      GL_ARB_texture_env_dot3
      GL_ARB_texture_float
      GL_ARB_texture_mirrored_repeat
      GL_ARB_texture_multisample
      GL_ARB_texture_non_power_of_two
      GL_ARB_texture_rectangle
      GL_ARB_texture_rg
      GL_ARB_texture_rgb10_a2ui
      GL_ARB_texture_storage
      GL_ARB_texture_swizzle
      GL_ARB_timer_query
      GL_ARB_transpose_matrix
      GL_ARB_uniform_buffer_object
      GL_ARB_vertex_array_bgra
      GL_ARB_vertex_array_object
      GL_ARB_vertex_buffer_object
      GL_ARB_vertex_program
      GL_ARB_vertex_shader
      GL_ARB_vertex_type_2_10_10_10_rev
      GL_ARB_viewport_array
      GL_ARB_window_pos
      GL_ATI_draw_buffers
      GL_ATI_texture_float
      GL_ATI_texture_mirror_once
      GL_S3_s3tc
      GL_EXT_texture_env_add
      GL_EXT_abgr
      GL_EXT_bgra
      GL_EXT_bindable_uniform
      GL_EXT_blend_color
      GL_EXT_blend_equation_separate
      GL_EXT_blend_func_separate
      GL_EXT_blend_minmax
      GL_EXT_blend_subtract
      GL_EXT_compiled_vertex_array
      GL_EXT_Cg_shader
      GL_EXT_depth_bounds_test
      GL_EXT_direct_state_access
      GL_EXT_draw_buffers2
      GL_EXT_draw_instanced
      GL_EXT_draw_range_elements
      GL_EXT_fog_coord
      GL_EXT_framebuffer_blit
      GL_EXT_framebuffer_multisample
      GL_EXTX_framebuffer_mixed_formats
      GL_EXT_framebuffer_object
      GL_EXT_framebuffer_sRGB
      GL_EXT_geometry_shader4
      GL_EXT_gpu_program_parameters
      GL_EXT_gpu_shader4
      GL_EXT_multi_draw_arrays
      GL_EXT_packed_depth_stencil
      GL_EXT_packed_float
      GL_EXT_packed_pixels
      GL_EXT_pixel_buffer_object
      GL_EXT_point_parameters
      GL_EXT_provoking_vertex
      GL_EXT_rescale_normal
      GL_EXT_secondary_color
      GL_EXT_separate_shader_objects
      GL_EXT_separate_specular_color
      GL_EXT_shadow_funcs
      GL_EXT_stencil_two_side
      GL_EXT_stencil_wrap
      GL_EXT_texture3D
      GL_EXT_texture_array
      GL_EXT_texture_buffer_object
      GL_EXT_texture_compression_dxt1
      GL_EXT_texture_compression_latc
      GL_EXT_texture_compression_rgtc
      GL_EXT_texture_compression_s3tc
      GL_EXT_texture_cube_map
      GL_EXT_texture_edge_clamp
      GL_EXT_texture_env_combine
      GL_EXT_texture_env_dot3
      GL_EXT_texture_filter_anisotropic
      GL_EXT_texture_format_BGRA8888
      GL_EXT_texture_integer
      GL_EXT_texture_lod
      GL_EXT_texture_lod_bias
      GL_EXT_texture_mirror_clamp
      GL_EXT_texture_object
      GL_EXT_texture_shared_exponent
      GL_EXT_texture_sRGB
      GL_EXT_texture_sRGB_decode
      GL_EXT_texture_storage
      GL_EXT_texture_swizzle
      GL_EXT_texture_type_2_10_10_10_REV
      GL_EXT_timer_query
      GL_EXT_vertex_array
      GL_EXT_vertex_array_bgra
      GL_EXT_import_sync_object
      GL_IBM_rasterpos_clip
      GL_IBM_texture_mirrored_repeat
      GL_KTX_buffer_region
      GL_NV_alpha_test
      GL_NV_blend_minmax
      GL_NV_blend_square
      GL_NV_complex_primitives
      GL_NV_conditional_render
      GL_NV_copy_depth_to_color
      GL_NV_copy_image
      GL_NV_depth_buffer_float
      GL_NV_depth_clamp
      GL_NV_ES1_1_compatibility
      GL_NV_explicit_multisample
      GL_NV_fbo_color_attachments
      GL_NV_fence
      GL_NV_float_buffer
      GL_NV_fog_distance
      GL_NV_fragdepth
      GL_NV_fragment_program
      GL_NV_fragment_program_option
      GL_NV_fragment_program2
      GL_NV_framebuffer_multisample_coverage
      GL_NV_geometry_shader4
      GL_NV_gpu_program4
      GL_NV_half_float
      GL_NV_light_max_exponent
      GL_NV_multisample_coverage
      GL_NV_multisample_filter_hint
      GL_NV_occlusion_query
      GL_NV_packed_depth_stencil
      GL_NV_parameter_buffer_object
      GL_NV_parameter_buffer_object2
      GL_NV_path_rendering
      GL_NV_pixel_data_range
      GL_NV_point_sprite
      GL_NV_primitive_restart
      GL_NV_register_combiners
      GL_NV_register_combiners2
      GL_NV_shader_buffer_load
      GL_NV_texgen_reflection
      GL_NV_texture_barrier
      GL_NV_texture_compression_vtc
      GL_NV_texture_env_combine4
      GL_NV_texture_expand_normal
      GL_NV_texture_lod_clamp
      GL_NV_texture_multisample
      GL_NV_texture_rectangle
      GL_NV_texture_shader
      GL_NV_texture_shader2
      GL_NV_texture_shader3
      GL_NV_transform_feedback
      GL_NV_vertex_array_range
      GL_NV_vertex_array_range2
      GL_NV_vertex_buffer_unified_memory
      GL_NV_vertex_program
      GL_NV_vertex_program1_1
      GL_NV_vertex_program2
      GL_NV_vertex_program2_option
      GL_NV_vertex_program3
      GL_NVX_conditional_render
      GL_NVX_gpu_memory_info
      GL_OES_compressed_paletted_texture
      GL_OES_depth24
      GL_OES_depth32
      GL_OES_depth_texture
      GL_OES_element_index_uint
      GL_OES_fbo_render_mipmap
      GL_OES_get_program_binary
      GL_OES_mapbuffer
      GL_OE
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saccara18

