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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Vehicles invisible on Import  (Read 1866 times)

Stratusphere

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  • Posts: 3
  • newbie
Vehicles invisible on Import
« on: July 10, 2013, 08:37:33 pm »

I'm trying to bring a car from 3DS Max into Outerra. My first problem is that no matter what sort of textures I try in 3DS, it's always invisible in Outerra. It is recognizing my DDS textures. So I think it's a geometry problem rather than a texture problem.

The second problem is that as soon as I spawn it, it starts bouncing around higher and higher until it leaves the atmosphere.

I am following the 3 part video tutorial here step by step: http://www.outerra.com/forum/index.php?topic=1946.0

Any advice on this? I've converted my textures to DDS and put them in the C:\Users\NAME\Outerra\packages\OUTERRANAME\VEHICLE folder.

PLEASE help so I can start making mods for this amazing piece of software!
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Stratusphere

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  • Posts: 3
  • newbie
Re: Vehicles invisible on Import
« Reply #1 on: July 10, 2013, 11:33:47 pm »

Fixed my problem! Somehow the model got scaled down to an incredibly small size, and didn't render at all in the game.

Thanks for reading!
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cameni

  • Brano Kemen
  • Outerra Administrator
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  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Re: Vehicles invisible on Import
« Reply #2 on: July 11, 2013, 02:55:03 am »

Interesting :)

We should display the model size somewhere during the import, as the units are a common problem.
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