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Author Topic: Old version: 0.7.15.3700  (Read 313174 times)

Sam

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Re: Latest version: 0.7.13.3530
« Reply #210 on: March 17, 2013, 11:17:07 am »

I build some houses at that fjord. But now the shadows are on the wrong place.


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cameni

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Re: Latest version: 0.7.13.3530
« Reply #211 on: March 17, 2013, 11:24:11 am »

That's because of the missing terrain self-shadow, normally the whole part would be in shadow from the hill.
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ZeosPantera

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Re: Latest version: 0.7.13.3530
« Reply #212 on: March 17, 2013, 12:23:00 pm »

Cameni you showed the fix for this months ago. How has it been delayed so much?
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cameni

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Re: Latest version: 0.7.13.3530
« Reply #213 on: March 17, 2013, 02:19:58 pm »

That wasn't a fix, just a test. It worked only for some sun angles and had a lot of artifacts elsewhere. Meanwhile we started using another shadowing system that doesn't have non-linear artifacts on objects, unfortunately that one is both slower and hard to use with the terrain, so we'll have to revert it back and employ other techniques to suppress the disadvantages of the other one.

Shadows are huge pain because of the scale, it hurts me to think how much time went into it and still has to ..
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Midviki

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Re: Latest version: 0.7.13.3530
« Reply #214 on: March 17, 2013, 06:50:03 pm »

The 3D tree's will probably cover that :D, and the hill and other stuff.

But I'm more curious how will indoor lighting will work during the day, and the use of light bulbs, torches or candles and how all of those will react with the environment. ;D
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Steve.Wilson

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Re: Latest version: 0.7.13.3530
« Reply #215 on: March 17, 2013, 07:08:28 pm »

The more light sources one adds, the more processing time takes for shadows, if shadows are rendered for all light sources.  Indoor situations are different from outdoor, in terms of a simulation that needs to crank out at least 30fps or so.  Much optimizing must occur. 
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Luishi5k0

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Re: Latest version: 0.7.13.3530
« Reply #216 on: March 17, 2013, 11:56:40 pm »

Which is why deferred shading was invented. That would be cool if that was implemented. There is also deferred lighting but that would not be ideal for this because Outerra is very geometry heavy (and I believe def-lighting has to render two geometry passes). I like the idea of having a lot of lights and dynamic shadows.

Also I ran across another article on a new anti-aliasing method which I found very interesting. If you are in to AA like I am, this is a good read:

http://and.intercon.ru/releases/talks/dlaagdc2011/slides/
« Last Edit: March 17, 2013, 11:58:47 pm by Luishi5k0 »
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Midviki

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Re: Latest version: 0.7.13.3530
« Reply #217 on: March 23, 2013, 10:10:42 pm »

1) I recorded something with 'Camtasia' but its with a lot of lag spikes, even if when I was recording everything was perfect but after when I reviewed the recording it was a complete lag-fest... and I think I remember seeing some video recording guide or talking about it in some post somewhere... and I can't find it.
I really have no clue how to record with Outerra and if I need to convert the video or anything like that.I looked a bit around in some posts but I can't seem to see the topic.
I just need some basics how to start.

2) Where should I ask for some guidance / advice or to be pointed in the right direction... of where to get some info or where to make some research about importing or scripting some artificial light ( like candle / torch light) to be applied during the night.Some textures and objects need to react only on some specific condition.And I don't know if there is a topic brainstorming about this or where should I create one if there is not... here on Support page or on the Technology page?
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cameni

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Re: Latest version: 0.7.13.3530
« Reply #218 on: March 24, 2013, 02:06:39 am »

1) video recording

2) Artificial lights are not supported yet, you can only use an emission texture, but then there's no script control for it yet. The support forum is for the Anteworld, for the future engine discussion you should use the technology board for now, or better Ideas & Suggestions & Questions.
« Last Edit: March 24, 2013, 02:08:12 am by cameni »
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AKNightHawk

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Re: Latest version: 0.7.13.3530
« Reply #219 on: March 26, 2013, 09:50:32 pm »

Just wonderin is there anything new you might be able to tell us about that you might be doing to the engine? Just curious mainly.  Also take a look at this. I got the game already cause I thought it was kewl. Atleast the game play seems unique though I have not figgured out all the controls.

http://starforge.com/ there is a video there I would like cameni to look at. I thought it was interesting.
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cameni

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Re: Latest version: 0.7.14.3614
« Reply #220 on: April 05, 2013, 03:54:38 pm »

Version 0.7.14.3614
Real-time terrain deformation, explosions, craters.

Changes:
  • futuristic weapon firing in ufo and fps mode on mouse click, length of the button press determines the power and size of the resulting crater
  • FPS mode (key 8)
  • OSM map (key M)
  • updated textures by Kelvin Richardson
  • camera returns back to vehicle after exiting menu
  • fixed cfg/cam file corruption on driver crash
  • fixed memory leak with forests
  • bloom enabled by default
  • importer fixes
  • updated libraries
« Last Edit: April 05, 2013, 05:12:07 pm by cameni »
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ddenn

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Re: Latest version: 0.7.13.3530
« Reply #221 on: April 05, 2013, 04:12:36 pm »

Very impressive! I believe that's a first game engine with real-time terrain deformations in planet scale?
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Chaoss

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Re: Latest version: 0.7.14.3614
« Reply #222 on: April 05, 2013, 04:28:44 pm »

Version 0.7.14.3614

Real-time terrain deformation, explosions, craters.

Changes:
  • futuristic weapon fires in ufo and fps mode on mouse click, length of the button press determines the power and size of the resulting crater
  • OSM map (key M)
  • camera returns back to vehicle after exiting menu
  • FPS mode (key 8)
  • updated textures by Kelvin Richardson
  • fixed cfg/cam file corruption on driver crash
  • fixed memory leak with forests
  • bloom enabled by default
  • importer fixes
  • updated libraries
It doesn't update to this version when I launch it, and I cannot find any way to create craters, The terrain textures have not changed. FPS mode doesn't work either.
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cameni

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Re: Latest version: 0.7.14.3614
« Reply #223 on: April 05, 2013, 04:35:12 pm »

What version have you got now?
Here's the patch for direct download: Anteworld-0.7.13.3530.patch-3614.exe
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ddenn

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Re: Latest version: 0.7.14.3614
« Reply #224 on: April 05, 2013, 04:41:15 pm »

There's also seems to be a problem with camera in vehicles, at some angles (from above the vehicle) I have black screen, and then OT freezes, and all sounds disappear. In cockpit view camera has rotates at strange angles if I try to see back.
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