Nice one. So look's like the textures are there as well.
Right, thought to post an instruction for importing dynamic model.
But sorry, really didn't have much time.
Just quick one (I might not remember everything, but still):
Part 1- Import model the same way, except choose "aircraft" on configuration tab (during import).
- Quit game and go to .../Outerra/Scenes/packages/
- Inside you should find the folder with your user name. Here's I might be wrong but when I've done my model i had to move this folder to ...Outerra/Anteworld/Packages/
So basically after import you have C:/Outerra/
Scenes/Packages/<username>/<your model>/
All you need to do is move your model to C:/Outerra/
Anteworld/Packages/<username>/<your model>/
Part 2(If you haven't changed the name for model during import, then all files will be called SketchUp.*, Otherwise it will be your model name)
So you have 2 files to modify:
plane.objdefModified Contents:
[/list]
{
"obj" : "SketchUp",
"matlib" : "SketchUp",
"lod_curve" : 850,
"lod_curve1" : 300,
"physics" : "jsbsim/c172r",
"script" : "SketchUp.js",
"description" : "",
"parameters" : ""}
As you can see for my physics I've used already existing c172 physics file.
(later you can create your own using http://jsbsim.sourceforge.net/aeromatic2.html, but leave it for now)plane.js (this one should be created, in our case copied)
Just copy
c172.js form
...\Outerra\Anteworld\packages\outerra\c172 to
C:/Outerra/Anteworld/Packages/<username>/<your model>/ and rename this file to SketchUp.js
That should be it. Try to run Outerra, Press F7, find your model in list (now it should be somewhere in the top of the list)
Click "Place"
!!! Warning - it should appear exactly above the camera, so you might not notice it straight away. So do not move camera (only rotate)Now click few times Esc (to close menus) and then press "Enter" (enter aircraft), now press "Space"to activate physics.
That's it, should work now!
Enjoy!
UPD: quickly followed it myself - worked!