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Crater problem
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Topic: Crater problem (Read 3298 times)
KelvinNZ
Hero Member
Posts: 509
A clock that doesn't work still works twice a day!
Crater problem
«
on:
April 08, 2013, 02:19:53 am »
This happened after shooting the same spot over and over
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If a man who cannot count finds a four-leaf clover, is he lucky?
ZeosPantera
||>>-Z-<<||
Global Moderator
Hero Member
Posts: 2520
#1 Outerra Fan Boy
Re: Crater problem
«
Reply #1 on:
April 08, 2013, 02:57:01 am »
Stop it.. Your making it look bad.
OR you have uncovered a satellite station.
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"Fear accompanies the possibility of death, Calm shepherds its certainty"
- General Ka Dargo
KelvinNZ
Hero Member
Posts: 509
A clock that doesn't work still works twice a day!
Re: Crater problem
«
Reply #2 on:
April 08, 2013, 03:02:15 am »
agreed but it would have come up eventually im sure.
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If a man who cannot count finds a four-leaf clover, is he lucky?
Foxiol
Full Member
Posts: 101
Gamer
Re: Crater problem
«
Reply #3 on:
April 08, 2013, 02:39:20 pm »
Yes, sometimes happens but only if you keep "digging". I made a huge one to see if it had something to do with depth but it happens only by the amount of disaster caused by the craters...kind of.
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cameni
Brano Kemen
Outerra Administrator
Hero Member
Posts: 6721
No sense of urgency.
Re: Crater problem
«
Reply #4 on:
April 11, 2013, 09:27:20 am »
This started to happen when I added the code for craters to adapt to the slope where they appear; previously they were all horizontal. But now it layers the rim on top of the previous ones ... guess I'll have to limit it somehow.
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Crater problem