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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Dynamic terrain self-shadowing  (Read 3415 times)

Unsurt

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Dynamic terrain self-shadowing
« on: April 10, 2013, 09:55:12 am »

Will you integrate dynamic terrain self-shadowing?

I think, it will be a very good realisme improvment...

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cameni

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Re: Dynamic terrain self-shadowing
« Reply #1 on: April 10, 2013, 10:28:53 am »

Yes it's going add a lot, as the screens from the test clearly showed. However, it was just a test - as such it worked only for some sun angles and had a lot of artifacts elsewhere. We have to change our showing system because the current one can't handle it.
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Unsurt

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Re: Dynamic terrain self-shadowing
« Reply #2 on: April 10, 2013, 02:45:53 pm »

Thanks for the answer :)
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