Hello, Brano.
First, I would like to thank for a thus great engine which has a big future before itself.
A great work what they perform here in such a way, to thanks!
Now, my question refers to drastically sinking FPS with the order of several
To models in the play. What do you think to act to prevent such a FPS rubbish?
At the moment it looks thus (at least to me)...all object static only.
The used 3D-model became in graduation 1:1
made and imports (see screen-2).
One can look at my PC configuration in 3-screen (in the case if is used)....Win 7/64bit.
Sorry for my bad english, but not my motherlanguage.
Best regards,
Stefan (aka Revolver, AH-Design Group©)