Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Reload Aircraft, Anyway to do it.  (Read 4308 times)

mustang60348

  • Member
  • **
  • Posts: 92
  • newbie
Reload Aircraft, Anyway to do it.
« on: February 06, 2013, 08:17:04 am »

I know how to reload the .js file inside Outerra. BUT , is there a way to reload the .xml , aircraft (model) metrics file within outerra.
Logged

Midviki

  • Full Member
  • ***
  • Posts: 242
  • Nothing matters... but everything is important.
Re: Reload Aircraft, Anyway to do it.
« Reply #1 on: February 06, 2013, 09:32:24 am »

that would be nice!!... it would eliminate the need to use other software to test slight changes in the parameters of the code.

And btw... is there any chance that you have planned to make some kind of more elaborate interface for those files? ( as and idea I'm thinking you should make an optional option to import the current premade JSBSim model by the box.I think as default it should create a folder and all the basic files with no values in them, and we should open and fill those values by ourselves.Or add extra parameters, depending on what we need. )

I mean... it would be nicer to use Outerra for fast testing of the values and not look around in other neighbours yards, just because we can do it faster in their yard. ;D
Logged
ATI AMD RADEON HD 6670

angrypig

  • Sr. Member
  • ****
  • Posts: 454
Re: Reload Aircraft, Anyway to do it.
« Reply #2 on: February 06, 2013, 11:01:06 am »

I know how to reload the .js file inside Outerra. BUT , is there a way to reload the .xml , aircraft (model) metrics file within outerra.
I will add the FDM reload too, yes you are right it will speedup FDM tuning...

And btw... is there any chance that you have planned to make some kind of more elaborate interface for those files? ( as and idea I'm thinking you should make an optional option to import the current premade JSBSim model by the box.I think as default it should create a folder and all the basic files with no values in them, and we should open and fill those values by ourselves.Or add extra parameters, depending on what we need. )
I the future we can integrate aeromatic from JSBSim or something similar into the importer:
http://jsbsim.sourceforge.net/aeromatic2.html
Logged

ddenn

  • Sr. Member
  • ****
  • Posts: 374
Re: Reload Aircraft, Anyway to do it.
« Reply #3 on: February 06, 2013, 11:14:10 pm »

Also "reload textures" for selected objects (aircraft or vehicle, and maybe static objects too) would be nice.
Logged
i7 3930K 3.50 (3.80) Ghz, 32Gb RAM, GTX980 4 Gb VRAM, Windows 7 64-bit

About Outerra in Russian

angrypig

  • Sr. Member
  • ****
  • Posts: 454
Re: Reload Aircraft, Anyway to do it.
« Reply #4 on: February 07, 2013, 04:15:05 am »

noted :)
Logged

deathevor

  • Sr. Member
  • ****
  • Posts: 265
  • User
    • Sk-Films
Re: Reload Aircraft, Anyway to do it.
« Reply #5 on: February 16, 2013, 07:41:23 pm »

+1 For texture reload (For all types of models).
Just in case, was it implemented since last message?
Logged
VFx Artist/Supervisor, Private Pilot - www.sk-films.com

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Reload Aircraft, Anyway to do it.
« Reply #6 on: February 17, 2013, 02:04:00 am »

Not yet, there were couple of fixes towards it, but there's still some issue with resources not being freed correctly.
Logged