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Re: outerra error
« Reply #8 on: December 03, 2012, 04:48:47 am »

S_packed_depth_stencil
      GL_OES_point_size_array
      GL_OES_point_sprite
      GL_OES_rgb8_rgba8
      GL_OES_read_format
      GL_OES_standard_derivatives
      GL_OES_texture_3D
      GL_OES_texture_float
      GL_OES_texture_float_linear
      GL_OES_texture_half_float
      GL_OES_texture_half_float_linear
      GL_OES_texture_npot
      GL_OES_vertex_array_object
      GL_OES_vertex_half_float
      GL_SGIS_generate_mipmap
      GL_SGIS_texture_lod
      GL_SGIX_depth_texture
      GL_SGIX_shadow
      GL_SUN_slice_accum
      GL_WIN_swap_hint
      WGL_EXT_swap_control

    WGL extensions:
WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle

DEBUG: Buffer created (1) 'dummy_ati' size 256KB
DEBUG: Buffer created (2) 'renderer_vtx_vbo' size 48KB
DEBUG: renderer: OpenGL initialized...
DEBUG: creating window manager...
DEBUG: (WM) Loading font "ui/default.fnt...
DEBUG: (WM) Loading font "ui/default_mono.fnt...
DEBUG: (WM) Loading font "ui/default_bold.fnt...
DEBUG: Loading texture ("ui/default_0.dds")...
DEBUG: SetFileCompletionNotificationModes not present
DEBUG: Loading texture ("ui/default_mono_0.dds")...
DEBUG: Loading texture ("ui/default_bold_0.dds")...
DEBUG: job "tex2d_loader_job" processed in 62ms
DEBUG: job "tex2d_loader_job" processed in 89ms
DEBUG: job "tex2d_loader_job" processed in 89ms
DEBUG: preloading C:\Programme\Outerra\Anteworld2\precomp.lst
DEBUG: Reading C:\Dokumente und Einstellungen\paul\Outerratest\world.cfg
DEBUG: Initializing worldview ...
DEBUG: (WM) Loading font "ui/hud.fnt...
DEBUG: (io_man) event group "ufo" has been activated...
DEBUG: Starting main loop...
DEBUG: Buffer created (3) 'mpr.road' size 0KB
DEBUG: Buffer created (4) 'mpr.road' size 0KB
DEBUG: Buffer created (5) 'mpr.road' size 0KB
DEBUG: Buffer created (6) 'mpr.stars' size 2084KB
DEBUG: Buffer created (7) 'mpr.aux' size 0KB
DEBUG: Buffer created (8) 'mpr.aux' size 0KB
DEBUG: Buffer created (9) 'mpr.aux' size 88KB
DEBUG: Buffer created (10) 'mpr.aux' size 76KB
DEBUG: Buffer created (11) 'mpr.aux' size 19KB
DEBUG: Buffer created (12) 'mpr.aux' size 1584KB
DEBUG: Buffer created (13) 'ub.frac_params' size 1KB
DEBUG: Buffer created (14) 'texture_widget' size 18KB
DEBUG: Initializing framebuffer
   size: 1280x720
   fulscreen: 1
   msaa: 1
   swap_interval: 1
DEBUG: Buffer created (15) 'buffer framebuffer' size 900KB
DEBUG: creating buffer for capture
DEBUG: Buffer created (16) 'buffer framebuffer' size 900KB
DEBUG: creating buffer for capture
DEBUG: Buffer created (17) 'buffer framebuffer' size 900KB
DEBUG: creating buffer for capture
DEBUG: Buffer created (18) 'buffer framebuffer' size 900KB
DEBUG: creating buffer for capture
DEBUG: Buffer created (19) 'buffer framebuffer' size 900KB
DEBUG: creating buffer for capture
DEBUG: Buffer created (20) 'buffer framebuffer' size 900KB
DEBUG: creating buffer for capture
DEBUG: Buffer created (21) 'buffer framebuffer' size 900KB
DEBUG: creating buffer for capture
DEBUG: Buffer created (22) 'buffer framebuffer' size 900KB
DEBUG: creating buffer for capture
DEBUG: Creating render state groups...
DEBUG: Buffer created (23) 'tr_lods_buf' size 64KB
DEBUG: Buffer created (24) 'unknown_buffer' size 128KB
DEBUG: Buffer created (25) 'unknown_buffer' size 128KB
DEBUG: Buffer created (26) 'unknown_buffer' size 128KB
DEBUG: destroying buffer "unknown_buffer"...
DEBUG: destroying buffer "unknown_buffer"...
DEBUG: destroying buffer "unknown_buffer"...
DEBUG: Buffer created (24) 'ui_buffer' size 320KB
DEBUG: Buffer created (25) 'ui_tex_buf' size 8100KB
DEBUG: Buffer created (26) 'sbox index' size 0KB
DEBUG: Buffer created (27) 'sbox bboxes' size 272KB
DEBUG: Buffer created (28) 'static inst' size 6144KB
DEBUG: Buffer created (29) 'pkg mesh data' size 4096KB
DEBUG: Buffer created (30) 'mesh inst' size 512KB
DEBUG: Buffer created (31) 'obj inst' size 2048KB
DEBUG: Buffer created (32) 'pkg bones' size 2048KB
DEBUG: Buffer created (33) 'pkg bboxes' size 1024KB
DEBUG: Buffer created (34) 'ub.gpu_frame_state' size 1KB
DEBUG: Buffer created (35) 'gpu.test' size 0KB
DEBUG: shader s104891328CAD779704CF9AA7263C28688BCF7C4A compiled succesfully
DEBUG: shader sE57DB70172B0170CEA1BA4559D77FF36B734B764 compiled succesfully
DEBUG: GL test: base vertex included in glVertexID: no
DEBUG: shader s0CF569C31C2FB1FF402B855A911817DE5462D419 compiled succesfully
DEBUG: shader s3B2E8FCD6074C9DEE852132187655405B21187E0 compiled succesfully
DEBUG: shader sD3A383732BC2BEB51B8A3A4CAAEA74D9C44D0669 compiled succesfully
DEBUG: shader sA3E3B7FF75ECCF75FD4C29D60E64C33F0043338B compiled succesfully
DEBUG: shader s1AB429DCD3B93FA828B95B3E9992353C0F18F559 compiled succesfully
DEBUG: shader s638187552F6A667019CE5B52851E84132B2D5DD6 compiled succesfully
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INFO: User nick name: saccara18
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saccara18

