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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Hello. I have issues.  (Read 19620 times)

ddenn

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Re: Hello. I have issues.
« Reply #15 on: July 23, 2013, 10:48:59 am »

Try to rename material in your editor to simple name before exporting to DAE, it's often the problem
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mori

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Re: Hello. I have issues.
« Reply #16 on: July 23, 2013, 01:08:20 pm »



:)

Thank you, that was the problem.
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ZeosPantera

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Re: Hello. I have issues.
« Reply #17 on: July 24, 2013, 12:17:56 am »

Thank you, that was the problem.

In no other place would I look upon a lonely watertower and murmur the word...


Glorious.
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PytonPago

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Re: Hello. I have issues.
« Reply #18 on: July 24, 2013, 12:48:22 am »


In no other place would I look upon a lonely watertower and murmur the word...

Glorious.

... I think, such things just ask for being turned into bits and pieces pouring water. Now, where is my demolition kit ?  ;D

A nice watertower by the way, would be interesting to climb it up for a view.
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Jagerbomber

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Re: Hello. I have issues.
« Reply #19 on: July 24, 2013, 05:27:37 pm »

JC2 anyone?
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mori

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Re: Hello. I have issues.
« Reply #20 on: July 24, 2013, 06:27:44 pm »

Guys can you help me with converting to Ati1
im not able to convert it right both ways,
i don't know how to use nvidia tools, and ati
compressor just messes the dds up, so it appears
black in PS and irfan throws error.
Im stuck here :(
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mori

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Re: Hello. I have issues.
« Reply #21 on: July 24, 2013, 08:17:40 pm »

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Jagerbomber

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Re: Hello. I have issues.
« Reply #22 on: July 24, 2013, 10:09:57 pm »

JC2 anyone?

i don't understand

Sorry... It wasn't really related to your thread topic.  :P

You can blow up watertowers, that look a lot like that one, in Just Cause 2.
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cameni

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Re: Hello. I have issues.
« Reply #23 on: July 25, 2013, 02:41:53 am »

Guys can you help me with converting to Ati1
im not able to convert it right both ways,
i don't know how to use nvidia tools, and ati
compressor just messes the dds up, so it appears
black in PS and irfan throws error.
Im stuck here :(
Many viewers do not recognize the ati1 and ati2 formats in dds at all, did you test it in OT?
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mori

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Re: Hello. I have issues.
« Reply #24 on: July 25, 2013, 04:48:18 pm »

Guys can you help me with converting to Ati1
im not able to convert it right both ways,
i don't know how to use nvidia tools, and ati
compressor just messes the dds up, so it appears
black in PS and irfan throws error.
Im stuck here :(
Many viewers do not recognize the ati1 and ati2 formats in dds at all, did you test it in OT?

... To being with, i put the ati1 dds into package folder where model is.
Then edited matlib
Quote
[
   {
      "name" : "towermat",
      "diffuse" : "185,185,185,255",
      "Ax" : "7",
      "Ay" : "7",
      "m" : "127",
      "tex_diffuse" : "0_Water_Tower_1_diffuse.dds",
      "tex_normal" : "",
      "tex_env" : "",
      "tex_opacity" : "",
      "tex_reflectance" : "Water_Tower_1_roughness.dds"
   }]

i put it into reflectance since i see no roughness.
Anyway, that changed nothing. Specularity or reflectance
on model appear to be consistent like if it was plain black or white image.

The worst part of this is the lack of manual.
Like this - http://media.steampowered.com/apps/dota2/workshop/Dota2ShaderMaskGuide.pdf
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cameni

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Re: Hello. I have issues.
« Reply #25 on: July 26, 2013, 02:03:37 am »

Well, we all are waiting when angrypig delivers the manual he promised ...

Roughness is tex_env, see http://xtrac.outerraworld.com/trac.fcgi/wiki/material
Notice the texture values (interpreted as 0..1) multiply the m value given above.
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mori

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Re: Hello. I have issues.
« Reply #26 on: July 26, 2013, 12:56:11 pm »

Thank you very much!
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mori

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Re: Hello. I have issues.
« Reply #27 on: July 26, 2013, 06:53:00 pm »

Now another issue i have...
I can't export material tiling.
See what's happening:
in max



in OT


That's really annoying because when i was messing around before,
i managed to make it work on this lol


what im doing wrong?
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mori

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Re: Hello. I have issues.
« Reply #28 on: July 26, 2013, 07:03:50 pm »

yes this is extremely annoying, im walking through matlib and i see no way to fix this, how this was allowed omg.
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mori

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Re: Hello. I have issues.
« Reply #29 on: July 26, 2013, 07:08:18 pm »

And i really think LOD3 appears TOO CLOSE to initial point, at least on big screen.
For max lod level it must be really barely visible, not like that, 500 meters and i already see the box without windows lol
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