  • Member
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  • Posts: 91
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Re: outerra error
« Reply #9 on: December 03, 2012, 04:49:26 am »

ompiled succesfully
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DEBUG: loading C:/Dokumente und Einstellungen/paul/Outerratest/data/earth/-x/base.desc
DEBUG: loading C:/Dokumente und Einstellungen/paul/Outerratest/data/earth/+x/base.desc
DEBUG: loading C:/Dokumente und Einstellungen/paul/Outerratest/data/earth/-y/base.desc
DEBUG: loading C:/Dokumente und Einstellungen/paul/Outerratest/data/earth/+y/base.desc
DEBUG: loading C:/Dokumente und Einstellungen/paul/Outerratest/data/earth/-z/base.desc
DEBUG: loading C:/Dokumente und Einstellungen/paul/Outerratest/data/earth/+z/base.desc
DEBUG: waiting for initial terrain refine
DEBUG: fractal cache boost changed to 1.125, global: 1.05 (FOV: 37.5, Q: 600, aspect: 1.0, fractal tiles base: 380)
DEBUG: job "map_source_loader" processed in 46ms
DEBUG: job "map_source_loader" processed in 58ms
INFO: downloading earth/+x/0-0-0.0.wad
Logged

cameni

  • Brano Kemen
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  • Posts: 6721
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    • outerra.com
Re: outerra error
« Reply #10 on: December 03, 2012, 05:24:19 am »

Try disabling nView and SweetIM, check if they disappear from the log after DEBUG: Loaded modules:

C:\Programme\NVIDIA Corporation\nview\nview.dll (Unknown Company, Unknown Product), version unknown
C:\Programme\NVIDIA Corporation\nview\NVWRSDE.DLL (NVIDIA Corporation, NVIDIA nView Desktop and Window Manager), version 6.14.10.13628
C:\Programme\SweetIM\Messenger\mgAdaptersProxy.dll (SweetIM Technologies Ltd., AdaptersProxy), version 3, 7, 0, 5
C:\WINDOWS\system32\nvwddi.dll (NVIDIA Corporation, NVIDIA nView Display Driver Interface Lib, Version 306.81), version 6.14.13.0681
Logged

saccara18

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Re: outerra error
« Reply #11 on: December 03, 2012, 05:59:33 pm »

thanks for the answer but i´m stupid , i have take the wrong graphic settings :D
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